Play Till You Want?

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Mad Russian
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RE: Play Till You Want?

Post by Mad Russian »

Our play a sudden death game.Where the number of world wide objectives is controlled by one side or the other and the game ends then. Which is pretty much how we have played our games. When the war is "over" we stop and play another game. That has allowed us to play many more games than just to finish off the mortally wounded side.

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OzHawkeye2
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RE: Play Till You Want?

Post by OzHawkeye2 »

ORIGINAL: paulderynck
I would say not at all. The only thing of impact is that there are so few 1946 units to build.

Are units specific to a particular build date are they are? That is, I don't build "a" ship, but build instead a particular, uniquely named ship that gets built once and once only?
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RE: Play Till You Want?

Post by Froonp »

ORIGINAL: OzHawkeye

ORIGINAL: paulderynck
I would say not at all. The only thing of impact is that there are so few 1946 units to build.

Are units specific to a particular build date are they are? That is, I don't build "a" ship, but build instead a particular, uniquely named ship that gets built once and once only?
For ships, all capital ships down to the light cruiser are named, and have a date when they enter the Force pool.

For example, the Yorktown II (Essex class) enters the force pool in 1941. You can build it right away, and have it on the map in S/O 43 (Essex class carriers only take 20 months to build, instead of 2 years).


For all ships, including named ones, as well as for any dated unit, you can decide to scrap it when it is destroyed, or you can allow it to return in the Force Pool to be possibly rebuilt later.

For example, if the Yorktown II sinks in N/D 43, you can scrap it if you want. You can also keep it in the Force Pool, and build it again. But it would not be a good idea since you have in 1943 better Carriers than the Yorktown II, the Ticonderoga or Hancock for example.

The beauty of MWiF is that if you decide to rebuild the Enterprise for example (which is unique in its class), you can rename the counter the Enterprise II if you want [:D]. But it would not be an efficient decision, as there will be better Carriers in the Force Pool.
OzHawkeye2
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RE: Play Till You Want?

Post by OzHawkeye2 »

ORIGINAL: Froonp
For ships, all capital ships down to the light cruiser are named, and have a date when they enter the Force pool.

For example, the Yorktown II (Essex class) enters the force pool in 1941. You can build it right away, and have it on the map in S/O 43 (Essex class carriers only take 20 months to build, instead of 2 years).


For all ships, including named ones, as well as for any dated unit, you can decide to scrap it when it is destroyed, or you can allow it to return in the Force Pool to be possibly rebuilt later.

For example, if the Yorktown II sinks in N/D 43, you can scrap it if you want. You can also keep it in the Force Pool, and build it again. But it would not be a good idea since you have in 1943 better Carriers than the Yorktown II, the Ticonderoga or Hancock for example.

The beauty of MWiF is that if you decide to rebuild the Enterprise for example (which is unique in its class), you can rename the counter the Enterprise II if you want [:D]. But it would not be an efficient decision, as there will be better Carriers in the Force Pool.

Now I'm starting to understand the fixed end-date concept. I've been going through the WiF manual off the ADG site, but it's been slow (tough) going and I've obviously not gotten to that point yet.

Hmmm, this is definitely a spanner in the works of an no-end-date game.
Shannon V. OKeets
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RE: Play Till You Want?

Post by Shannon V. OKeets »

ORIGINAL: OzHawkeye

ORIGINAL: Froonp
For ships, all capital ships down to the light cruiser are named, and have a date when they enter the Force pool.

For example, the Yorktown II (Essex class) enters the force pool in 1941. You can build it right away, and have it on the map in S/O 43 (Essex class carriers only take 20 months to build, instead of 2 years).


For all ships, including named ones, as well as for any dated unit, you can decide to scrap it when it is destroyed, or you can allow it to return in the Force Pool to be possibly rebuilt later.

For example, if the Yorktown II sinks in N/D 43, you can scrap it if you want. You can also keep it in the Force Pool, and build it again. But it would not be a good idea since you have in 1943 better Carriers than the Yorktown II, the Ticonderoga or Hancock for example.

The beauty of MWiF is that if you decide to rebuild the Enterprise for example (which is unique in its class), you can rename the counter the Enterprise II if you want [:D]. But it would not be an efficient decision, as there will be better Carriers in the Force Pool.

Now I'm starting to understand the fixed end-date concept. I've been going through the WiF manual off the ADG site, but it's been slow (tough) going and I've obviously not gotten to that point yet.

Hmmm, this is definitely a spanner in the works of an no-end-date game.
Patrice's post might be interpretted as the player gets to choose which units to build. That is not the case. Units are randomly selected from the force pools, though the force pools are subdivided by type. So, for example, you can choose whether to build a battleship or a cruiser, but not a specific unit. A couple of exceptions are: if there is only one unit of that type in the force pool, and when building a naval unit for its second year. For example, you might want to scrap poorer units to enrich the quality of your forcepool, even to the point of scrapping all but one unit so you know what will be 'randomly' selected. The naval units are built in two stages, and each stage takes about 1 year. The cost of each stage is 'paid' for separately, and units which have comlpeted the first stage go into a Construction pool, where they can sit indefinitiely (until their second stage is 'paid' for). While the first stage is randomly selected, the second stage can be chosen by the player from all those that have completed stage 1.
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Froonp
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RE: Play Till You Want?

Post by Froonp »

ORIGINAL: Shannon V. OKeets
Patrice's post might be interpretted as the player gets to choose which units to build. That is not the case. Units are randomly selected from the force pools, though the force pools are subdivided by type. So, for example, you can choose whether to build a battleship or a cruiser, but not a specific unit. A couple of exceptions are: if there is only one unit of that type in the force pool, and when building a naval unit for its second year. For example, you might want to scrap poorer units to enrich the quality of your forcepool, even to the point of scrapping all but one unit so you know what will be 'randomly' selected. The naval units are built in two stages, and each stage takes about 1 year. The cost of each stage is 'paid' for separately, and units which have comlpeted the first stage go into a Construction pool, where they can sit indefinitiely (until their second stage is 'paid' for). While the first stage is randomly selected, the second stage can be chosen by the player from all those that have completed stage 1.
Right.

That's why it is usualy a bad idea to put back in the Force Pool a sunk ship. As you randomly pick the new ship builts, you could pick it again instead of picking a better (newer) ship. So usualy sunk ships are scrapped never to be built again (there are exceptions though, such as when the Ark Royal is sunk, and it is still better than everything in the force pool, or the Queens -- What is great with MWiF is that you will be able to name it the Ark Royal II, or the Queen II).
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