Reconstitution Question

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Rugens
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Reconstitution Question

Post by Rugens »

I've been away for a long time so please forgive my question if it has been answered.

A couple of years ago a bug was identified relating to reconstituted units. The way the game was supposed to handle a reconstituted unit that was "fixed" to a specific hex was that it was to remain unreplaced until that hex became friendly. The game was actually reconstituting it within a few hexes as a "normal" reconstitution. I am curious if this was ever corrected?

Thanks,

Carl Rugenstein
“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.” - Robert_McCloskey
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golden delicious
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RE: Reconstitution Question

Post by golden delicious »

It only occured with certain sorts of reconstitution, as I recall.

Anyway, it's not exactly a bug- it's just not the best way for the feature to work in every circumstance. In a lot of scenarios, this sort of thing makes perfect sense. As such, I don't think anything has been done about it.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
Rugens
Posts: 209
Joined: Sat Sep 23, 2000 8:00 am
Location: Hoosierland
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RE: Reconstitution Question

Post by Rugens »

I found the original thread. The link is below. Essentially the game does not work as described in the manual so I guess that is why I described it as a bug. The manual indicates you can create a scenario so that a unit does not appear via reconstitution if a specifc hex is occupied by using the "Fixed" location. If this is done the game still places the unit just as a reconstitution that does not specify a "fixed" location. Thus, the manual notes two different ways reconstitution can be done. One does not work as described and the other does. For me it is an important feature to have as it will make it much easier to have essentially an intrinsic garrison that does not come back as long as it's hex is not frindly controlled. It is possible to use an event but it is/would be much easier if the game worked as noted in the manual.

The link to the previous thread: http://www.matrixgames.com/forums/tm.asp?m=1517069&mpage=1&key=

Thanks,

Carl

“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.” - Robert_McCloskey
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