2nd Question: Scenario Maker

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Arjuna, Panther Paul

Post Reply
GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

2nd Question: Scenario Maker

Post by GoodGuy »

Is it possible to implement a function/button into the Scenario Maker (maybe for the next installment, or along with an expansion) that would keep the amount of ammunition (being held by a given unit) on a fixed level (via the unit tab within the Scenario Maker), without having to tinker with the amount of total supplies (via SEPs)?
Pretty much like a button "No (further) supplies" (for this unit).

This would enable custom scenario designers to simulate isolated troops, like let's say the Germans in besieged cities in 1944 (France: Brest, Cherbourg | Germany: Aachen, Berlin, Stalingrad or Russian units in the fortress Sevastopol, but even units in less concealed terrain, where units like Kampfgruppe Peiper experienced 2 half-assed attempts to resupply by air - which mostly ended up in Allied hands, they just got enough fuel to move tanks to covered spots), where they had to ration food, water and ammunition, without them having a chance to get further supplies by air or ground.

Currently, if there'd be just a tiny unoccupied road (leading to a friendly SEP or BASE unit) during the resupply cycle (although supply trucks wouldn't have a chance to get through in reality, as the rear would be guarded by the besiegers) a certain percentage of supplies may get through to the besieged troops, even if the designer wouldn't want this to happen.

Possible?
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
User avatar
simovitch
Posts: 5900
Joined: Tue Feb 14, 2006 7:01 pm

RE: 2nd Question: Scenario Maker

Post by simovitch »

It's already done for Command Ops. See post #10 in this thread
simovitch

User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: 2nd Question: Scenario Maker

Post by Arjuna »

And we have modified that further so now you can actually specify a 0% supply level.
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: 2nd Question: Scenario Maker

Post by Arjuna »

However, this only refers to their atStart supplies. Thereafter they will be subject to the normal processes.
Dave "Arjuna" O'Connor
www.panthergames.com
GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

RE: 2nd Question: Scenario Maker

Post by GoodGuy »

ORIGINAL: simovitch

It's already done for Command Ops. See post #10 in this thread

No, that would cover the initial supply situation only (which could be simulated in HTTR for the first day {until 3 a.m. the following day} by reducing supplies manually - this didn't work in COTA anymore).

I had a strict / fixed supply function in mind, where designers would have a button "no supplies" (means: no further supplies) in a given unit's tab (in the SM), restricting this unit from getting resupplied for the entire scenario duration.

An additional field where the level of supplies could be set would also be a great addition (ie. 10% {of the required amounts}). This would put at least some flexibility into the SM when using these darn compiled estabs. Same here, this would affect single units via the unit tabs in the SM, and would be in effect until the scenario ends, as well.

So, is that possible?
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

RE: 2nd Question: Scenario Maker

Post by GoodGuy »

Yes, no, maybe? [:)][&o]
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: 2nd Question: Scenario Maker

Post by Arjuna »

I'd be loathe to do that. My preference is to handle things generically rather than scenario specifically. But that's not to say it doesn't have merit. I'll review after BFTB.
Dave "Arjuna" O'Connor
www.panthergames.com
Post Reply

Return to “Command Ops Series”