Can't:
This message has been deleted or moved, and therefore not available.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
This message has been deleted or moved, and therefore not available.
ORIGINAL: bradfordkay
Harry, I understand everything in your post except for that last bit... how does an underwater near miss, causing the hull plates to buckle, increase the chance for a magazine explosion? Boyle's Law?
Typically, the near miss causes flooding - and flooding the magazines is a tactic used to prevent explosions.
Please help me understand. [&:]
ORIGINAL: Nomad
I'm pretty sure I have seen bombs return the message that they scored a belt armor hit. That always seemed to me to be a near miss. To me the problem is that they never seem to penetrate the belt armor of warships.
ORIGINAL: herwin
ORIGINAL: bradfordkay
Harry, I understand everything in your post except for that last bit... how does an underwater near miss, causing the hull plates to buckle, increase the chance for a magazine explosion? Boyle's Law?
Typically, the near miss causes flooding - and flooding the magazines is a tactic used to prevent explosions.
Please help me understand. [&:]
A near miss produced a hot gas bubble expanding at supersonic speed. It was the shock of that bubble hitting the hull plates that caused the damage. If the shock wave got beyond the hull, you hoped that the underwater protection system (UPS) prevented it from getting into whatever was behind the UPS, such as the magazine. (Note cruisers and smaller carriers lacked a UPS.) If the shock wave damaged the magazine, you prayed for flooding.
I just think the tendency is to overcompensate for relatively rare occurances when you start to factor in things like near misses. From the sounds of it you would think there would be a lot of near misses and hence a lot of magazine explosions. But I don't think that was the case in reality was it?
ORIGINAL: spence
IIRC "Shattered Sword" remarks on an attempt to provide extra protection for HIJMS Akagi by filling one or more voids in the ship's structure with concrete. In this particular case the concrete filled void provided a perfect medium for transmitting the shock wave of the near miss close astern through the ship's structure to the steering gear (which jammed "hard over" shortly after the attack when trying to evade what turned out to be a bomb-less approach by a retiring SBD). The loss of steering on Akagi certainly contributed to the eventual loss of the ship (scuttled the following day).
Heretofore it has been generally reported that Akagi was struck by two bombs, one amidships, and the second on the rear of the flight deck. However, in “Shattered Sword” we (Jon Parshall & Anthony Tully) make the case that the available facts indicate the bomb aft did not detonate on the flight deck, but exploded close beside the fantail. For this reason, Akagi was in fact mortally wounded almost certainly by one hit alone, although the rudder damage did frustrate salvage efforts to an important degree.
presumably not the most well armored piece of a ship to begin with.
ORIGINAL: spence
presumably not the most well armored piece of a ship to begin with.
Actually the steering/rudder compartment of a warship receives as much protection as can be afforded by the naval architect who designs the ship. In the case of Akagi the steering compartment was protected by the full thickness of the armored main deck (which as we all know is impervious to 1000 lb GP bombs). But the rudder posts of the Akagi were braced directly to the main framing of the outer shell plating. Thus a direct route existed for the force of an underwater explosion to be applied to the (port) rudder post of the ship.


ORIGINAL: Subchaser
I do not advocate near misses game modifier idea, you’ve asked how often did it happen in reality, well pretty often in fact, if I’ll look thru more sources, I’ll find facts for much more than 4 ships sinking.
ORIGINAL: Gary Childress
ORIGINAL: Subchaser
I do not advocate near misses game modifier idea, you’ve asked how often did it happen in reality, well pretty often in fact, if I’ll look thru more sources, I’ll find facts for much more than 4 ships sinking.
OK. Point conceeded. You are right and I was wrong. [:o] But I've also stated several times that the game could be considered to take near misses into account already. It seems like a rather moot point to discuss near misses at this stage. Does the game not award damage to ships frequently enough in attacks? Are air attacks or even surface engagements not deadly enough as it is?
