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World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Tonqeen
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Options

Post by Tonqeen »

Where can I see all the options that can be chosen when you start the game? I read it will be 80 of them.
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paulderynck
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RE: Options

Post by paulderynck »

ORIGINAL: Tonqeen

Where can I see all the options that can be chosen when you start the game? I read it will be 80 of them.
Here is what I plan on using:



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Paul
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SLAAKMAN
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RE: Options

Post by SLAAKMAN »

paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
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Jagdtiger14
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RE: Options

Post by Jagdtiger14 »

I thought I read somewhere that MWIF would only be 1d10?  Glad we will have 2d10!
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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RE: Options

Post by paulderynck »

ORIGINAL: SLAAKMAN

paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
In our group we never play with Intelligence.[8|]
Paul
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RE: Options

Post by christo »

ORIGINAL: paulderynck

ORIGINAL: SLAAKMAN

paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
In our group we never play with Intelligence.[8|]

Have never played with intelligence and unless someone can convince me, we are unlikely ever to.
(I'm sure there is some pun it that comment , at least according to my opponent [:D])

Christo
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Tonqeen
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RE: Options

Post by Tonqeen »

Thanks, and is there any link or something that will describe what the certain options do?
Blitz bonus etc.
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RE: Options

Post by Shannon V. OKeets »

ORIGINAL: Tonqeen

Thanks, and is there any link or something that will describe what the certain options do?
Blitz bonus etc.
At one time, in some thread from long ago, I posted a text description of each of the 80 optional rules. Those, with some revisions, now constitute section 9 of the Players Manual.

At the top of the World in Flames forum is a thread called Directory. That will give you more information.
Steve

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RE: Options

Post by micheljq »

ORIGINAL: SLAAKMAN

paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]

Check the screenshot again dude. [>:]
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"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
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RE: Options

Post by Shannon V. OKeets »

ORIGINAL: micheljq

ORIGINAL: SLAAKMAN

paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]

Check the screenshot again dude. [>:]
He was referring to which options had been checked - not which ones were available.
Steve

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RE: Options

Post by Shannon V. OKeets »

Paul's screen shot is a very nice composite of the different groups of optional rules as seen from the Start New Game form.

Here is the form that is displayed during game play. If the rule is not ON it is OFF.[;)]

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Tonqeen
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RE: Options

Post by Tonqeen »

ORIGINAL: Shannon V. OKeets

ORIGINAL: Tonqeen

Thanks, and is there any link or something that will describe what the certain options do?
Blitz bonus etc.
At one time, in some thread from long ago, I posted a text description of each of the 80 optional rules. Those, with some revisions, now constitute section 9 of the Players Manual.

At the top of the World in Flames forum is a thread called Directory. That will give you more information.

Sorry if I asking alot, but where can I find section 9 of the players manual? Is it in the game and beta game? I first thougth you ment turtorial 9 but that was about supply.
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RE: Options

Post by Shannon V. OKeets »

ORIGINAL: Tonqeen

ORIGINAL: Shannon V. OKeets

ORIGINAL: Tonqeen

Thanks, and is there any link or something that will describe what the certain options do?
Blitz bonus etc.
At one time, in some thread from long ago, I posted a text description of each of the 80 optional rules. Those, with some revisions, now constitute section 9 of the Players Manual.

At the top of the World in Flames forum is a thread called Directory. That will give you more information.

Sorry if I asking alot, but where can I find section 9 of the players manual? Is it in the game and beta game? I first thougth you ment turtorial 9 but that was about supply.
I am still writing the Players Manual. Sections 2, 3, 4, 5, 7, 9, 10 are done. Mostly done is section 8. Remaining are 1, and 6 (loading the program onto your computer and preparing for Internet Play and PBEM), and the appendices (partially done).

The thread on scenarios, optional rules, and add-ons contains the text descriptions for the optional rules.
Steve

Perfection is an elusive goal.
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RE: Options

Post by willycube »

ORIGINAL: paulderynck

ORIGINAL: SLAAKMAN

paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
In our group we never play with Intelligence.[8|]

Boy now I am totally confused are you referring to a game option or everybody prays for luck and nobody uses their noggin, Christo why would you not use intelligence and what does it do when its on. And Paulderynck if it wasnt a pun why would you not play with intelligence on? What does intelligence do for a player or does not do for someone?

Willy
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RE: Options

Post by christo »

ORIGINAL: willycube
ORIGINAL: paulderynck

ORIGINAL: SLAAKMAN

paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
In our group we never play with Intelligence.[8|]

Boy now I am totally confused are you referring to a game option or everybody prays for luck and nobody uses their noggin, Christo why would you not use intelligence and what does it do when its on. And Paulderynck if it wasnt a pun why would you not play with intelligence on? What does intelligence do for a player or does not do for someone?

Willy

At the end of the day there are what ?80? optionals. The length of time that it takes to play a game can vary enormously depending on what you chose. Up till now our WIF group totals 2 people. Playing Fascist Tide alone with only 2 takes a long time. We simply never had time for it.
Also every optional has a bias towards one side or another. There was an interesting article about this in the 2000 Annual. Playing as infrequently as we do, it all just got too much.

Christo
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RE: Options

Post by paulderynck »

ORIGINAL: willycube
ORIGINAL: paulderynck

ORIGINAL: SLAAKMAN

paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
In our group we never play with Intelligence.[8|]

Boy now I am totally confused are you referring to a game option or everybody prays for luck and nobody uses their noggin, Christo why would you not use intelligence and what does it do when its on. And Paulderynck if it wasnt a pun why would you not play with intelligence on? What does intelligence do for a player or does not do for someone?

Willy
No, I was indulging in a little self-deprecating humor.

But that particular option in a FTF game of WiF is:
a) kind of a pain mechanically
b) considered by many to be quite imbalanced (favors Allies)

So I classify it as the kind of option that could be employed to rebalance a game if the Allies were noobie players and the Axis were grognards. But in our group, the players are all grognards so we choose not to use it. Many of the options are viewed as favorable to one side or the other but my list is more personal preference and habitual use than anything else. I would be less comfortable using the unchecked options in a game (see my post #2), simply because I don't have much experience with them.

Everyone has an option or two which fall in the category of pet peeves and they would be quite loathe to use them, or they would want a 'quid pro quo' option added as well if they think a particular one favors the opposite side. There are also quite a number that almost everybody uses all the time.
Paul
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RE: Options

Post by Froonp »

ORIGINAL: paulderynck
But that particular option in a FTF game of WiF is:
a) kind of a pain mechanically
b) considered by many to be quite imbalanced (favors Allies)
You talk about the Intelligence optional rule here.

Well, in regards to point b), I'd say that hopefully it is imbalanced and it favors the Allies. This is all what intell did during WW2 indeed.

Intell also favored the allies hugely during WW2, so I think that this optional rule is a desirable addition to a WW2 game. I personaly would not play (even as the Axis) without it.

The Allied broke multiple times the Axis codes, and this gave them the edve in battles that turned the tables.

For example Midway was thought by an US command that knew everything of the Japanese's plans, so even if they got good search rolls and lots of suprise, maybe this is intell that allowed them to re-roll the dices indeed.

About the mechanic, well, we are used to it, and this is no pain for none of us in our game group.
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RE: Options

Post by paulderynck »

ORIGINAL: Froonp
ORIGINAL: paulderynck
But that particular option in a FTF game of WiF is:
a) kind of a pain mechanically
b) considered by many to be quite imbalanced (favors Allies)
You talk about the Intelligence optional rule here.

Well, in regards to point b), I'd say that hopefully it is imbalanced and it favors the Allies. This is all what intell did during WW2 indeed.

Intell also favored the allies hugely during WW2, so I think that this optional rule is a desirable addition to a WW2 game. I personaly would not play (even as the Axis) without it.

The Allied broke multiple times the Axis codes, and this gave them the edve in battles that turned the tables.

For example Midway was thought by an US command that knew everything of the Japanese's plans, so even if they got good search rolls and lots of suprise, maybe this is intell that allowed them to re-roll the dices indeed.

About the mechanic, well, we are used to it, and this is no pain for none of us in our game group.
I went back and re-read the rule and reminded myself why I don't like it. It is about as silly to me as ITPOTE is to you. [:'(]

Edit: When we eventually play on-line (and I hope we do) I'll drop the use of ITPOTE in return for dropping Intelligence. And I really don't care about this with respect to which sides we end up on.
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RE: Options

Post by Froonp »

ORIGINAL: paulderynck
I went back and re-read the rule and reminded myself why I don't like it. It is about as silly to me as ITPOTE is to you. [:'(]
Yes but why ?

I don't like ITPOTE because it is not realistic and, and that's the main point, not historical at all.

Anywone is still to prove me wwrong by listing a few examples of historical fleet moves that were "slowed down" because of enemy unknown presence. As all the examples I provided the main list, and I can find hundreds others, wwe see that fleets zoomed their way, and stroke what they found, or entered into battle with adversity and either were doomed or successful. But there is nothing as "oh, an enemy cruiser is reported, I'm scared I will be carefull from now on", as fleet admirals were cautioous all the time, even in home waters.

But why is Intell so silly for you ?

Don't you agree that Intell did a great part of the job for the allies during WW2 ? I believe this is true, so I believe that the game has to model that enormous edge they had, don't it ?

Otherwize it would be like saying that LND2 with 5 Tac factors are silly for Germany in 1939, or saying that the Blitz table don't fit your need and forbidding it in your games.
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RE: Options

Post by LiquidSky »

      WiF is a fantasy game.  I hope nobody is under any illusions that WiF models some sort of historical outcome.  It is a game, and many things have been changed to make the game enjoyable to play.  Many of those things favour the axis, because they needed some chance to be able to win.  Do you honestly believe that the Italian's should even be represented by as a major power in WWII?  That the Germans could have matched the allies in airpower? 
 
     In our group, we allow no rule discussion to revolve around 'history'.  We only allow a rule to be discussed for its 'fun factor'.  And possibly for play balance if a person needs a little help, although after 20 years of playing WiF, we dont need to do that anymore.
 
 
 
 
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