AE Air Issues and Air OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Admiral's Edition Air War Thread

Post by Dili »

Thanks T.
User avatar
HistoryGuy
Posts: 81
Joined: Wed Jan 07, 2009 6:04 pm
Location: Woodbridge, VA

RE: Admiral's Edition Air War Thread

Post by HistoryGuy »

U R very welcome. My curiosity about homegrown Aussie production grew after a game versus the Allied AI when there seemed to be too many RAAF Beauforts in mid-1942....
User avatar
JeffroK
Posts: 6424
Joined: Wed Jan 26, 2005 4:05 am

RE: Admiral's Edition Air War Thread

Post by JeffroK »

The problem is that with the Beaufort, and many other types, is that the modders get production right but make no adjustment for the large numbers sent to OTU's etc.
 
Therefore 100% of production is available for combat service.
 
If you try the ADF Serials website you could (manually[8D]) count the numbers by type which where issued to combat Sqns.
Interdum feror cupidine partium magnarum Europae vincendarum
Flying Tiger
Posts: 496
Joined: Mon Mar 10, 2008 11:45 pm
Location: ummmm... i HATE that question!

RE: Admiral's Edition Air War Thread

Post by Flying Tiger »

ORIGINAL: JeffK

The problem is that with the Beaufort, and many other types, is that the modders get production right but make no adjustment for the large numbers sent to OTU's etc.

Therefore 100% of production is available for combat service.

If you try the ADF Serials website you could (manually[8D]) count the numbers by type which where issued to combat Sqns.

And are you volunteering to do that for us Jeff??
User avatar
JeffroK
Posts: 6424
Joined: Wed Jan 26, 2005 4:05 am

RE: Admiral's Edition Air War Thread

Post by JeffroK »

ORIGINAL: Flying Tiger

ORIGINAL: JeffK

The problem is that with the Beaufort, and many other types, is that the modders get production right but make no adjustment for the large numbers sent to OTU's etc.

Therefore 100% of production is available for combat service.

If you try the ADF Serials website you could (manually[8D]) count the numbers by type which where issued to combat Sqns.

And are you volunteering to do that for us Jeff??

Only if you hop in your sedan and drive over to Buna & back on that nice country road[8D]

I actually did this some years back for the P-40's in the RAAF (and didnt keep the data), someone else's turn[&o]
Interdum feror cupidine partium magnarum Europae vincendarum
User avatar
steveh11Matrix
Posts: 943
Joined: Fri Jul 30, 2004 8:54 am
Contact:

RE: Admiral's Edition Air War Thread

Post by steveh11Matrix »

How are the changes in Carrier Air Groups that occur as time goes on handled in AE? Is there an explicit way of handling these, perhaps in the editor, or is it still hard-coded and linked to slots, or something different?
"Nature always obeys Her own laws" - Leonardo da Vinci
User avatar
foliveti
Posts: 375
Joined: Thu Sep 12, 2002 7:24 pm
Location: Buffalo, NY

RE: Admiral's Edition Air War Thread

Post by foliveti »

I have a question on carrier loadouts.  In WitP the 10 sorties per plane seems to allow carriers to stay on station forever without returning to port.  Since they get 10 sorties for fighter also and CAP does not count as a sortie.  I understand there will be limits to the number of torpedos, will the number of non torpedo sorties be more limited than WitP?
Frank
User avatar
steveh11Matrix
Posts: 943
Joined: Fri Jul 30, 2004 8:54 am
Contact:

RE: Admiral's Edition Air War Thread

Post by steveh11Matrix »

Shameless bump!
ORIGINAL: steveh11Matrix

How are the changes in Carrier Air Groups that occur as time goes on handled in AE? Is there an explicit way of handling these, perhaps in the editor, or is it still hard-coded and linked to slots, or something different?
"Nature always obeys Her own laws" - Leonardo da Vinci
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition Air War Thread

Post by DuckofTindalos »

ORIGINAL: steveh11Matrix

Shameless bump!
ORIGINAL: steveh11Matrix

How are the changes in Carrier Air Groups that occur as time goes on handled in AE? Is there an explicit way of handling these, perhaps in the editor, or is it still hard-coded and linked to slots, or something different?

I don't understand your question, could you please clarify?
We are all dreams of the Giant Space Butterfly.
User avatar
steveh11Matrix
Posts: 943
Joined: Fri Jul 30, 2004 8:54 am
Contact:

RE: Admiral's Edition Air War Thread

Post by steveh11Matrix »

Sure.

Each carrier begins with a certain air group, but as time goes on this morphs into a different mix of aircraft - the maximum sizes of each squadron changes. This was hard-coded in WitP, has this changed in AE?

Steve.
"Nature always obeys Her own laws" - Leonardo da Vinci
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition Air War Thread

Post by DuckofTindalos »

ORIGINAL: steveh11Matrix

Sure.

Each carrier begins with a certain air group, but as time goes on this morphs into a different mix of aircraft - the maximum sizes of each squadron changes. This was hard-coded in WitP, has this changed in AE?

Steve.

Yeah, it's different. Take a pre-war USN carrier (1 each of VF/VS/VB/VT). All four squadrons use the new re-sizing system in the editor to change their sizes at pre-defined dates through the game (scenario creator can set this, as with all air groups).

The VS squadrons are set to be deleted at a given date and come back as VBFs (same way as other air groups withdraw).

Nothing is hard-coded with this.
We are all dreams of the Giant Space Butterfly.
User avatar
steveh11Matrix
Posts: 943
Joined: Fri Jul 30, 2004 8:54 am
Contact:

RE: Admiral's Edition Air War Thread

Post by steveh11Matrix »

Excellent! Thanks for the reply, Terminus.

Steve.
"Nature always obeys Her own laws" - Leonardo da Vinci
User avatar
vettim89
Posts: 3669
Joined: Fri Jul 13, 2007 11:38 pm
Location: Toledo, Ohio

RE: Admiral's Edition Air War Thread

Post by vettim89 »

Do the VBF sq appear at SF? If so, an AFB better be paying attention as he could find his VS sq gone with no VBF near by to replace them
"We have met the enemy and they are ours" - Commodore O.H. Perry
User avatar
rjopel
Posts: 620
Joined: Tue Dec 18, 2007 11:32 pm
Location: Charlottesville, VA, USA

RE: Admiral's Edition Air War Thread

Post by rjopel »

The VBF's didn't appear until 45.
Ryan Opel
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition Air War Thread

Post by DuckofTindalos »

ORIGINAL: vettim89

Do the VBF sq appear at SF? If so, an AFB better be paying attention as he could find his VS sq gone with no VBF near by to replace them

They appear on their carriers.
We are all dreams of the Giant Space Butterfly.
User avatar
Barb
Posts: 2503
Joined: Tue Feb 27, 2007 7:17 am
Location: Bratislava, Slovakia

RE: Admiral's Edition Air War Thread

Post by Barb »

Well what about VF(N) and VT(N) for Big E (She served as Night carrier in 1944 and 1945)
How this is handled?
Image
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition Air War Thread

Post by DuckofTindalos »

It isn't. The USN carrier air groups switched around so often and so much, we had to put a stop somewhere. Otherwise we'd still be doing OOB revisions today...

So, no night-specialized carrier air units in the master scenario, although I'll probably put them into the Downfall scenario.
We are all dreams of the Giant Space Butterfly.
User avatar
Barb
Posts: 2503
Joined: Tue Feb 27, 2007 7:17 am
Location: Bratislava, Slovakia

RE: Admiral's Edition Air War Thread

Post by Barb »

Well, then 1-2 Night groups could arrive independently of the carriers, and replaced manually, giving original Air groups Rest.
As is my knowlidge Big E, Independence and maybe one more carrier was designated for night ops.
Image
User avatar
wworld7
Posts: 1726
Joined: Tue Feb 25, 2003 2:57 am
Location: The Nutmeg State

RE: Admiral's Edition Air War Thread

Post by wworld7 »

ORIGINAL: Barb

Well, then 1-2 Night groups could arrive independently of the carriers, and replaced manually, giving original Air groups Rest.
As is my knowlidge Big E, Independence and maybe one more carrier was designated for night ops.

IIRC, the Saratoga and Big E formed a team for night fighting late in the war.
Flipper
User avatar
Barb
Posts: 2503
Joined: Tue Feb 27, 2007 7:17 am
Location: Bratislava, Slovakia

RE: Admiral's Edition Air War Thread

Post by Barb »

Well then it was Big E, Sara and Independance
Image
Post Reply

Return to “War in the Pacific: Admiral's Edition”