Mods are the same as CC WaR ?

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

Mods are the same as CC WaR ?

Post by berndn »

Just did my first 'turn' and I love it. The night effect, while small, is a nice effect. Is the AI having the same visual problems like the human player ?

But main thing I noticed is that the mods seemed to work the same as in CC WaR ?

Anyway, great work [:)]
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RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: Mods are the same as CC WaR ?

Post by RD Oddball »

Thanks Berndn.  Yes you would utilize a /d switch for introducing mods to the game.  That is correct.
 
I'll get a detailed answer about LOS/spotting during illumination flares for you. 
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