To me, the real strengths and innovative features of the WCS engine:
1) Synthesis of Strategic + Operational + Tactical in a very satisfying experience. This one point all by itself places WCS far and away above ANY other gaming designs that I am aware of. To take an example, WiTP and TOAWIII and yes, even Harpoon, are incredible engines, but NONE of them allow a player this much of a breadth of experience all in one package . . . actually WWI: La Grande will do a fairly good job on this point too, once it gets fixed . . .
2) Incorporation of real historical ecology, with enough flex for the player to be able to explore 'alternate' history what-ifs, but without so much flex that you wind up with the kinda totally comic book nonsense you get playing Civ
3) Excellent, well-balanced, complex-yet-simple incorporation of national, societal, political, diplomatic, infrastructural, technological factors into a wargame of uncommon exceptionality (see points 1 and 2 above). Sure, there is no rival at the operational and strategic military level to a game like WiTP, but can you experiment with TRUE alternate history scenarios that involve slightly different social/political/technological paths? No you can't. Now in the case of WiTP, NOT being able to run the U.S. production, tech-path, etc., is ENTIRELY reasonable from a game design standpoint. It would be too much a breach of history for an historical scenario like WiTP. But the point remains in principle. WiTP is an almost perfect design for THAT war in that geographic area. It would not suit for necessarily any other context. WCS-engine on the other hand is sufficiently open-ended and able to incorporate all the myriad dimensions (military, social, etc.) that it _IS_ suited to a wide range of topics.
4) Beautiful and elegant (if austere by current 'twitch-gamer' 3D-movie standards) graphics, excellent sound and music, exemplary look-and-feel, intuitive user-interface, plentiful hotkeys and other shortcuts, logical and helpful information presentation, extraordinary documentation
5) Brilliant design: Eric, Eric, and whomever else are the brains behind this operation are CLEARLY very insightful, creative, and inspired game designers who really DO THEIR HOMEWORK (are you listening Empire: Total Frustration??), and render a design that strikes a very reasonable (though it never satisfied all customers all the time) enjoyable, challenging, and engrossing way to 'play' the topic.
6) Game stability and resource frugalness. Lets face it, not all of us can afford a Cray Supercomputer with a $1500 graphics card, and many if not most of the 'hottest' games these days are pushing all of us toward that extreme end of the hardware spectrum. Not only does WCS strike a much more conscientious and 'gamer-friendly' approach, and write games with code that requires totally reasonable system specs, those specs are actually TRUE! You really can RUN THESE GAMES with a machine that is even at the LOW-END of the spec range, and still have RARE hangs, CTDs, delays, etc. I have _routinely_ played FoF and COGEE for HOURS with several other apps running (IE, Outlook, Excel, Powerpoint, Paint, Word, etc.) and I think I must have had two lockups during that entire time. Related to this, there are very few bugs and those that exist are exotic, obscure and minor points that will undoubtedly be fixed with finality in a patch. Compare this point (5) to some of the other games on offer these days, and right there WCS stands head and shoulders, levitating miles in the sky above the competition.
I have the sense that the engine is also fairly moddable?
I applaud WCS and your beta-testers!!


Because I regard this group and their games as being such an exception to the general rule in the strategy war game market, and not just an exception to the crappy games, but even an exception to the GREAT games, I simply cannot say enough to promote, encourage, and cajole these guys to set their sights high, and embark on their next project with a sense of bold confidence and ambition. WHATEVER theme you adopt for the next one, you have given us all ample basis to feel confident that it will be exceptional, and push the envelope of strategy wargaming still farther!




