I HATE Sir Robin. Perhaps I'll play the Allies in a game and demonstrate an aggressive defense and its benefits. Michael is learning just how precarious the Japanese advance can be. A setback in any one area can seriously slow down if not derail the Japanese advance. That leads to an interesting thought...with my utter boredom of not working and waiting for my Hearing on May 13th perhaps I should ask if there are any takers for a Big B 1.5 match with me playing the Americans?? We could play for a month doing 1-2 turns a day and see what happens. Could be wild and crazy. I'd happily do a an AAR from the Allied perspective as a JFB!

This is the email I just sent to Brad with the most recent turn:
I am loading an SNLF at Amchatka to grab Dutch Harbor. How do you think we should handle the North? I am thoroughly open to suggestions...
Paul had told me prior to this game starting he planned to be more aggressive. This certainly does not appear to be the case. Sir Robin does exactly what is happening. WE will advance much farther then our goals because of a lack of resistance. When we hit the firewall THEN it is time for serious thinking.
I will move South Seas Force, an Artillery Regiment, and an Engineering Reg to Suva for an Area Reserve. Think I'll leave 9th Brigade at Christ Church and a smaller Inf unit at Dunedin to dissuade any easy counterattacks. Many player would expect the North Island to be heavily garrisoned so, therefore, I will make the South Island the main defense line.
As to game topics:
1. As alluded to above, I am moving on Dutch Harbor. Will take all the bases west of it and perhaps Cold Bay. Only place we'll leave any troops is DH/Unmak. Those are good mountains hexes, as you guys mention, that can be well defended by an SNLF and/or Nvl Guard unit. Will place a small Base Force at each location for plane support. Primarily should make them seaplane bases as Brad thinks. We'll seriously defend the western end of the chain with stronger Troops and Air.
2. Suva will backstop Somoa, Tonga, and that area.
3. CarDiv2 has left Auckland and is moving north. The other 2 CV TF will form-up as their System Damage comes down.
4. Have 3 Chinese Brigades at Kwajalein prepping and filling out for Canton. There is a TF approaching with a large Base Force and several Construction Btn. When it arrives I will load the 3 Brigades and that will be the Canton Invasion Force. Will have STF and CarDIv2 provide direct cover. Might have another CV Division ready at that point.
Have noticed a group of AP-AK TF leaving south Australia and am thinking about trying to hit them with my CVs but think it is too far away and don't want to put more wear and tear on the KB. Have CV upgrades coming soon and want to rotate the CV TF one at a time for those upgrades. Nice thing with Auckland is that it allows for me to do this and stay in the arena. Have to decide what to do.
Reinforcements: CVE Chuyo arrived at Tokyo on 6-6. Immediately send her down to join her sisters at Singapore. CVL Ryujo will join the Fleet in six days. She will also join the Singapore CVs.
The Support Force will then consist of Junyo/Hiyo/Ryujo in one TF and then Taiyo/Unyo/Chuyo/Hosho in another. There is always a lot of discussion regarding how to use the CVEs and I really like to make them into a little strike force. These are the CVs that have harrassed Dan down in the SE Pac in Forlorn Hopes. They aren't worth much but can do some damage if used right. I'm thinking of loading each CVE with 9 Zero, 9 Val, and 9 Kate. They should be able to launch 4 full strikes before running out of Sorties. Going by this loadout the two TF will carry:
TF 1--52 Zero, 34 Val, and 46 Kate
TF 2--32 Zero, 27 Val, and 32 Kate
Totals: 84 Z, 63 V, and 78 K
Working together the Support Force should have enough power to take on the Royal Navy and give a fine account of itself.
I haven't finalized any of this. Does anyone have any thoughts on this composition of warships and/or aircraft complement?