unit strength numbers in the editor

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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damezzi
Posts: 299
Joined: Wed Jul 18, 2007 2:02 am

unit strength numbers in the editor

Post by damezzi »

I've been playing TOAW now for some time, but only against the PO, until this moment.

For the first time I tried to mess with the scenario editor to run some tests. When I first tried to configure a unit, some strange number relations seemed to take place. I began by assigning 5 rifle squads and then up (7, 8, 9 etc). Until 10 or 11, I don't remember, the unit strength kept going up; after then it came down again and then became unpredictable. I know that the counter numbers doesn't represent unit strenght precisely, but having it going down with more equipment assigned seems strange. I must say that I never noticed it while playing, but I also never kept track of the exact numbers of equipment while playing and with the varied kind of equipments usually assigned to a unit, it is very difficult to make this relation during play.

Can someone please tell me how it works. Why 20 rifle squads results in a lower displayed number than 10 squads. I must say that I didn't try to deploy the units; I'm taking into account the unit number presented in the force editor.
damezzi
Posts: 299
Joined: Wed Jul 18, 2007 2:02 am

RE: unit strength numbers in the editor

Post by damezzi »

Ok, just ignore it. I've placed the question to quickly. I've figure it out: values are adjusted proportionately as we create newer units, surely not to grow to large.


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Silvanski
Posts: 2511
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: unit strength numbers in the editor

Post by Silvanski »

exactly as you found out... the unit strenghts shown level out according to the amount of units you use
I had an isse in a scenario mod where Soviet artillery was showing incredible strengths of 44+ Meanwhile, while well filled and well supplied, my German panzer units only averaged 1-1  2-1 etc...by slightly lowering the amount of artillery pieces in the Soviet units, the German units show their actual strength a lot better... But as you'll know, one counter showing 4-4 vs another one showing the same won't mean they're the same strength, it's which eqp they get their strength from. also the AT vs AP strenght can decide the outcome of a combat round
The TOAW Redux Dude
damezzi
Posts: 299
Joined: Wed Jul 18, 2007 2:02 am

RE: unit strength numbers in the editor

Post by damezzi »

Thanks Silvanski. Always helpful!
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