Opinions From People with the game

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

Moderator: MOD_WestCiv

User avatar
Erik Rutins
Posts: 39759
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Opinions From People with the game

Post by Erik Rutins »

That's a great thread you started in the Civ forum, Anthropoid! Thanks for helping to introduce COG: EE to other strategy gamers.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Anthropoid
Posts: 3107
Joined: Tue Feb 22, 2005 1:01 am
Location: Secret Underground Lair

RE: Opinions From People with the game

Post by Anthropoid »

ORIGINAL: Erik Rutins

That's a great thread you started in the Civ forum, Anthropoid! Thanks for helping to introduce COG: EE to other strategy gamers.

[:)] Very glad to help in any way, and it ain't altruistic: If WCS flourishes, my chances to have MORE great games to play in future is higher!

After all, you guys are supposed to (according to my 'dream') apply this engine to a few other kewl wars . . . Hundred Years War . . . Vietnam War . . . Cold War . . . Gotta stoke the fire if you wanna feel the heat!!
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
User avatar
Tanaka
Posts: 5306
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

RE: Opinions From People with the game

Post by Tanaka »

ORIGINAL: Anthropoid

ORIGINAL: Erik Rutins

That's a great thread you started in the Civ forum, Anthropoid! Thanks for helping to introduce COG: EE to other strategy gamers.

[:)] Very glad to help in any way, and it ain't altruistic: If WCS flourishes, my chances to have MORE great games to play in future is higher!

After all, you guys are supposed to (according to my 'dream') apply this engine to a few other kewl wars . . . Hundred Years War . . . Vietnam War . . . Cold War . . . Gotta stoke the fire if you wanna feel the heat!!


Agreed! I would love to see other periods and genre flourish from this game! History, Fantasy, Space! You name it! They would all be a blast with this engine!
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopi ... 9f17441266
User avatar
Anthropoid
Posts: 3107
Joined: Tue Feb 22, 2005 1:01 am
Location: Secret Underground Lair

RE: Opinions From People with the game

Post by Anthropoid »

The things that make this engine special:
1) Containers: in combination with special abilties and (in FoF) the different weapon allocations, allows for a truly excitingly alternate history approach that is not over-the-top unrealistic. Also allows (with the Great Generals promotion system) a fascinating way to study how military organization influences events. Would like to see some stuff here expanded on like inter-commander interactions (here I'll have to refer to FoF cause don't know Napp history too well, e.g., lets say Sherman works well with [oh geeze, cannot even remember any of those guys!] uhh, Jones! but doesn't work well with Smith).
 
2) With the "province" function, a massive area can be represented in a map that is (evidently) totally reasonable for mid-range machines, while also still allowing for the more detailed graphics of detailed battles, anda relatively engaging graphics at regional level. Try having maps that are as detailed as that in a game like Civ4: unless you got one bad-arse rig, you try having a map with that many tiles on it and you are gonna suffer major game freezes and delays. Should be possible therefore to do Vietnam, and perhaps use something like the abstractions used for major areas for mini-maps as used in WWI.
 
3) The detailed battle maps, while still a bit on the side of too-random, are an EXCELLENT dynamic which I hope ALL strategy games willl be moving toward (strategic level maps, that get 'exploded' into tactical level detailed maps for engagements or more fine-grained civic management).
 
4) Player gets to play role of both national leadership and coordinate it with military, but without the far-too-open-endedness of some games (definitely Civ for example, and from what I hear also a problem with the TW series). By definining the game in terms of a fairly brief historical period, allowing ahistorical actions that are not unrealistic, and building in a certain degree of unavoidable historical events or predispositions, the games achieve a feeling of exploring history instead of just exploring a child's fantasy. Civ really annoys me with stuff like: "Alexander the Great" is "who I am" for 4000 years of history! or stuff like "Vikings" in a tropical jungle region with elephants and bananas!?
 
5) the Diplomacy, and Economy engines in COGEE are BRILLIANT!! the custom Treaties are the best around. The use of the Diplomats, etc. all excellent. I could see a Vietnam era equivalent that is something like CIA operative, Jane Fonda Activist, [:D] Buddhist protesters, etc.
 
I think that these strengths could be exciting to see play out with a wide range of interesting periods of major conflict, but Hundred Years Wars and Vietnam in particular strike me as being promising, in part because they have not been well represented before, but also because neither one is well-suited to other types of games engines. There are some pretty good Vietnam scenarios for TOAWIII but they rely on Events, and highly contrived victory conditions to be realistic simulations.
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
theonlystd
Posts: 74
Joined: Tue Jun 08, 2004 5:16 am

RE: Opinions From People with the game

Post by theonlystd »

Well got some time in it . 

First battle did not go well for me even tho i outnumbered the frenchies. They had more arty and they used it much better than i used mine..

The dead prussians litter the field quite thickly..



Mus
Posts: 1716
Joined: Sun Nov 13, 2005 1:23 am

RE: Opinions From People with the game

Post by Mus »

ORIGINAL: Anthropoid

I think that these strengths could be exciting to see play out with a wide range of interesting periods of major conflict, but Hundred Years Wars and Vietnam in particular strike me as being promising, in part because they have not been well represented before, but also because neither one is well-suited to other types of games engines. There are some pretty good Vietnam scenarios for TOAWIII but they rely on Events, and highly contrived victory conditions to be realistic simulations.

I would like to see 30 Years War period, 7 Years War period and Japanese Warring States period as well as the English Civil War. 7 Years War should be super easy to use the same system with minor adjustments. 30 Years War, ECW and Warring States would require some reworking for the pike (yari for WS) and shot type formations and the melee combat between infantry, as well as archery fire combat for the Warring States and ECW.

Another idea I think would be really neat is if is somebody made the Eric Flint "Ring of Fire" series into a strategy game.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Post Reply

Return to “Crown of Glory: Emperor's Edition”