Shock attack on Atolls
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Major Ball
- Posts: 58
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Shock attack on Atolls
Landed at an Atoll recently and my units launch a shock attack on the intitial turn which is expected and everyturn there after without me even ordering or unloading more troops.
Is normal?
Is normal?
RE: Shock attack on Atolls
Yes, as long as you unload troops you'll see this shock attack every turn.
Splitting landing forces among many vessels so you unload in one or two waves should help considerably. Unloading supplies is no problem btw.
Splitting landing forces among many vessels so you unload in one or two waves should help considerably. Unloading supplies is no problem btw.
If you gained knowledge through the forum, why not putting it into the AE wiki?
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
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Major Ball
- Posts: 58
- Joined: Fri May 07, 2004 12:07 pm
RE: Shock attack on Atolls
ORIGINAL: Mistmatz
Yes, as long as you unload troops you'll see this shock attack every turn.
Splitting landing forces among many vessels so you unload in one or two waves should help considerably. Unloading supplies is no problem btw.
ok well I like to know why on the turns I had nothing to unload and orders were set to defense they kept shock attacking. Cost me the 1st and 2nd USMC divisions to attrition after about 6 consecutive attacks.
RE: Shock attack on Atolls
ORIGINAL: Major Ball
Landed at an Atoll recently and my units launch a shock attack on the intitial turn which is expected and everyturn there after without me even ordering or unloading more troops.
Is normal?
Also, so long as your attack turn nets at least a 1:1 assult result, the attack will continue the next turn unless you turn it off manually. If you get 0:1 results, it will automatically set to defensive stance, unless you unload more troops on an atoll or via paradrop.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
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Major Ball
- Posts: 58
- Joined: Fri May 07, 2004 12:07 pm
RE: Shock attack on Atolls
Well I think I understand:
1/ Didnt have enough transports, need to get nearly all troops ashore turn 1 and the most turn 2.
2/ Although had 3 times the force required one division of 3 didnt unload until the next turn. The enemy force was only around 180 assault strength and with Bombardment etc this was reduced to around 70-80. I started with 1200 assault strength.
3/It took 5-6 days to unload with a shock attack everyday(200+ Engineers were all disabled on landing)
4/Even though the fortifications were reduced on most attacks the 300 disable squads from the first day on the 1st USMC doomed the invasion.
5/Attempting to unlaod a HQ after that inititiated another shock attack.
6/This followed by paratroops made another shock attack.
7/Finally after 8-9 shock attacks in a row the 1st USMC & 2nd USMC Division were destroyed due to attrition and lost forever(didnt keep any fragments!!) and did not know they would disappear while still having asssault strength and other units in the hex!!
8/When doing invasion keep all the fleets carrying the units in the same TF so they all unload at the same time!!(THIS IS CRUCIAL)
Basically I attritioned away the strength by automatic shock attacks by unloading on multiple turns and paratroopers.
Lesson learned!!
1/ Didnt have enough transports, need to get nearly all troops ashore turn 1 and the most turn 2.
2/ Although had 3 times the force required one division of 3 didnt unload until the next turn. The enemy force was only around 180 assault strength and with Bombardment etc this was reduced to around 70-80. I started with 1200 assault strength.
3/It took 5-6 days to unload with a shock attack everyday(200+ Engineers were all disabled on landing)
4/Even though the fortifications were reduced on most attacks the 300 disable squads from the first day on the 1st USMC doomed the invasion.
5/Attempting to unlaod a HQ after that inititiated another shock attack.
6/This followed by paratroops made another shock attack.
7/Finally after 8-9 shock attacks in a row the 1st USMC & 2nd USMC Division were destroyed due to attrition and lost forever(didnt keep any fragments!!) and did not know they would disappear while still having asssault strength and other units in the hex!!
8/When doing invasion keep all the fleets carrying the units in the same TF so they all unload at the same time!!(THIS IS CRUCIAL)
Basically I attritioned away the strength by automatic shock attacks by unloading on multiple turns and paratroopers.
Lesson learned!!
RE: Shock attack on Atolls
ORIGINAL: Major Ball
Well I think I understand:
1/ Didnt have enough transports, need to get nearly all troops ashore turn 1 and the most turn 2.
2/ Although had 3 times the force required one division of 3 didnt unload until the next turn. The enemy force was only around 180 assault strength and with Bombardment etc this was reduced to around 70-80. I started with 1200 assault strength.
3/It took 5-6 days to unload with a shock attack everyday(200+ Engineers were all disabled on landing)
4/Even though the fortifications were reduced on most attacks the 300 disable squads from the first day on the 1st USMC doomed the invasion.
5/Attempting to unlaod a HQ after that inititiated another shock attack.
6/This followed by paratroops made another shock attack.
7/Finally after 8-9 shock attacks in a row the 1st USMC & 2nd USMC Division were destroyed due to attrition and lost forever(didnt keep any fragments!!) and did not know they would disappear while still having asssault strength and other units in the hex!!
8/When doing invasion keep all the fleets carrying the units in the same TF so they all unload at the same time!!(THIS IS CRUCIAL)
Basically I attritioned away the strength by automatic shock attacks by unloading on multiple turns and paratroopers.
Lesson learned!!
That is pretty much it. Assaults on atolls are just brutal. There is very little room for troops and absolutely no where to hide. A well dug in defender will shred an attacking force, even if the attacker wins.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: Shock attack on Atolls
Here's a question how many load points will unload from an AP or AK onto an atoll assuming a full day's unloading goes on?
The manual leads me to think about 400 loads points will go ashore from each ship but I'm unsure if that's a bit low... Any ideas?
The manual leads me to think about 400 loads points will go ashore from each ship but I'm unsure if that's a bit low... Any ideas?
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
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John Lansford
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RE: Shock attack on Atolls
One of the best ship class to use in assaulting atolls are the amphibious types (LST, LCI, LSD, etc). They all unload in one turn so there's none of that "trickle to the beach" problem.
On a completely unrelated note, I started my first all-war campaign and have gone two weeks so far. The AI is extremely reluctant to assault Rabaul despite only having the usual Allied forces there. They've only launched bombardment attacks and actually mined the harbor defensively (lost Adelaide to a mine when she tried to disrupt the landing). Singapore is still holding out but I think I kept the RN surface forces there about two days too long; attacks have crippled Prince of Wales and several cruisers and getting them out of there may be tough.
On a completely unrelated note, I started my first all-war campaign and have gone two weeks so far. The AI is extremely reluctant to assault Rabaul despite only having the usual Allied forces there. They've only launched bombardment attacks and actually mined the harbor defensively (lost Adelaide to a mine when she tried to disrupt the landing). Singapore is still holding out but I think I kept the RN surface forces there about two days too long; attacks have crippled Prince of Wales and several cruisers and getting them out of there may be tough.
RE: Shock attack on Atolls
Aye, the problem is just what do you do when you don't have LSTs or any of those other specialised ships?
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Shock attack on Atolls
ORIGINAL: Nemo121
Aye, the problem is just what do you do when you don't have LSTs or any of those other specialised ships?
Isolate or suffer. [8D]
If you gained knowledge through the forum, why not putting it into the AE wiki?
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
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John Lansford
- Posts: 2664
- Joined: Mon Apr 29, 2002 12:40 am
RE: Shock attack on Atolls
If you don't have LST's, use the APA's and AKA's you have. Problem is, the only way you can find them is click on each individual AP and AK you've got (the AKA's I think are faster so you might find them that way), then put them all together in a TF. The APA/AKA ships unload a lot faster than the generic AP/AK's but not as fast as the LST's and related ship classes.
RE: Shock attack on Atolls
Ok but what if there are no APAs or AKAs. You just have ordinary AKs and APs. What amount of load points from an ordinary AK or AP will get ashore.
As to the suffering. All life is suffering, the trick is to make the other b*****d suffer more
Seriously, I know I'm going to get slaughtered here but I just want to make the slaughter pay off in the end.
As to the suffering. All life is suffering, the trick is to make the other b*****d suffer more
Seriously, I know I'm going to get slaughtered here but I just want to make the slaughter pay off in the end.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
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John Lansford
- Posts: 2664
- Joined: Mon Apr 29, 2002 12:40 am
RE: Shock attack on Atolls
IIRC there was a thread many years ago about amphibious assaults where the recommendation was to double the # of AP's in the TF to carry a LCU making an atoll assault. So, if you looked at the math and decided you needed 5 AP's to carry a Marine Division, you put 10 in the TF and loaded the Marines in all of them. That way they'd unload quicker and hit the beach harder in that first round. Also, never, ever carry more than one LCU in a TF assaulting an atoll, and make sure you've got AK's in a seperate TF feeding them supplies in the same turn they make the assault.
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Yamato hugger
- Posts: 3791
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RE: Shock attack on Atolls
ORIGINAL: John Lansford
IIRC there was a thread many years ago about amphibious assaults where the recommendation was to double the # of AP's in the TF to carry a LCU making an atoll assault. So, if you looked at the math and decided you needed 5 AP's to carry a Marine Division, you put 10 in the TF and loaded the Marines in all of them. That way they'd unload quicker and hit the beach harder in that first round. Also, never, ever carry more than one LCU in a TF assaulting an atoll, and make sure you've got AK's in a seperate TF feeding them supplies in the same turn they make the assault.
Well this is one persons opinion. Mine is quite different. I hit in 1 TF. Yes, I have AKs loaded with nothing but supply. When I load my TFs, I select the ships I want and load 1 land unit per TF, then I combine all these TFs and add a few AKs after the fact. While the ships are loading their troops, the "supply" AKs will load their stuff. Sometimes I will put tankers or AOs in the TF as well so after the base falls I have fuel ready to go for those ships that need it. Putting all this crap in separate TFs make the whole mess easier to spot and harder to defend. 1 TF is a single target for your LRCAP that you dont have to worry about lagging a hex behind the others.
If you have done your prep work properly, there are no mines to deal with at the target and the CD fire will be minimal.
RE: Shock attack on Atolls
In stock, I have used the 2000 APs and used 5 times the number I needed. They unloaded in one day, so I guess the 400 number is about right. If you don't have LSTs for Atolls, then I suggest you go a different direction and do not assault
atolls. [:D]
atolls. [:D]
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John Lansford
- Posts: 2664
- Joined: Mon Apr 29, 2002 12:40 am
RE: Shock attack on Atolls
ORIGINAL: Nomad
In stock, I have used the 2000 APs and used 5 times the number I needed. They unloaded in one day, so I guess the 400 number is about right. If you don't have LSTs for Atolls, then I suggest you go a different direction and do not assault
atolls. [:D]
Or pick on ones that aren't heavily defended or even unoccupied. Those don't give too much a fight either.
RE: Shock attack on Atolls
ORIGINAL: John Lansford
ORIGINAL: Nomad
In stock, I have used the 2000 APs and used 5 times the number I needed. They unloaded in one day, so I guess the 400 number is about right. If you don't have LSTs for Atolls, then I suggest you go a different direction and do not assault
atolls. [:D]
Or pick on ones that aren't heavily defended or even unoccupied. Those don't give too much a fight either.
Well when I wanted Midway I had to fight for it. Granted with 13 carriers, 2 BBs, and numberous MSWs supporting it, the island fell in 1 turn. Mostly cause I air and TF bombarded it till it was glassed over.
Although it was obvious he mined the island to the point you could have walked out 5 miles from the coast in any direction and not gotten your feet wet, even with the heavy minesweeping I ended up losing about a dozen ships in the assult. It took a 12 MSW TF 2 full weeks to fully clear the mines.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: Shock attack on Atolls
Aye, the kicker for this is that there isn't going to be a prep. If I'm lucky I'll have two days of prep, most likely I'll just have 1. C'est la guerre though and if that's what I'll have then that's what I'll have. If I organise it properly it'll just mean more casualties, not make the thing impossible.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
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Major Ball
- Posts: 58
- Joined: Fri May 07, 2004 12:07 pm
RE: Shock attack on Atolls
Here is an alternative for the US. If invading an Atoll with say 150 assault strength send in 2 RCT in the first wave with some combat Engineers loaded on 4 times the transports they need so they get ashore in 1 turn. This should give roughly 500-600 shock atttack. Then Follow up in the next turn with another full strength unit landing in the one turn. I beleive the fatal mistake I made was to land 3 divisions at the same time with no reserves to follow up the inititial strike. The only reserves I had was the the ships unloading the secondary weapons from the divisions which had landed most of their combat troops on the first turn.
RE: Shock attack on Atolls
I don't think the issue is to phase your landings. After all better to hit with 1000 AV on Day 1 than 600 on Day 1 and 400 additional on Day 2.
I think the issue is to make sure you get most of your AV ashore on Day 1. Better to land 600 AV in 1 day than 1200 AV over 4 days ( which never lets you get more than 300 AV ashore per day ). That's the maths which matters for atoll landings.
The problem is figuring out how much can be unloaded per day. The best figure I can see coming up here is 400 load points for a normal AP or AK.
I think the issue is to make sure you get most of your AV ashore on Day 1. Better to land 600 AV in 1 day than 1200 AV over 4 days ( which never lets you get more than 300 AV ashore per day ). That's the maths which matters for atoll landings.
The problem is figuring out how much can be unloaded per day. The best figure I can see coming up here is 400 load points for a normal AP or AK.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.


