Animated Cursors Needed ( No More Dancing Bananas)

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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ralphtricky
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Location: Colorado Springs
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Animated Cursors Needed ( No More Dancing Bananas)

Post by ralphtricky »

I need to know if someone can help create some new cursors (either ANI or CUR.) Please post here or email me if you can help.

I'm getting tired of watching the dancing banana.

One feature of the new patch is the ability to use different cursors. Right now, the cursors are basically the stock windows cursors.

We're able to now use both .Cur and .Ani cursors.

Here are the cursors I'm using currently. I'm attaching a copy of all of them. The ANI ones are placeholders only.

I know that the names are totally jacked, and I will probably rename them later.

In LoadCursor, the first name is the file name, and the second one is the same cursor located in a DLL and used if it can't find the file.

These should be pretty self-explanatory, but let me know if you have any questions.

standard_cursor= LoadFileCursor(0, "curarrow",IDC_ARROW);
//game defined cursors
n_cursor = LoadFileCursor(hInstLib,"southcur","NORTHCURSOR");
ne_cursor = LoadFileCursor(hInstLib,"southeas","NORTHEASTCURSOR");
e_cursor = LoadFileCursor(hInstLib,"cur00002","EASTCURSOR");
se_cursor = LoadFileCursor(hInstLib,"southwes","SOUTHEASTCURSOR");
s_cursor = LoadFileCursor(hInstLib,"cur00001","SOUTHCURSOR");
sw_cursor = LoadFileCursor(hInstLib,"westcurs","SOUTHWESTCURSOR");
w_cursor = LoadFileCursor(hInstLib,"eastcurs","WESTCURSOR");
nw_cursor = LoadFileCursor(hInstLib,"northeas","NORTHWESTCURSOR");
finger_cursor = LoadFileCursor(hInstLib,"cursor1","FINGERCURSOR");
null_cursor = LoadFileCursor(hInstLib,"crosshai","NULLCURSOR");
map_cursor = LoadFileCursor(hInstLib,"cur00003","CROSSHAIRCURSOR");
assault_cursor = LoadFileCursor(hInstLib,"assault","CROSSHAIRCURSOR");
bombard_cursor = LoadFileCursor(hInstLib,"bombard","CROSSHAIRCURSOR");
airBombard_cursor =
LoadFileCursor(hInstLib,"airBombard","CROSSHAIRCURSOR");
circles_cursor = LoadFileCursor(hInstLib,"circlesc","CIRCLESCURSOR");
box_cursor = LoadFileCursor(hInstLib,"boxcurso","BOXCURSOR");
//standard system cursors
busy_cursor = LoadFileCursor(0, "curwait",IDC_WAIT);
ns_cursor = LoadFileCursor(0, "cursizens",IDC_SIZENS);
nesw_cursor = LoadFileCursor(0, "cursizenesw",IDC_SIZENESW);
we_cursor = LoadFileCursor(0, "cursizewe",IDC_SIZEWE);
nwse_cursor = LoadFileCursor(0, "cursizenwse",IDC_SIZENWSE);

Attachments
TOAWCursors.zip
(9.01 KiB) Downloaded 10 times
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Silvanski
Posts: 2511
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: Animated Cursors Needed ( No More Dancing Bananas)

Post by Silvanski »

Good cuz exploding bananas are too psychedelic for me[:D]
The TOAW Redux Dude
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