Close Combat, the Longest Day?

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
sapper_astro
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RE: Close Combat, the Longest Day?

Post by sapper_astro »

Does it include the Commonwealth forces this time? That always ticked me off about CC5. A lot.
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RD Oddball
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RE: Close Combat, the Longest Day?

Post by RD Oddball »

Yes it does include Commonwealth forces.  British, Canadian and French Commando teams.  Dixie's last post is correct in that you can now play all three sectors TOGETHER in one grand campaign.  So if you're particularly talented CC'er you could conceivably link up all your forces from Utah, Omaha, Gold, Juno and Sword.  The allies had the bar set pretty high in setting that goal and you'll find this is no different.  Many maps from the GJS mod were utilized in the Commonwealth sector of the TLD GC (with permission from Cathartes one of the mod creators)  as well as many maps from the Bloody Omaha mod (permission from Dom - it's mod creator) for the Omaha sector.  We've also created roughly 20 new maps as well as improved the coding of all 64.
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squadleader_id
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RE: Close Combat, the Longest Day?

Post by squadleader_id »

Thanks for the heads up, Jim!
[&:] My question is...why release the CC5 remake so soon? Most people haven't even completed their CCWAR GCs...or at least most people are still busy playing CCWAR.
And the promised map coding glitches fix/patch for CCWAR isn't even out yet. 
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Erik Rutins
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RE: Close Combat, the Longest Day?

Post by Erik Rutins »

It's just a matter of when the planned improvements and new features were ready. The S3T team works pretty fast and once a release is done and ready for release, we don't tend to sit on it for a long while, especially with other games in the queue.
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SlickWilhelm
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RE: Close Combat, the Longest Day?

Post by SlickWilhelm »

Like many others here, I'm waiting patiently for CC2: A Bridge too Far, by far the best of the series.

That being said, I'm going to buy all of them as Matrix releases them.
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RE: Close Combat, the Longest Day?

Post by bink »

With several versions of CC now available, maybe Matrix should offer some bundle pricing?
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Erik Rutins
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RE: Close Combat, the Longest Day?

Post by Erik Rutins »

By the way, we have some great preview content coming up, check back on Monday and Tuesday and you should see a lot more info on the upcoming Close Combat: The Longest Day.
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Andrew Williams
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RE: Close Combat, the Longest Day?

Post by Andrew Williams »

The Longest Day

Ever since CC5 was released and then followed by the GJS and Bloody Omaha mods players yearned for a complete representation of the D-Day Landings.

With the improvements we've made to the CC engine and the expansion to 64 maps (previously 44) this dream has finally been made possible.

From the pre-dawn airbourne landings where dispersed groups of men and equipment had to reform in the dark and hostile Normandy hinterland and then assault their assigned objectives using the darkness as a shield and flares to light their way, through the beach landings in the three seperate sectors where the allies fought with a vast array of weaponry to overcome the Atlantic Wall and reach their Day one Objectives.

All the while the German divisions fought tenaciously to throw them back into the sea with everything they had from under strength Ost troops to the powerful 21 Pz Division.

It was four days before the day 1 objectives were mostly achieved and we have presented you the opportunity to either throw the allies back in to the sea or achieve those objectives as per the time table originally conceived.


I've found this to be the best D-Day gaming experience I have encountered.
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RE: Close Combat, the Longest Day?

Post by Nomada_Firefox »

Ever since CC5 was released and then followed by the GJS and Bloody Omaha mods players yearned for a complete representation of the D-Day Landings. With the improvements we've made to the CC engine and the expansion to 64 maps (previously 44) this dream has finally been made possible
Sorry but you are wrong, very wrong, I made a CC5 mod named Invasion Normandy 1944 with all the beaches and sides from invasion, perhaps even I added more that you have not added.;)
I've found this to be the best D-Day gaming experience I have encountered.
All the mothers tell to their sons that they are the most beautifull.[:'(]
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RE: Close Combat, the Longest Day?

Post by Andrew Williams »

All the mothers tell to their sons that they are the most beautifull

but my mum was right

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sapper_astro
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RE: Close Combat, the Longest Day?

Post by sapper_astro »

ORIGINAL: RD_Oddball

Yes it does include Commonwealth forces.  British, Canadian and French Commando teams.  Dixie's last post is correct in that you can now play all three sectors TOGETHER in one grand campaign.  So if you're particularly talented CC'er you could conceivably link up all your forces from Utah, Omaha, Gold, Juno and Sword.  The allies had the bar set pretty high in setting that goal and you'll find this is no different.  Many maps from the GJS mod were utilized in the Commonwealth sector of the TLD GC (with permission from Cathartes one of the mod creators)  as well as many maps from the Bloody Omaha mod (permission from Dom - it's mod creator) for the Omaha sector.  We've also created roughly 20 new maps as well as improved the coding of all 64.

Jesus, I am sold. My wallet is out as soon as this puppy hits the stands. Well done boys.
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RE: Close Combat, the Longest Day?

Post by rickier65 »


Sounds intriguing - I've never played any of the Close Combat game. I tried the demo of the very first one I thin it was. I had a hard time with getting it to work on my system and got very frustrated so didn't pursue it -

But that was years ago. The maps in the screen shots for Longest Day look nice and it sounds like there is a campaign feature now - this does look tempting.

I'll have to follow this up and see how it looks in it's discusion forum.

Thanks!
Rick


sapper_astro
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RE: Close Combat, the Longest Day?

Post by sapper_astro »

ORIGINAL: Rick


Sounds intriguing - I've never played any of the Close Combat game. I tried the demo of the very first one I thin it was. I had a hard time with getting it to work on my system and got very frustrated so didn't pursue it -

But that was years ago. The maps in the screen shots for Longest Day look nice and it sounds like there is a campaign feature now - this does look tempting.

I'll have to follow this up and see how it looks in it's discusion forum.

Thanks!
Rick



Hello Rick,

There are campaigns for all the Close Combat games.
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Andrew Williams
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RE: Close Combat, the Longest Day?

Post by Andrew Williams »

Close Combat Modern Tactics doesn't have a campaign mode strictly speaking.

It has a string of single battles tied together with a narrative.

But

Cross of Iron
Wacht am Rhein
and now The Longest Day

All have compelling campaign modes.
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JudgeDredd
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RE: Close Combat, the Longest Day?

Post by JudgeDredd »

Where is this great preview content?
 
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Terl
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RE: Close Combat, the Longest Day?

Post by Terl »

ORIGINAL: JudgeDredd

Where is this great preview content?

From: The product page
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JudgeDredd
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RE: Close Combat, the Longest Day?

Post by JudgeDredd »

Thx Terl...but that was already there...I was specifically speaking about the post Erik made
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Erik Rutins
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RE: Close Combat, the Longest Day?

Post by Erik Rutins »

Coming later today...
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RE: Close Combat, the Longest Day?

Post by SeanD »

Sean Drummy

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JudgeDredd
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RE: Close Combat, the Longest Day?

Post by JudgeDredd »

Now that sounds like how you remake a game! Sounds very good.
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