AI improvements?

Birth of America 2: Wars in America is the much expanded reprise of veteran developer AGEOD’s acclaimed first release, which allows players to command either side of the conflicts before, during and after the American War for Independence between 1636 and 1815. Apart from the engaging turn-based strategy play that has been expanded and vastly improved over the original, Birth of America 2: Wars in America includes major new features like an improved and expanded map including the Mississippi River, new European off-map boxes (France, Great Britain, Spain, Holland) and more.
Blueprint
Posts: 72
Joined: Tue Aug 26, 2003 8:37 pm

RE: AI improvements? Siege improvements?

Post by Blueprint »

ORIGINAL: GShock



It was my choice to leave the AgeOD betas, that's why i have no hate for anyone and no regrets...

[>:]
[X(]
[&:]
[:D]
[:D]

Speechless on this one


Another great propaganda moment.

Now waiting your reaction about this... tm.asp?m=2062355

Another game endlessly patched with yet bugs. A loop. Could you yet play this one? 'A great game by the way, and I enjoy playing from time to time, EVEN WITH ITS CURRENT NEW BETA PATCH WHICH FORCES ME TO READ THE UPDATE FILE LIKE IN THE SILLY GAMES OF THE EVIL AGEOD
User avatar
Rafiki
Posts: 8
Joined: Mon Oct 08, 2007 8:52 am
Location: Norway
Contact:

RE: AI improvements? Siege improvements?

Post by Rafiki »

It was my choice to leave the AgeOD betas, (...)
I see no reason to air dirty laundry in public, but let's leave the re-writing of history to the games we play and refrain from outright lies when discussing them in forums, shall we?
User avatar
dunnsa
Posts: 75
Joined: Mon Jul 28, 2008 8:20 am

RE: AI improvements? Siege improvements?

Post by dunnsa »

ORIGINAL: GShock
<snip>

It was my choice to leave the AgeOD betas, that's why i have no hate for anyone and no regrets...<snip>

Um HUH?[&:]

Yes, it was you who became fearful of the AGEOD forums, after you were defrocked from beta...[:-]

My, you are truly self-deluded, aren't you...[8|]
AGEOD Volunteer
Visit the AGE Wiki at http://www.ageod.net/agewiki/Main_Page
User avatar
GShock
Posts: 1204
Joined: Sun Dec 09, 2007 4:56 pm
Location: San Francisco, CA - USA

RE: AI improvements? Siege improvements?

Post by GShock »

ORIGINAL: Rafiki
It was my choice to leave the AgeOD betas, (...)
I see no reason to air dirty laundry in public, but let's leave the re-writing of history to the games we play and refrain from outright lies when discussing them in forums, shall we?

I'm sorry Rafiki but it's the truth.
How long will you pretend you can't do anything about it? Support www.animalsasia.org
User avatar
Gray_Lensman
Posts: 640
Joined: Thu Apr 10, 2003 3:40 am

RE: AI improvements? Siege improvements?

Post by Gray_Lensman »

Sorry GShock, but you're deluding yourself. Your beta status was unceremoniously revoked immediately after you openly promoted software piracy and no amount of whitewashing will change those circumstances. It would be best if you would not open the subject up so that it does not have to be pointed out to you and all the other forumites.

The fact that you chose to quit posting on the AGEod site was your choice AFTER you were shown the door from your beta status not BEFORE.
You've GOT to hold them back!
User avatar
Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

RE: AI improvements? Siege improvements?

Post by Stwa »

ORIGINAL: GShock

Stwa, mine is the distinct point of view of a CUSTOMER who could never play this game till the end due to a bug.

New game, bug, report, end of game, new patch. New game, bug, report, end of game, new patch. It is a loop.

<snip>


Even if this is 100% truth, WHAT difference does it make. What is your end game here, that's what is causing all the comotion. You have gotton plenty of time to state your case. Repeating it over and over again in many threads and in many forums. I am sure everyone understands what you are saying.

You need to move on. I would not let this issue consume any more time from your daily life. Try something different. Its only 40 bucks man. Grow up, get over it. Stop crying and whining. At this time, I doubt seriously anyone at Ageod is going to re-instate your reputation.
User avatar
Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

RE: AI improvements? Siege improvements?

Post by Stwa »

Oh I forgot to mention.

All this talk about WiA makes me want to go back and play my BoA mods. So Me thinks I am gonna drag it back off the backup drive and play a 1775 scenario right now. [:)] Besides, my kid has been monoplizing the computer, playing Close Combat lately. Funny how everyone in the house just has to use the computer with the largest monitor. Why is that? [:D]
User avatar
GShock
Posts: 1204
Joined: Sun Dec 09, 2007 4:56 pm
Location: San Francisco, CA - USA

RE: AI improvements? Siege improvements?

Post by GShock »

You can't know about something when it happens in private, Gray.

"Someone" didn't expect i would turn down the chance to redeem myself and stay in.
He was too embarassed to tell you the truth and only when he received my negative answer did he proceed with removing my access to the beta forums.

I am sorry Gray but that's exactly what happened.
How long will you pretend you can't do anything about it? Support www.animalsasia.org
User avatar
Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

RE: AI improvements? Siege improvements?

Post by Stwa »

Dang,

I was gonna add this screenie in to get everyone in the mood, but Gshock beat me to the next post.

Anyway, enjoy, I know I am going to. BoA is perfection.

Image
Attachments
BoAIsPerfection.jpg
BoAIsPerfection.jpg (139.56 KiB) Viewed 369 times
User avatar
Rafiki
Posts: 8
Joined: Mon Oct 08, 2007 8:52 am
Location: Norway
Contact:

RE: AI improvements? Siege improvements?

Post by Rafiki »

ORIGINAL: GShock

You can't know about something when it happens in private, Gray.

"Someone" didn't expect i would turn down the chance to redeem myself and stay in.
He was too embarassed to tell you the truth and only when he received my negative answer did he proceed with removing my access to the beta forums.

I am sorry Gray but that's exactly what happened.
Image

You're either self-delusional or you're taking revisionism to new heights. I don't know which, and I have to wonder what it is you are trying to achieve, but in the end, I don't think I really care what your motivations are. You are denigrating yourself through this personal vendetta you are on where you are willing to say anything, true or false, that might seem to support the case you are failing to make, and I find it more than bit tragic that you don't realize this yourself.

Stwa has been providing you with some good advice. You should consider listening to it Image
Blueprint
Posts: 72
Joined: Tue Aug 26, 2003 8:37 pm

RE: AI improvements? Siege improvements?

Post by Blueprint »

ORIGINAL: GShock

Stwa, mine is the distinct point of view of a CUSTOMER who could never play this game till the end due to a bug.

New game, bug, report, end of game, new patch. New game, bug, report, end of game, new patch. It is a loop.

In a game/scenario there's no opponent,
in another there's no contest,
in another there's a move bug where transport moves and cargo stays,
in another the AI doesn't attack,
in another the distant unload doesn't work,
in another the replacements do not arrive,
in another can't build a fort even though i have supplies and arty,
in another the AI is not defending its objectives,
in another ships dont get repaired,
in another a stack is said to arrive somewhere and it doesn't arrive at all,
in another, i siege the settlement, the besieged become stronger and i become weaker,
in another the game crashes, asks me to write report and the application opening outlook express crashes...

It was my choice to leave the AgeOD betas, that's why i have no hate for anyone and no regrets...but the bugs are there, oh yes they are.


Now your take on empire in Arms is ... rather more lenient

tm.asp?m=1959757&mpage=1&key=&#65533;

Could you explain why? I'm always interested to hear what's unforgivable here is commendable there [:D]
Blueprint
Posts: 72
Joined: Tue Aug 26, 2003 8:37 pm

RE: AI improvements? Siege improvements?

Post by Blueprint »

ORIGINAL: GShock

You can't know about something when it happens in private, Gray.

"Someone" didn't expect i would turn down the chance to redeem myself and stay in.
He was too embarassed to tell you the truth and only when he received my negative answer did he proceed with removing my access to the beta forums.

I am sorry Gray but that's exactly what happened.

Your definition of choice opens new perpectives on the liberty concept.[&o]
[8|]
User avatar
Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

RE: AI improvements? Siege improvements?

Post by Stwa »

OK,

Is there anyone else from Ageod that want's to add that Gshock was booted from the Beta team. I am sure he isn't the first beta that ever got booted and he probably won't be the last. And you never know, if Gshock gives it some time, he might come to the conclusion Ageod did him a big fat favor.

And all the hush-hush on this topic, only to find out, it all originates with the posts regarding "piracy". Its all pretty lame if you ask me.

I suppose, people might use Gshock's observations regarding the WiA game, the arbitrary attacks of others notwithstanding.
User avatar
Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

RE: AI improvements? Siege improvements?

Post by Stwa »

ORIGINAL: Blueprint
ORIGINAL: GShock

Stwa, mine is the distinct point of view of a CUSTOMER who could never play this game till the end due to a bug.

New game, bug, report, end of game, new patch. New game, bug, report, end of game, new patch. It is a loop.

In a game/scenario there's no opponent,
in another there's no contest,
in another there's a move bug where transport moves and cargo stays,
in another the AI doesn't attack,
in another the distant unload doesn't work,
in another the replacements do not arrive,
in another can't build a fort even though i have supplies and arty,
in another the AI is not defending its objectives,
in another ships dont get repaired,
in another a stack is said to arrive somewhere and it doesn't arrive at all,
in another, i siege the settlement, the besieged become stronger and i become weaker,
in another the game crashes, asks me to write report and the application opening outlook express crashes...

It was my choice to leave the AgeOD betas, that's why i have no hate for anyone and no regrets...but the bugs are there, oh yes they are.


Now your take on empire in Arms is ... rather more lenient

tm.asp?m=1959757&mpage=1&key=&#65533;

Could you explain why? I'm always interested to hear what's unforgivable here is commendable there [:D]


Maybe he is trying to fit in the with people in that forum, since things obviously aren't going to work out for him in the Ageod forums. It doesn't seem right that anyone should chase him around, does it? Maybe you need to let go of the bit between your teeth as well.
Blueprint
Posts: 72
Joined: Tue Aug 26, 2003 8:37 pm

RE: AI improvements? Siege improvements?

Post by Blueprint »

ORIGINAL: Stwa




Maybe he is trying to fit in the with people in that forum, since things obviously aren't going to work out for him in the Ageod forums. It doesn't seem right that anyone should chase him around, does it? Maybe you need to let go of the bit between your teeth as well.

against a liar you can't. Soon or later, you have to tell some truths about.It's an unpleasant necessity.
Blueprint
Posts: 72
Joined: Tue Aug 26, 2003 8:37 pm

RE: AI improvements? Siege improvements?

Post by Blueprint »

ORIGINAL: Stwa



Anyway, enjoy, I know I am going to. BoA is perfection.

Image

No. BOA Suffers from the big stack trick. Pill your units in an unstoppable pack and sooner or later, you will pulverize the other side. With new cohesion and other rules, WIA isn't anymore subject to this gamey trick.
User avatar
Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

RE: AI improvements? Siege improvements?

Post by Stwa »

To be honest, I think most of posts in this thread DONT fall into the "necessary" category. I am guitly myself. But how many times are you going to call Gshock a liar? Aren't you on record already?
tevans6220
Posts: 223
Joined: Sat Sep 03, 2005 12:41 pm

RE: AI improvements? Siege improvements?

Post by tevans6220 »

You know guys I've been lurking here reading this whole discussion and honestly I think it's time both sides grow up. Whatever GShock did or didn't do with Ageod should stay on the Ageod forums. It shouldn't be brought over here to the Matrix forums. I'm suprised this whole discussion has gone on as long as it has without being locked. You Ageod people want to do something like this, that's fine but do it on your own forums. People come here to decide whether or not to purchase a game. Not to hear bickering and feuding from the self acclaimed Ageod "elite" who think they run things. Grow up guys.
Blueprint
Posts: 72
Joined: Tue Aug 26, 2003 8:37 pm

RE: AI improvements? Siege improvements?

Post by Blueprint »

deleted
Blueprint
Posts: 72
Joined: Tue Aug 26, 2003 8:37 pm

RE: AI improvements? Siege improvements?

Post by Blueprint »

ORIGINAL: tevans6220

the self acclaimed Ageod "elite" who think they run things. Grow up guys.


the self acclaimed Ageod "elite" is welcoming you. [:'(]
Post Reply

Return to “Birth of America 2: Wars in America”