ORIGINAL: paulderynck
And it's not to my taste not because we can't trust each other as you seem to imply but funnily enough for someone who thinks there is still a reality to the game as you do, it is because the set of effects seem to imply divine powers have been granted to one of the sides. "Re-roll a die" - What happened, did your side invent time travel and go back and drown the enemy's general in his baby tub?
Reroll a die is 15 points, that is it is the most expensive intell option ever. I nearly 20 games, I think we never used it, because intell points tend to stay be in small numbers, and when they are over 10 or 20, generaly this transforms (in my group at least) in attempts to take the initiative, or modifying die rolls (5 points each).
This said, there is not divine powers. My WiF Zen for this is : "The battle could have gone wrong, (bad die roll) but thank to extremely helpfull intell (re-rolled die) it was won (good re-roll)".
Remember that you may be able to re-roll, but you may also be able to roll worse than your first roll (which is I believe the reason why we never use this). So this may as well translate into : "The battle could have gone wrong, (bad die roll) but thank to extremely deceitfull intell (re-rolled die) it was an uter defeat (re-rolled die is worse than first die).
Also, keep in mind that sometime you are wasting intell in modifiers that finaly you don't use. Example, my enemy attacks me at +10, I think I can turn the tables with a little intell, and I annouce that I will modify the die roll (+1 / 0 / -1) (before it is cast). My enemy rolls a 4, which leads to the famous 3/1, I'm happy with that so I apply to it a modifier of 0 to keep it that way. I wasted my 5 intell points.
Also, I can't count the times where the USA tried to steal the intitiative using intell (we call it that way) by rolling the die and giving it either to the allies or the axis, and when finally he lost.
So Intell points go much more to the allied than the axis, but intell is not that much of a game breaker nor an all-mighty god like ability.