Add banks to Simple Economy?

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

Moderator: MOD_WestCiv

Post Reply
vaalen
Posts: 357
Joined: Sun Jan 13, 2008 4:12 pm

Add banks to Simple Economy?

Post by vaalen »

It has been noted several times that conquest is the only way to increase your money in the simple economy. while building docks can help, the amount of extra income is insignificant.

You could keep the simple economy simple and add a way to raise income if you added banks to the improvements which could be built under the simple economy.

This apparently simple change could allow your nation to invest in improving its income, which would really increase a player's options.

If course, I know nothing about programming this game, so it may not be as simple as it seems. But if it is simple, why not add banks?

dude
Posts: 399
Joined: Wed May 04, 2005 7:16 am
Location: Fairfax Virginia

RE: Add banks to Simple Economy?

Post by dude »

Banks and the ability to adjust tax rate might be nice in the simple econ.  The only thing in the advanced econ that I didn't like was all the commodities and the trading you had to do.  Too much detail and too much micromanagement for my taste… but I didn’t mind fiddling with the tax rate (which could boost your money or you could lower it to improve you national moral if I recall).  Same with the feudal rate.  Might be nice to allow that to be adjusted in the simple econ too especially since one of the surrender terms can force you to change it.
 
I do like the simple econ feature even as it's implemented so don’t read the above as a negative… just a thought. [:)]
“Ifs defeated the Confederates…” U.S.Grant
User avatar
WallysWorld
Posts: 172
Joined: Wed Dec 20, 2006 11:46 pm
Location: Calgary, Alberta

RE: Add banks to Simple Economy?

Post by WallysWorld »

I too like the new simple economy as the complex economy in the original was a turnoff for me as well like dude wrote. But adding banks and taxation to the simple economy would really be a nice addition.
User avatar
morganbj
Posts: 3472
Joined: Sun Aug 12, 2007 1:36 am
Location: Mosquito Bite, Texas

RE: Add banks to Simple Economy?

Post by morganbj »

I guess the point is that a tax rate change also potentially impacts the entire economic system in the advanced economy.  As the rate went past the threshold of 15%, the other goods went down a percent for each percent over the threshold at which the rate was set.  There are some other potential negative effects as well, for example, you might take a hit to national morale.
 
What would be the point of having the tax rate change in the game?  To just add money?  If there was no negative consequence to hiking up taxes, then players would just jack up the rate to the maximum.  So, there would have to be some negative consequence that hurt enough to keep players from willy-nilly making changes.  It seems to me if you just want more money, go into the proper scenario file, and increase the amounts to whatever you like.
 
If those negative consequences for changing the tax rate could be identified, however, I would not be opposed in pronciple to add in the tax rate and banks per se.  But, you have to keep in mind that it does mean that code will have to be modified, perhaps more than WCS wants to at this point (I'll let Eric chime in with any specifics, if he chooses), and it would certainly change the balance of the game since there's no code in the simple economy for the AI to respond to what the human player has done, or to manage its own "now-not-so-simple economy".
 
I think to cherry pick things we like from the advanced economy and pluck them into the simple economy is not really a good idea.  Just my opinion.
 
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
dude
Posts: 399
Joined: Wed May 04, 2005 7:16 am
Location: Fairfax Virginia

RE: Add banks to Simple Economy?

Post by dude »

ORIGINAL: bjmorgan


What would be the point of having the tax rate change in the game?  To just add money?  If there was no negative consequence to hiking up taxes, then players would just jack up the rate to the maximum.  So, there would have to be some negative consequence that hurt enough to keep players from willy-nilly making changes.  It seems to me if you just want more money, go into the proper scenario file, and increase the amounts to whatever you like.

I would assume by adding in a tax rate change National Moral would be adjusted up or down as well. So that would be something that is impacted besides just the money. Don't know if it would make any sense to take a glory point hit if you raise your taxes to much or get a glory point bonus if you lower them (maybe this would be an incentive to run your country as efficiently as possible money wise just to get a few glory points if you need them...)

Just changing the config file isn’t what we were suggesting just to get more money. (Besides I’ve done that already… [:D] ditto with the Feudal Rates) But a bit of flexibility in the econ that might help/hurt the National Moral, Glory Points, and Money would be interesting. The config file route is a fixed rate for the entire length of the scenario.

Just a thought. [:)]
“Ifs defeated the Confederates…” U.S.Grant
User avatar
morganbj
Posts: 3472
Joined: Sun Aug 12, 2007 1:36 am
Location: Mosquito Bite, Texas

RE: Add banks to Simple Economy?

Post by morganbj »

ORIGINAL: dude

Just changing the config file isn’t what we were suggesting just to get more money. (Besides I’ve done that already… [:D] ditto with the Feudal Rates) But a bit of flexibility in the econ that might help/hurt the National Moral, Glory Points, and Money would be interesting. The config file route is a fixed rate for the entire length of the scenario.

Just a thought. [:)]

I realize that changing the file just adjusts the amount up for the entire game. I just don't see that the benefits of adding the tax rate to the simple economy balances very well with the range of possible negative outcomes, without, of course, a lot of additional programmimg time. Besides, if it were done, someone bemoan the fact that it's made the simple economy too complicated.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
Franck
Posts: 394
Joined: Fri Oct 01, 2004 8:20 pm

RE: Add banks to Simple Economy?

Post by Franck »


What COULD be done ( but I don't know how doable it is ) would be to create a new improvement called Economic developement for simple economic. By building it you upgrade your income. No points in putting taxes tough
dude
Posts: 399
Joined: Wed May 04, 2005 7:16 am
Location: Fairfax Virginia

RE: Add banks to Simple Economy?

Post by dude »

ORIGINAL: bjmorgan

I realize that changing the file just adjusts the amount up for the entire game. I just don't see that the benefits of adding the tax rate to the simple economy balances very well with the range of possible negative outcomes, without, of course, a lot of additional programmimg time. Besides, if it were done, someone bemoan the fact that it's made the simple economy too complicated.

... I don't see why they would need to bemoan the fact that it was there... if the default setting for the slider was the same as the config file they would never have to move it if they didn't want to. It would give them the same result if was there or not. I don't see the tax issue as much of a complexity as the whole trade system with all the commodities and having to worry about if you have enough textiles or wood for something vs just adjusting a tax rate.

But like I said... this is not a really big issue... I don't mind the way it works now but it would just be a nice addition. Too bad it really couldn’t be coded as an "option". I've played a few games where a lot more things were set up in the games optional rules section. It's probably too hard for this game to have a choice of options to implement instead of just simple vs advanced.
“Ifs defeated the Confederates…” U.S.Grant
Post Reply

Return to “Crown of Glory: Emperor's Edition”