Partisans

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Gendarme
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Partisans

Post by Gendarme »

Just noticed on all the map screenshots, there is no "partisan fist" and number for any minor countries or major powers. I presume they appear if you decide to play with that option? Or do they stay on the map at all times like on the WIFFE maps?

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RE: Partisans

Post by Froonp »

ORIGINAL: Gendarme

Just noticed on all the map screenshots, there is no "partisan fist" and number for any minor countries or major powers. I presume they appear if you decide to play with that option? Or do they stay on the map at all times like on the WIFFE maps?

Anthony DeChristopher
See tm.asp?m=1629228&mpage=14&#2069880 post #391.
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RE: Partisans

Post by Shannon V. OKeets »

I think what Patrice was referring to was:
======
13.1 Partisans
Getting partisans
There is no die roll to select a row on the partisan table. Instead, each country has a probability of partisans appearing as a value in the data for the country. The probability of partisans appearing in each country is the same as in the table. However, a separate random number is generated for each country and tested against the probability of partisans appearing in that country. The result is that partisans might appear in more than 8 countries.

Setting up partisans
Set up partisans that are drawn randomly from a fixed distribution that is redefined annually. They are drawn simultaneously for all major powers and set up simultaneously. After all partisans have been placed, the effects upon any overrun hexes are implemented one hex at a time.
============



Here is some other stuff from the Players Manual on partisans:
===========
Partisans are drawn randomly from the partisan force pool. There is a maximum # of partisan units per country (described in the next paragraph), and since they are corps sized units, the maximum number of partisan units in a hex is 2. The composition of the partisan force pool changes year to year which changes the probability of drawing weak, weaker, or very weak partisan units. The strength of the units you have drawn previously has no effect on the probability of what you will draw next. In particular, there is a limitless pool of partisans to draw from - subject to the partisan maximum per country. This section of the partisan rule is quite different from WIF FE because there is no longer any restriction due to the counter mix.

The maximum number of partisans permitted in a country is a function of the country's partisan number and the probability of the country checking for partisans. The second factor is the number of times the country appears on the partisan table (see RAC 13.1).

The maximum = (Partisan #) * (table occurrences) / 5, with a minimum of 2 if the partisan # is 4 or more.

Some examples are:
∙ France: 15 * 4 / 5 = 12
∙ USSR: 30 * 4 /5 = 24
∙ Siberia: 5 * 2 / 5 = 2
∙ United Kingdom: 15 * 2 /5 = 6
∙ Ireland: 5 * 1 /5 = 2 (Partisan # > 3)
∙ Norway: 4 * 4 /5 = 3
∙ China: 20 * 3 /5 = 12
∙ Yugoslavia: 9 * 5 /5 = 9
∙ Greece: 6 * 3 /5 = 4

The sequence in which partisans are placed on the map is determined by the partisan table and the program enforces the order in accordance with that table. The controlling major power can place a partisan unit in any enemy controlled hex in the partisan's country that is not in an enemy ZOC. If there is no such hex, the partisan does not arrive.
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RE: Partisans

Post by composer99 »

I think what it comes down to is that the "partisan fist" you see on the paper maps is not on the MWiF map because it does not need to be.
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RE: Partisans

Post by Shannon V. OKeets »

Yes.
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RE: Partisans

Post by sajbalk »

Does this mean that the occupying forces garrison value is meaningless? Or does it mean, for example that France has a partisan value of 15 x (4 occurences)/(10 total occurences) = 6 and the 6 is tested every turn?

Confused on this.

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RE: Partisans

Post by Shannon V. OKeets »

ORIGINAL: sajbalk

Does this mean that the occupying forces garrison value is meaningless? Or does it mean, for example that France has a partisan value of 15 x (4 occurences)/(10 total occurences) = 6 and the 6 is tested every turn?

Confused on this.

There are several numbers associated with partisans for each country.

1 - The probability of a country being 'checked' for partisans is taken from the Partisan table of WIF FE. This is unchanged for the countries that appear in that table. There are a host of other minor countries in MWIF, compared to WIF FE, and these 'new' countries may or may not have partisan probabilities greater than zero (this was decided by ADG for CWIF and I have not changed it). If a country passes this step, then it is analyzed further in step 2.

2 - The number of partisans that 'arrive' in a country, if the individual die roll for the country is within the probability of partisans 'arriving', depends on the garrison level, etc.. This is the 'second' die roll that is discussed in RAW and is unchanged. Here is where garrison values and other factors affect the number of partisans that appear. If there is sufficient garrsion, then no partisans appear, even though the country passed the first test (#1 above).

3 - The formulae I gave in my previous post relates to the maximum number of partisans permitted per country. The idea is that you can not fill a country with partisans. The maximum for France is 12; for the USSR 24; for Norway 3; ...

EDIT: Typos.
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RE: Partisans

Post by paulderynck »

ORIGINAL: Shannon V. OKeets


1 - The probability of a country being 'checked' for partisans is taken from the Partisan table of WIF FE. This is unchanged for the countries that appear in that table. There are a host of other minor countries in MWIF, compared to WIF FE, and these 'new' countries may or may not have partisan probabilities greater than zero (this was decided by ADG for CWIF and I have not changed it). If a country passes this step, then it is analyzed further in step 2.
Does this mean the partisans "could" appear in different combinations of countries then they could per the WiFFE Partisan chart, but the probabilities are the same as on that chart? For example in WiFFE you can't get partisans in both USSR and China in the same turn, but the odds of it in any one turn are 30% for China and 40% for the USSR, so in MWiF it could happen?

Just curious.
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RE: Partisans

Post by Shannon V. OKeets »

ORIGINAL: paulderynck

ORIGINAL: Shannon V. OKeets


1 - The probability of a country being 'checked' for partisans is taken from the Partisan table of WIF FE. This is unchanged for the countries that appear in that table. There are a host of other minor countries in MWIF, compared to WIF FE, and these 'new' countries may or may not have partisan probabilities greater than zero (this was decided by ADG for CWIF and I have not changed it). If a country passes this step, then it is analyzed further in step 2.
Does this mean the partisans "could" appear in different combinations of countries then they could per the WiFFE Partisan chart, but the probabilities are the same as on that chart? For example in WiFFE you can't get partisans in both USSR and China in the same turn, but the odds of it in any one turn are 30% for China and 40% for the USSR, so in MWiF it could happen?

Just curious.
Yes. 12%.

You could also get absolutely no partisan checks (very low probability).
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RE: Partisans

Post by Davidt »

HI,
 
Quick question. Where (in game) can i check how much Garison value is needed in a country to be sure you won't get partisans?
 
Regards
David
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RE: Partisans

Post by Shannon V. OKeets »

ORIGINAL: Davidt

HI,

Quick question. Where (in game) can i check how much Garison value is needed in a country to be sure you won't get partisans?

Regards
David
Here's the partisan informational form.

You can call this up at any time, but this was a good time for Japan to examine it. This is the 13th impulse of the turn so there is a really good chance the turn will end. The phase is HQ reoriganization, so Japan could use its HQ reorganization points to reorganize some vulnerable air units that could be destoyed if Chinese partisans appear (12% chance).

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RE: Partisans

Post by micheljq »

Hello, thanks for the screenshot.

Why does it says, for China for example : "Base Partisan : 15 (first year)"
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RE: Partisans

Post by sajbalk »

RAW 13.1 "If an unconquered country was neutral at any time during the calendar year, halve its partisan value."

However, Japan and China are considered active at game start. Thus the partisan value should not be halved in 1939 for China, Manchuria, or Korea.

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RE: Partisans

Post by Shannon V. OKeets »

ORIGINAL: sajbalk

RAW 13.1 "If an unconquered country was neutral at any time during the calendar year, halve its partisan value."

However, Japan and China are considered active at game start. Thus the partisan value should not be halved in 1939 for China, Manchuria, or Korea.

I'll check the code to see if it is 'preloaded' correctly.
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RE: Partisans

Post by Froonp »

ORIGINAL: Shannon V. OKeets

ORIGINAL: sajbalk

RAW 13.1 "If an unconquered country was neutral at any time during the calendar year, halve its partisan value."

However, Japan and China are considered active at game start. Thus the partisan value should not be halved in 1939 for China, Manchuria, or Korea.

I'll check the code to see if it is 'preloaded' correctly.
Also, China unmodified Partisan number is 20. So halved it makes 10.
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RE: Partisans

Post by Froonp »

Also, India's Partisan number is 6, not 3.

The other partisan numbers in this screenshot are OK.

Manchuria (3) is not present, but maybe this is because it is not included in a Guadalcanal scenario ?
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RE: Partisans

Post by sajbalk »

It looks like the global war scenario from the information shown. Perhaps Manchuria is not coded as a "red" country?

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RE: Partisans

Post by Orm »

ORIGINAL: Froonp

Also, India's Partisan number is 6, not 3.

The other partisan numbers in this screenshot are OK.

Manchuria (3) is not present, but maybe this is because it is not included in a Guadalcanal scenario ?

Has the partisan numbers in the pacific been increased?

On my map India has a 2, China 10, Malaya 1 and so on. I notice that Poland and Netherlands is the same as on my maps.
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RE: Partisans

Post by Froonp »

ORIGINAL: Orm

ORIGINAL: Froonp

Also, India's Partisan number is 6, not 3.

The other partisan numbers in this screenshot are OK.

Manchuria (3) is not present, but maybe this is because it is not included in a Guadalcanal scenario ?

Has the partisan numbers in the pacific been increased?

On my map India has a 2, China 10, Malaya 1 and so on. I notice that Poland and Netherlands is the same as on my maps.
You describe the 1996 maps.
The 2000 & 2004 maps are updated.
List of changes here : http://pagesperso-orange.fr/froon/WiF/WiFFEMaps.txt
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RE: Partisans

Post by Froonp »

ORIGINAL: sajbalk

It looks like the global war scenario from the information shown. Perhaps Manchuria is not coded as a "red" country?

Sure, this is global war. Maybe Manchuria here has no chances of PART appearing ? The form shows that it only shows country where Partisans can appear.
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