Not a bad suggestion, but maybe for full reality add disorganization (some chance) or damage (small chance) occurrences to adjacent Allied units.ORIGINAL: Froonp
My take at a different Carpet Bombing rule :ORIGINAL: Shannon V. OKeets
Perhaps a better way of effecting carpet bombing results would be to disorganize the units and put them temporarily out of supply (say for the impulse). This would mean that instead of the unit disappearing completely off the map, they would be reduced to 1 or 3 strength points and vulnerable to attacks (even overruns) during the later phases of the impulse. This way, carpet bombed units could recover completely if there were no land units to attack them.
Just an idea.
Carpet Bombing is now performed at the same time as ground support in the sequence of play, but still is a different mission with different interceptions, etc…
Carpet bombing planes still use their strategic bombing factors, and still use the regular carpet bombing rules, except that only land units can suffer from Carpet Bombing and that each * (star) obtained on the strategic bombing table give the attacker an added bonus to the attack, +2 for a Corps, +1 for a DIV.
The randomly chosen Corps or DIV is then also destroyed if shattered by the normal combat result, or shattered if suffered no results by the normal combat result, or simply retreated.
Also leave out the "land units only". A good German defence late in the game is to intercept with one or two poor fighters and land them on the target hex after the air battle (maybe just one round against the massive Allied air force by then but at least it gets rid of the plus 1). If its a critical objective hex late in the game, you reduce the chance of losing a ground unit. (Yes I know... gamey, gamey, gamey... sorry)





