Patch feedback
Moderator: Gil R.
Patch feedback
Just took the patch for a spin (though I haven't really got time!) and here's a little spontaneous feedback on the new zoom-function.
It's great, of course, but when zoomed out it gets very hard to scroll the map by touching the edge of the screen. It moves slowly, in very small steps - you really have to use the arrow keys instead which are only a little better.
The command for zooming is ctrl + mousewheel, like in COG:EE - but in COG:EE this is going to change in the coming patch (I assume) to just being the mousewheel because of popular demand...
Why not do the same for FOF - I think it's reasonable to say the popular demand would be the same on the FOF forum... [;)]
Great looking patch - looking forward to investigating it further next week... [:)]
It's great, of course, but when zoomed out it gets very hard to scroll the map by touching the edge of the screen. It moves slowly, in very small steps - you really have to use the arrow keys instead which are only a little better.
The command for zooming is ctrl + mousewheel, like in COG:EE - but in COG:EE this is going to change in the coming patch (I assume) to just being the mousewheel because of popular demand...
Why not do the same for FOF - I think it's reasonable to say the popular demand would be the same on the FOF forum... [;)]
Great looking patch - looking forward to investigating it further next week... [:)]
regards,
Briny
Briny
RE: Patch feedback
(Long time troll. First time poster. [:)])
Just wanted to first of all thank you for getting the patch out. Started a new campaign tonight to reunite the union.
+1 to briny's comment about the scroll speed on full zoom out. However, the whole ctrl+mouse wheel didn't bother me at all. I like the scroll button on the mouse to move the map north and south, but thats just me.
Just wanted to first of all thank you for getting the patch out. Started a new campaign tonight to reunite the union.
+1 to briny's comment about the scroll speed on full zoom out. However, the whole ctrl+mouse wheel didn't bother me at all. I like the scroll button on the mouse to move the map north and south, but thats just me.
-
dolphinsfan9910
- Posts: 74
- Joined: Sun Jun 25, 2006 5:14 am
RE: Patch feedback
I like the WTF adjustments based on reinforcements. It has made the game more realistic for me.
Dolphinsfan
RE: Patch feedback
Ditto on WTF/reinforcements.
- Randomizer
- Posts: 1521
- Joined: Sat Jun 28, 2008 8:31 pm
RE: Patch feedback
Add one more thumbs-up. Now better reason to consider the "Interior Lines" option when available in Detailed Combat.
Best Regards
Best Regards
RE: Patch feedback
Yeah, the WTF adjustments with reinforcements has hit me hard (in the good way) as my favorite strategy (playing as the South) of engaging smaller Union armies and defeating them before reinforcements show up is now much harder to accomplish.
Divide and conquer takes a little more effort, now.
And interior lines is a must! But you don't win the initiative very often when going up against that tough bastard Grant... [;)]
Divide and conquer takes a little more effort, now.
And interior lines is a must! But you don't win the initiative very often when going up against that tough bastard Grant... [;)]
regards,
Briny
Briny
RE: Patch feedback
Sorry for the stupid question, but what's "WTF"? [:(]
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
RE: Patch feedback
No stupid question!
WTF = Will To Fight.
A number that goes up and down (primarily down) for each side during a tactical battle. A sort of morale-bar.
If a brigade routs the WTF of the whole army will take a hit.
When the WTF gets too low your whole army will rout and you'll have lost the battle.
There is more to it than that (the WTF value is comprised of many different components that have their own separate values, WTF is an overall expression of these) but that's the basics.
WTF = Will To Fight.
A number that goes up and down (primarily down) for each side during a tactical battle. A sort of morale-bar.
If a brigade routs the WTF of the whole army will take a hit.
When the WTF gets too low your whole army will rout and you'll have lost the battle.
There is more to it than that (the WTF value is comprised of many different components that have their own separate values, WTF is an overall expression of these) but that's the basics.
regards,
Briny
Briny
RE: Patch feedback
Ahhh, thanks Briny. I haven't played the game in a while, so I had forgotten. Now that the eagerly anticipated patch is out, I might have to give it a go again. FoF is a great game.
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
- marcbarker
- Posts: 1213
- Joined: Sun Jul 06, 2008 4:58 pm
RE: Patch feedback
I did notice the USA National will has gone down very Quickly and it was not due to my outstanding geralship of the CSA. I played Default CSA. Ky went USA. I took Topeka. Fended off 2 battles at Fredricksburg with wins......Just curious how -6 got be there so quick
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
RE: Patch feedback
ORIGINAL: barker
I did notice the USA National will has gone down very Quickly and it was not due to my outstanding geralship of the CSA. I played Default CSA. Ky went USA. I took Topeka. Fended off 2 battles at Fredricksburg with wins......Just curious how -6 got be there so quick
Same for me. Also playing as CSA at First Sarge level. Now late November '61 and Union is at -7. Prior to last turn the Union was at -4 after I had won a couple of battles at Fredericksburg and Memphis. Last turn I won again at Fredericksburg but lost a large battle in Kentucky (Kentucky having gone Union). Not sure why the further -3 drop in NW. May be WAD but I can't determine why.
RE: Patch feedback
Only decisive battles modify NW and the results should be reported in
the events report. On the other hand, plunder modifies NW:
Every mansion or plantation building destroyed by plunder reduces
the National Will of the nation being plundered by 1.
At -7 things go down hill:
National Will directly affects a player’s level of Attitude among the nation’s governors. NW below -6 lowers the Attitude
for all governors by 3 points each turn; if NW is at -12, then Attitude falls by 6 points each turn. These decreases are
doubled for opposition governors (Democrat governors in the USA, Republican governors in the CSA).
the events report. On the other hand, plunder modifies NW:
Every mansion or plantation building destroyed by plunder reduces
the National Will of the nation being plundered by 1.
At -7 things go down hill:
National Will directly affects a player’s level of Attitude among the nation’s governors. NW below -6 lowers the Attitude
for all governors by 3 points each turn; if NW is at -12, then Attitude falls by 6 points each turn. These decreases are
doubled for opposition governors (Democrat governors in the USA, Republican governors in the CSA).
RE: Patch feedback
ORIGINAL: Floyd
Only decisive battles modify NW and the results should be reported in
the events report. On the other hand, plunder modifies NW:
Every mansion or plantation building destroyed by plunder reduces
the National Will of the nation being plundered by 1.
At -7 things go down hill:
National Will directly affects a player’s level of Attitude among the nation’s governors. NW below -6 lowers the Attitude
for all governors by 3 points each turn; if NW is at -12, then Attitude falls by 6 points each turn. These decreases are
doubled for opposition governors (Democrat governors in the USA, Republican governors in the CSA).
Thx for the reply...my original comments were way off re: NW. I was looking at the total victory numbers for the Union (-7). This included -5 for battles and -2 for the NW.
RE: Patch feedback
ORIGINAL: barker
I did notice the USA National will has gone down very Quickly and it was not due to my outstanding geralship of the CSA. I played Default CSA. Ky went USA. I took Topeka. Fended off 2 battles at Fredricksburg with wins......Just curious how -6 got be there so quick
Your capture of Topeka will account for most of that as its a state capital so increasing the Union NW penalty for its loss. The Union suffers a higher NW reduction than the CSA does in such circumstances.
- marcbarker
- Posts: 1213
- Joined: Sun Jul 06, 2008 4:58 pm
RE: Patch feedback
thanx
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
- Randomizer
- Posts: 1521
- Joined: Sat Jun 28, 2008 8:31 pm
RE: Patch feedback
I have to say that I really like the tweaks to the AI in detailed combat. So far have found it much less predictable and see far fewer ineffective, piecemeal attacks and futile unsupported charges. Also the new DC reinforcement WTF and supply changes are excellent improvements. Well Done to all at WCS and Thanks for the patch.
Best Regards
Best Regards
- IronWarrior
- Posts: 796
- Joined: Fri Feb 01, 2008 11:57 pm
- Location: Beaverton, OR
RE: Patch feedback
I noticed my little first impression peeve about using the renamed container name when a governor asks for appointing staff made it in. [&o]
Adding my thanks for the patch!
Adding my thanks for the patch!
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Patch feedback
How do I tell what version I have? I ran the patch but where does the game display the version?
Also, I got this error message when I tried to run the patch. I went ahead and ran it anyway. Haven't had time to go in and look at the game since running the patch but why would running the patch require any minimum requirements?
Good Hunting.
MR

Also, I got this error message when I tried to run the patch. I went ahead and ran it anyway. Haven't had time to go in and look at the game since running the patch but why would running the patch require any minimum requirements?
Good Hunting.
MR

- Attachments
-
- MinimumRequirements.jpg (172.96 KiB) Viewed 354 times
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Patch feedback
It always shows the version in small letters/numbers in one of the corners of the initial load screen.
I need clarification on "run the patch" -- I take it that this message came up when loading the game after you had installed the patch? If so, this must be the message that appears when one tries to run the game with less than 1GB RAM. For some reason this isn't in the patch documentation, but in this patch or an earlier one we had given players who didn't meet this minimum the option of playing in "Low Animation Mode," since detailed combat is the main memory hog. If you're only playing PBEM this shouldn't be an issue, especially since you were able to play before. (Please let us know if there is some other problem.)
I need clarification on "run the patch" -- I take it that this message came up when loading the game after you had installed the patch? If so, this must be the message that appears when one tries to run the game with less than 1GB RAM. For some reason this isn't in the patch documentation, but in this patch or an earlier one we had given players who didn't meet this minimum the option of playing in "Low Animation Mode," since detailed combat is the main memory hog. If you're only playing PBEM this shouldn't be an issue, especially since you were able to play before. (Please let us know if there is some other problem.)
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Patch feedback
ORIGINAL: Gil R.
It always shows the version in small letters/numbers in one of the corners of the initial load screen.
That's what I thought too but I didn't see it. I'll look again.
I need clarification on "run the patch" -- I take it that this message came up when loading the game after you had installed the patch?
I unzipped the patch and when I clicked on it to execute the patch that's the message I got.
If so, this must be the message that appears when one tries to run the game with less than 1GB RAM. For some reason this isn't in the patch documentation, but in this patch or an earlier one we had given players who didn't meet this minimum the option of playing in "Low Animation Mode," since detailed combat is the main memory hog. If you're only playing PBEM this shouldn't be an issue, especially since you were able to play before. (Please let us know if there is some other problem.)
I went ahead and ran the patch execution. It seems to have unloaded. I was not starting the game. I wasn't even in the game. Only the game folder and was just trying to unload the patch files into the game folder.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.



