More questions

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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morganbj
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RE: More questions

Post by morganbj »

ORIGINAL: glozier
ORIGINAL: bjmorgan
Another point, if you see 0 of something, the game is NOT accruing some fractional part turn to turn. Every turn the production variables are reset to zero. So, if there is 1/2 of something produced what happens? Well, that means there's a 50/50 chance you'll actually get 1 of that thing. (And 50% chance you'll get 0, too.) If the fractional amount is 1/4, then there's a one in four chance you'll get 1 of that thing. It's actually done using decimals and probability "die rolls," but you get the idea.

If this is true, then you don't have to worry about setting production to perfection. Fractional production is worth something so you don't have to worry about hitting the 'sweet spot' with the slider to get a integer value with the lowest slider setting.

How do you know that this is true?

Does this work for a production value of 1.5? Would such a value produce 1 half the time and 2 the rest?

I've seen the code. And, yes to the question.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
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ericbabe
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RE: More questions

Post by ericbabe »

To combine fleets, simply detach ships from one fleet and attach them to the other fleet.
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