Sea Areas and Ports

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Maesphil74
Posts: 93
Joined: Fri Apr 10, 2009 5:51 pm

Sea Areas and Ports

Post by Maesphil74 »

Hello all,

long time lurker first time poster.

Let me begin with an understatement: this game looks great!
Reading this forum should be obligatory reading for all game developers; the way the developers of MWIF listen to their poterntial customers and fans and update their progess is nothing short of superb!! [&o]


Ok to the point of this post:
I have never played WIF so I'm now learning the rules I downloaded in anticipation of the release date.
(btw; will the manual be available as download before the release date?)

After my first read I think all game-concepts are starting to sink in. I now just need tp remember the 1400000000 details.[X(]

I am for example really confused about deducing which sea areas surroundi which ports
Also the borders between these area's sometimes seem confusing...

some examples on the map I don't really understand/need clarification:

Image

A ship sailing out of Derry:
can you move it to the Faeroes Gap or to the Bay of Biscay or to both (my guess)
Some for A ship out of Belfast: 1 or both of the areas

The confusion for me arises from the placement of the blue dividing line through the Isle of Man:
it seems to run North of Belfast: does this mean that Belfast is only surrounded by the bay of biscay?
The blue line stops in the hex of Belfast; why?

Second example:
Image
Gibraltar is a port surrounded by two sea areas, right?
What about Tangier: it seems that the blue line is indicating that is only surrounded by the sea area Cape St Vincent, correct?

To summarize; how does one know which port leads to which sea area(s).
I understand rules 2.1.2 and 11.4 but I have a hard time getting these rules to work on the map.

This all probably will seem very basic (stupid) to a WIF-veteran; but the ports / sea areas thing really is confusing me...[&:]

Keep up the excellent work and thanks for reading!
Phil
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Froonp
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RE: Sea Areas and Ports

Post by Froonp »

ORIGINAL: Fleming
A ship sailing out of Derry:
can you move it to the Faeroes Gap or to the Bay of Biscay or to both (my guess)
Can only move it to the Faeroes Gap. Derry is a 1 sea area port.
Some for A ship out of Belfast: 1 or both of the areas
Both. Belfast is a 2 Sea Area Port. You can see the Sea Area Boundary entering the Belfast hex, which means that Belfast is in both Sea Areas. Note : The position of the port graphic itself is irrelevant.
The confusion for me arises from the placement of the blue dividing line through the Isle of Man:
it seems to run North of Belfast: does this mean that Belfast is only surrounded by the bay of biscay?
The blue line stops in the hex of Belfast; why?
Sea Area Boundaries all stop some pixels in the coastal hex they arrive in.
Second example:
Gibraltar is a port surrounded by two sea areas, right?
Off course.
What about Tangier: it seems that the blue line is indicating that is only surrounded by the sea area Cape St Vincent, correct?
Wrong.
Tangier is a 2 sea area port, same as Gibraltar.
Tip : Only look at the HEX, not the PORT position to understand what sea area a port is adjacent too. We are talking of a Port HEX.
To summarize; how does one know which port leads to which sea area(s).
I understand rules 2.1.2 and 11.4 but I have a hard time getting these rules to work on the map.
Explained above I believe.
Maesphil74
Posts: 93
Joined: Fri Apr 10, 2009 5:51 pm

RE: Sea Areas and Ports

Post by Maesphil74 »

Ok thanks; don't look at the symbol but consider the hex.
Phil
Shannon V. OKeets
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Location: Honolulu, Hawaii
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RE: Sea Areas and Ports

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: Fleming
A ship sailing out of Derry:
can you move it to the Faeroes Gap or to the Bay of Biscay or to both (my guess)
Can only move it to the Faeroes Gap. Derry is a 1 sea area port.
Some for A ship out of Belfast: 1 or both of the areas
Both. Belfast is a 2 Sea Area Port. You can see the Sea Area Boundary entering the Belfast hex, which means that Belfast is in both Sea Areas. Note : The position of the port graphic itself is irrelevant.
The confusion for me arises from the placement of the blue dividing line through the Isle of Man:
it seems to run North of Belfast: does this mean that Belfast is only surrounded by the bay of biscay?
The blue line stops in the hex of Belfast; why?
Sea Area Boundaries all stop some pixels in the coastal hex they arrive in.
Second example:
Gibraltar is a port surrounded by two sea areas, right?
Off course.
What about Tangier: it seems that the blue line is indicating that is only surrounded by the sea area Cape St Vincent, correct?
Wrong.
Tangier is a 2 sea area port, same as Gibraltar.
Tip : Only look at the HEX, not the PORT position to understand what sea area a port is adjacent too. We are talking of a Port HEX.
To summarize; how does one know which port leads to which sea area(s).
I understand rules 2.1.2 and 11.4 but I have a hard time getting these rules to work on the map.
Explained above I believe.
Yes. Of course Patrice has this all correct.

You can get clarity on this by placing the cursor over a hex. One of the panels of the Main form shows all adjacent sea areas. This is true not only for port, but also for all coastal hexes and (obviously) sea areas themselves.
Steve

Perfection is an elusive goal.
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Zorachus99
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RE: Sea Areas and Ports

Post by Zorachus99 »

This is a great point. On the physical map you can clearly see whether a port is on two sea areas, but upon visual inspection it is less clear in MWIF.

Can a visual alignment change of the blue-divider be thrown into the feature request bag for post-release?
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
Shannon V. OKeets
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RE: Sea Areas and Ports

Post by Shannon V. OKeets »

ORIGINAL: Zorachus99

This is a great point. On the physical map you can clearly see whether a port is on two sea areas, but upon visual inspection it is less clear in MWIF.

Can a visual alignment change of the blue-divider be thrown into the feature request bag for post-release?
Sure, but I wouldn't want to stick my hand down in that bag.[:D]
Steve

Perfection is an elusive goal.
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Zorachus99
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Joined: Fri Sep 15, 2000 8:00 am
Location: Palo Alto, CA

RE: Sea Areas and Ports

Post by Zorachus99 »

ORIGINAL: Shannon V. OKeets

ORIGINAL: Zorachus99

This is a great point. On the physical map you can clearly see whether a port is on two sea areas, but upon visual inspection it is less clear in MWIF.

Can a visual alignment change of the blue-divider be thrown into the feature request bag for post-release?
Sure, but I wouldn't want to stick my hand down in that bag.[:D]

It's the pre-release bag I'm afraid to put my hand in... [&o]
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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