AE Map, Base, Economic Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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AW1Steve
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RE: Admiral's Edition Map Thread

Post by AW1Steve »

I do have CS2 PRO, I'm simply not very good with it. [8|]
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witpqs
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RE: Admiral's Edition Map Thread

Post by witpqs »

First installment:

1) Have Image Magick or get it and install it. [imagemagick.org] Make sure that it's in your PATH.

2) With all of the files in the same directory, open a Command Prompt window, cd to that directory, and type:
montage -mode concatenate -tile 5x WITP*.bmp out.bmp

where "out.bmp" is the output file. You can use other output file formats if you like.

One command to achieve perfect alignment. No dragging and dropping, no squinting, no fuss.

EDIT: I should add that I copied all the WITPxx.bmp files to a separate folder before doing this. It's nice to be safe and make sure that you don't grab unintended files when using a wild card expression like "WITP*.bmp".
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AW1Steve
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RE: Admiral's Edition Map Thread

Post by AW1Steve »

ORIGINAL: witpqs

First installment:

1) Have Image Magick or get it and install it. [imagemagick.org] Make sure that it's in your PATH.

2) With all of the files in the same directory, open a Command Prompt window, cd to that directory, and type:
montage -mode concatenate -tile 5x WITP*.bmp out.bmp

where "out.bmp" is the output file. You can use other output file formats if you like.

One command to achieve perfect alignment. No dragging and dropping, no squinting, no fuss.

Thank you. I really appreciate your effort. Now if I can just find a teenager to translate, I'll be in great shape! Thanks! [&o][:D]
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witpqs
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RE: Admiral's Edition Map Thread

Post by witpqs »

Point well taken! [:D]

I'll make it easier. You get the software installed, and I will send you batch files (.bat) with the needed commands already typed in, and written instructions in a text file (.txt).

Two pieces of software:

1) is Image Magick (mentioned above), get it at http://imagemagick.org/

2) is Ghostscript, which Image Magick uses when it converts things to and from PDF. Get it at: http://pages.cs.wisc.edu/~ghost/

Just follow the instructions for installing them (accept all the defaults) and they should install fine. If by chance they are not properly in your PATH setting, I will be able to figure that out with you when you try to use them.

Note, they are both free and open source software with a long history. You can check them out for yourself to become comfortable with the idea. Do obtain them only from the links on the official sites that I gave you (they might link to SourceForge which is a big international clearing house for open source software). If you get them from who-knows-where then maybe you get a copy that has a virus/trojan tacked onto it - you know the drill.

The reason that I mention PDF is that it is one way that I already know that I can break up the large file into pieces for printing without any pesky resizing by Windows printing wizards and all that.

Based on what you said earlier, I will set up for two procedures. A) One big file to take to Kinko's , etc. B) Several files to print, trim, and tape together yourself.

BTW, Dili mentioned GIMP. I used it a bit a while ago but have just recently started diving into it more. I highly recommend it. Get it here: http://www.gimp.org/ just as Dili noted. It is also free and open source. Definitely use the on-line tutorials to get started.

For simple stuff you might try Paint.net (found at www.getpaint.net), which is free but (I think) not open source. It only runs on Windows. Very easy to use, especially for small things. I think that several folks use it for their AAR's. It does have limits, for example with very large files. On the other hand GIMP seems to open everything.
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JSBoomer
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RE: Admiral's Edition Map Thread

Post by JSBoomer »

Is it possible to see what Alaska and British Columbia look like in new map?
Jordan S. Bujtas
Deas Gu Cath

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Skyland
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RE: Admiral's Edition Map Thread

Post by Skyland »

Will the small aircraft industry capacity of Thailand be included or is it eventually left to modders ?
Thanks.
Yamato hugger
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RE: Admiral's Edition Map Thread

Post by Yamato hugger »

ORIGINAL: Skyland

Will the small aircraft industry capacity of Thailand be included or is it eventually left to modders ?
Thanks.

Nope and who knows?
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Jorm
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RE: Admiral's Edition Map Thread

Post by Jorm »

There was a question raised in the WITP forum about Australia running out of fuel.

I see from on of the threads that in AE Japan now has refineries, will the allies also have them ? I know in the 1940's australia only had two small refineries, relying heavily on imported refined product. This will make the logistic problems much more interesting if fuel has to be refined for the allies.




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JeffroK
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RE: Admiral's Edition Map Thread

Post by JeffroK »

From Andy's AAR

Afternoon Air attack on 4th Armoured Brigade, at 51,147 (Cunderin)


Should this be Cunderdin?


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Kereguelen
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RE: Admiral's Edition Map Thread

Post by Kereguelen »

ORIGINAL: Jorm

There was a question raised in the WITP forum about Australia running out of fuel.

I see from on of the threads that in AE Japan now has refineries, will the allies also have them ? I know in the 1940's australia only had two small refineries, relying heavily on imported refined product. This will make the logistic problems much more interesting if fuel has to be refined for the allies.





Currently Australia has two refineries in the AE (Melbourne and Sydney). But this is still under review. Andrew Brown could tell you more.
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Andrew Brown
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: JeffK

From Andy's AAR

Afternoon Air attack on 4th Armoured Brigade, at 51,147 (Cunderin)


Should this be Cunderdin?



Oops! Yes it should. Will fix.

Thanks,
Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: Kereguelen
Currently Australia has two refineries in the AE (Melbourne and Sydney). But this is still under review. Andrew Brown could tell you more.

It has been brought to my attention that the Melbourne refinery (COR) was not in use during the war, so the only "refinery" in Australia will be a tiny refinery centre in Sydney representing the shale oil plants in NSW. Total output a massive 40 fuel/supply points per day.

Australia needs shipments of fuel, a lot of which is available in the Middle East.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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tondern
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RE: Admiral's Edition Map Thread

Post by tondern »

Dear Andrew,

Beautiful work!

Is Georgetown (Penang) an island (as in RL), or does it have (at least) a "river" border with the mainland?

With deepest gratitude for your efforts,

Johnny
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JeffroK
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RE: Admiral's Edition Map Thread

Post by JeffroK »

Andrew, I see in Andy's AAR that the barely existing base west of Pt Moresby has been able to be bult into a port and an airfield, I cant see that this was developed into even a L1 Port IRL and IMHO has opened an historically non-existant "back door" into New Guinea.

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Andrew Brown
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: JeffK

Andrew, I see in Andy's AAR that the barely existing base west of Pt Moresby has been able to be bult into a port and an airfield, I cant see that this was developed into even a L1 Port IRL and IMHO has opened an historically non-existant "back door" into New Guinea.


Terapo was used to supply Wau, and had an airfield, I believe. It is a port SPS of 0 so it shouldn't get too big. It can be argues that a potential of size 3 is too generous, but that is the smallest we can make it. Air SPS value comes from the terrain type and represents what COULD have been done. It wasn't developed a lot in Real Life but it is a player choice to develop it and I am happy to keep it for that reason.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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JeffroK
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RE: Admiral's Edition Map Thread

Post by JeffroK »

OK,
 
But that approach opens up a lot of potential sites which weren't used IRL.
 
My reading is that the original reinforcement unit (of less than company size) went by lugger to Terapo, by canoe up to the headwaters then by narrow track to the Wau/Bululo area. All following reos went in by air.
(I recently read "The Battle for Wau", a great coverage of a very little known area of WW2 but at $70AUD grossly overpriced.)
 
But, as always, if I dont like it I can change it later. [8D]
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JeffroK
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RE: Admiral's Edition Map Thread

Post by JeffroK »

Oooh,

http://cas.awm.gov.au/photograph/058678

Maybe it rates as a L1 port, and it did have an emergency landing field (like a hundred other places)

(Maybe I'd be less concerned if it was in another location, but it becomes a backdoor into PNG & somewhere to outflank Pt Moresby. Just have to wait to see how its used.)
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witpqs
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RE: Admiral's Edition Map Thread

Post by witpqs »

ORIGINAL: JeffK

But that approach opens up a lot of potential sites which weren't used IRL.

I thought that was exactly the idea? Real life sites that could have been used, whether they were used or not? But because they (realistically) could have been used it becomes theplayer's choice to use them or not. [:)]
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Jorm
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RE: Admiral's Edition Map Thread

Post by Jorm »

The thai aricraft production would be pretty easy to mod in by the looks, a quick google showed that they had the one factory that produced under 300 planes. There are some very interesting types produced though which would certainly add some exta flavour to the game.

If it doesnt get in i plan to add it in myself. i alway enjoy the fun small /obscure stuff.



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Don Bowen
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RE: Admiral's Edition Map Thread

Post by Don Bowen »

ORIGINAL: Jorm

The thai aricraft production would be pretty easy to mod in by the looks, a quick google showed that they had the one factory that produced under 300 planes. There are some very interesting types produced though which would certainly add some exta flavour to the game.

If it doesnt get in i plan to add it in myself. i alway enjoy the fun small /obscure stuff.




Modibility (is a word?) was one of the great features of WITP and it's just as good in AE. With the AI scripts and additional data, even better.

Enjoy - I know I will!


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