Playing old scenarios

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

Post Reply
rocketman71
Posts: 491
Joined: Tue Feb 20, 2007 8:43 pm

Playing old scenarios

Post by rocketman71 »

I had a look at the Rugged Defence and got interested in some scenarios designed for old TOAW platforms. Will they run on the TOAW III platform? What problems may I encounter?
User avatar
golden delicious
Posts: 4166
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: Playing old scenarios

Post by golden delicious »

COW scenarios should open in TOAW III. Open them in the editor first, then save them before using. I don't know if it's been fixed- but there were some issues with transferring events from COW to III. There's an error log file which will identify any potential problems.

Anything else will definitely have to be in the most recent version of whatever iteration of TOAW it was saved as, which may mean finding someone who has a copy of the version in question. It may also need to be opened and saved in COW first, but I'm not sure. TOAW III seems to be more backwards compatible than prior versions.

Anything from prior to COW will not develop event bugs etc. but may have design issues due to changes in the game mechanics. For example you will find that units from Volume I scenarios are grossly overprovided with motor transport as less trucks are needed to lift the same amount of equipment in COW than previously.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
rocketman71
Posts: 491
Joined: Tue Feb 20, 2007 8:43 pm

RE: Playing old scenarios

Post by rocketman71 »

Thanks for the reply. Why do I need to open/save in the editor? What does that do to the scenario-file?
macgregor
Posts: 1100
Joined: Tue Feb 10, 2004 6:44 pm

RE: Playing old scenarios

Post by macgregor »

GD -Do you have any explanation for the 'Countdown to Infamy ' glitch where, upon launching the Pearl Harbor attack wave, the planes appear to attack their own carriers? Perhaps it's some sort of return attack wave. Either way, it totally fails to recreate the battle. Shouldn't this be fixable by editing the scenario so that the Americans remain in reorg until they're attacked?
User avatar
golden delicious
Posts: 4166
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: Playing old scenarios

Post by golden delicious »

ORIGINAL: macgregor

GD -Do you have any explanation for the 'Countdown to Infamy ' glitch where, upon launching the Pearl Harbor attack wave, the planes appear to attack their own carriers?

I have seen this happen. Is this a PO move you're talking about?

Anyway, not related to version issues I should think.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
macgregor
Posts: 1100
Joined: Tue Feb 10, 2004 6:44 pm

RE: Playing old scenarios

Post by macgregor »

When it happened to me I was playing pbem. I was the Japanese. That put an end to that game.
User avatar
golden delicious
Posts: 4166
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: Playing old scenarios

Post by golden delicious »

ORIGINAL: macgregor

When it happened to me I was playing pbem. I was the Japanese. That put an end to that game.

What exactly happened? I take it you were launching an air strike from carriers. Was the hex with the carriers in it adjacent to the target?
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
macgregor
Posts: 1100
Joined: Tue Feb 10, 2004 6:44 pm

RE: Playing old scenarios

Post by macgregor »

The units were definitely not adjacent. Neither were they at max range. I'd say around 5 hexes away -six carriers launched planes(the historic ones). I remember the Allied player used Oahu and Hawaii for a few flanks, arranging his ships so that the center hex could not be attacked or observed, though was in a position to support all the other units. This already should not have been allowed IMO. I watched the attacks in horror as they appeared to attack their own task forces. Most bizarre. Perhaps you could recreate it.
User avatar
golden delicious
Posts: 4166
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: Playing old scenarios

Post by golden delicious »

ORIGINAL: macgregor

The units were definitely not adjacent. Neither were they at max range. I'd say around 5 hexes away -six carriers launched planes(the historic ones). I remember the Allied player used Oahu and Hawaii for a few flanks, arranging his ships so that the center hex could not be attacked or observed, though was in a position to support all the other units. This already should not have been allowed IMO. I watched the attacks in horror as they appeared to attack their own task forces. Most bizarre. Perhaps you could recreate it.

Sort of underscores the problems with TOAW's naval system. How can a ship or small flotilla "occupy" a 50km hex?

Anyway, I've never heard of bombers counterattacking on the other player's turn, so it must be a bug causing your naval units to appear in the firing line during your attack. I thought I'd seen something like this before, but it occurred during a PO move and they attacked their own hexes somehow.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
Post Reply

Return to “Norm Koger's The Operational Art Of War III”