ORIGINAL: ralphtrick
...I'm still working on just how I'm going to do the editor. Since I want to rewrite it from scratch, there's a chance I'll be able to put the code (not assets) up on CodePlex as an open source project. I'm not sure what the con's might be except for some potential legal issues.
Ralph
That would be GREAT!!! The more time I spend with this game, the more I tend to see each scenario as calling for rules and routines and such unique to itself.
The notion of a single universally applicable engine really is invalid. What we want are the wheels and the old lawnmower engine and such so that we can build our own go-cart for exactly what we're trying to do with each scenario.
...and some way, some day, we need volume-based supply. One division does not consume as much supply as ten divisions! I mention this because the shift required seems deeper than will ever be available through the editor -- but it's essential.
