Well...
The weapons are "briefly" described in other previous posts on this forum, most of them on this
thread.
If the link doesn't work this is the web-site:
showthread.php?s=&threadid=15968
When I started this poll I tried to summarize the ideas expressed in those posts, but maybe it's true that a short description would be useful. Anyway I suggest you to read all the original posts.
So, here you are the descriptions:
1)
enhanced old missiles (SRM12 or NM21) or new Short Range Guided Missiles (SRGM3 -5 -7): these missiles are developed from the versions you can use in ToS v1.4. They are not so different, so their use is quite intuitive.
2)
mine-layer (you have to lock an hex and walk over it to putdown the mine): the mine is visible only to the titan that used the mine-layer to place it on the ground. When another titan walks in the hex where the mine is placed, the mine explodes.
3)
mine launcher or grenade launcher (maybe with nuclear mines or grenades): when you shoot with this kind of weapon, it scatters a certain number of mines or grenades (one or more) in a certain area. When an enemy titan walks in the hex where the mine is placed, the mine explodes.
4)
petra gun: it's a double muzzle cannnon with haevy bore that does 2 shots of 15 points damage (counted as one shot with 30 points damage). The heavy recoil of this weapon forces the jock to make a piloting skill roll after firing it.
5)
sniper weapons: guns, or energy-weapons with an increased probability to hit the target (so quite easy to make called-shots with).
6)
sandblaster: short range cannon which makes 1 damage point on every part of the locked titan when it hits its target.
7)
new close combat weapons: this definition includes a large variety of ideas which have the same purpose (to improve the dog-fight weaponry).
I inserted between brackets the two ones which seemed to me most representative.
- power grip: The grip grasp a body-part and makes 3pts of squeeze damage per second. To change the affected body part you'd have to grab again.
- ion torch: similar to your idea (I'm talking to Korgmeister), it's a close-combat weapon that has got 30% chance of damaging gyros/acts in location hit. As firestorm said: effectively this thing could freeze a titan in place completely. (5 points of damage)
To say the truth it was said on this forum that the new version will have a new close combat weapon (called
vibro-blade or something similar)... but characteristics of this weapon are unknown for the moment.
8)
smart missiles: they are seaking for the radiation or the heat of the engine, and they will only hit the location the engine is build in.
9)
EMP pulser: it's a weapon that emits a radiation that affects electrical devices inside a titan.
It's one of the new weapons in Warring Suns (the new version of ToS).
10)
NWM vector: I discussed about this weapon in a long thread for about a month (Title: Sorry for the delay). Reading your reply to my last post on the forum I noticed you didn't read this post, so I invite you to read that one: here's the
link.
If you don't want to read all that thread you have just to read my reply to your post on the thread that starts with the post titled "Ecco".
Anyway I may describe it as a weapon based on nanomachines (a big "cruise-class" missile, which spreads nanos on its target).
The nanos paralize the target after a while, and, in some cases, they permit to the attacker to gain the control of the target.
But this is a short summary, which don't explain well the way this weapon works and the effects on the target. So it's better if you take a look to my previous posts.
Megrez