ORIGINAL: TMFoss
I think some people are losing perspective here. This is a strategic/operational level game. If you want a tactical game with all the aspects of a tactical game modeled, then buy a tactical game. I am not worried about the specifics of weaponry or wether a specific small unit is in the game. I just want a game that works, and I know that I am not alone in this. Exactly how the armament is modeled or whether near misses are modeled or not are not that important to me. I just want to know that my major ships are being lost and damaged at a reasonable rate,that I have sufficient land forces and sea forces to take a specific target without going to the absurd 10+ division atoll invasions sometimes necessary in WITP, and that air combat and loses are at a reasonable rate. If the results are not realistic, then the developers will hear about it from many users, and it will be addressed. As far as I can tell, the developers have done everything reasonably possible,and then some, to deal with all of these issues. I love the detail of this game and have played WITP since it came out, but there can be too much detail. The old adage tells of losing the forest for the trees-here we have some people losing the trees for the twigs. By the way, I have two weeks vacation time coming up- will I have something fun to do? [:D]
Above is an excellent point. On the strategic level we want a game where ships are lost or damaged at a reasonably realistic rate and to a reasonably realistic degree. Getting swamped by every little micro-cosmic detail is just going to screw the game up in the agregate and generate a lot of controversy anyway. The focus should be on the big picture, not on every little microscopic detail of a shell hit. The game is overwhelming enough as it is. Why is there a need to track a "near miss" as opposed to a hit? Let's be realistic here...








