ORIGINAL: bjmorgan
I don't have any problem adjusting the slider by 1%. I just put the tip of the cursor a little to the left or right and it moves where I want it.
But a more important thing to consider is that 1% this way or that really doesn't make much difference. While it may show an additional item of something, there's no certainty that that one item will actually ever materialize. I never allocate in amounts in anything less than 25% chunks and can do just fine with the advanced economy. Of course, I have a good idea what the code is doing and realize that there's enough variablity in what one gets to not be concerned about a sinle percent here and there.
But, if you want to do a percent at a time, it can be done.
bjmorgan,
The reason I brought this up isn't that its just a little hard for me to control its VERY difficult. I don't have issue with mouse sensitivity in other applications I use I will however try and up it some and see if that will help.
Literally to adjust a percent I have to try and click close to the % marker I want, usually I am off 1 or 2 maybe as much as 3. I then have to very carefully slide my mouse and click again which adjusts 1 or 2 (or sometimes 0). Repeat until I am where I want to be. Its not terrible really except suppose I want 55% and 45% on two sliders. I get the 45% dialed in then go for the 55%. I get to 54% move over then BAM I am at 56%.. and now the 45% is at 44%.. so now I have to go to it and hope I can get it to 45% and this can go on awhile.
Perhaps I shouldn't be so anal with the sliders and I will try to run a game where I am happy to be within the proper 5% bracket and see how things go.
I feel this is an issue with the game code itself and my particular computer, be it software, firmware, or hardware. And to justify my feelings a bit, I am currently the Director of IT for a Govt. Office and the 10 years previous to that I worked as a test Engineer for HP(and Compaq before the merger) so I have dealt with such things more times than I care to remember.
I do not blame the coders for it, I am sure its a problem that is idosyncratic to me and a small number of users. I might could fix it with a newer version of my chipset driver (to update my ICH) or a new mouse itself. But if its easy to do adding fine tune controls would be a more pervasive solution in that it would fix to a degree any and all idiosyncratic mouse problems.
I am kinda hoping that the economy works out with just 'close enough' management of sliders.. that would pretty much solve it as I said I can easily get to within 0-2% of where I want to be.