The AI

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bigus
Posts: 117
Joined: Wed Oct 24, 2007 10:28 pm

The AI

Post by bigus »

Is it possible to mod the AI to make it more aggressive or more passive.
I'm really after making the AI more aggressive if possible.

ryan1488
Posts: 160
Joined: Sat Jun 28, 2008 8:01 pm

RE: The AI

Post by ryan1488 »

good question!  imo the union is way too wimpy and makes playing as the CSA no fun.
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Erik Rutins
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RE: The AI

Post by Erik Rutins »

What level are you playing on? I find the AI quite aggressive at the Challenging and Hard levels.
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ryan1488
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Joined: Sat Jun 28, 2008 8:01 pm

RE: The AI

Post by ryan1488 »

one up from normal.  challenging?  they tend to do a good job of pushing me out of ky and most of tn then they just seem to fizzle out.
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bigus
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RE: The AI

Post by bigus »

ORIGINAL: Erik Rutins

What level are you playing on? I find the AI quite aggressive at the Challenging and Hard levels.

I play on the hardest level. I was actually referring to the Missouri scenario I made a while back.
The AI tends to sit back and play a passive game. This is fine for the Confederate AI but I was hoping the Union AI might be a bit more aggressive. I can't say you guys did'nt warn me about this though. I believe Joel Billings warned me the AI might not play that well in a limited scenario. He was right the AI does play terrible.
ORIGINAL: Joel Billings

I don't know of any easy way to change the game to only deal with one area of the map. Certainly not with the AI. There are ways you could make it so that units could not move out of certain places on the map, and all the factories and population could be taken from those areas. So someone could do a theater scenario for two player play, but think the AI would not get it and would play terribly (if at all).


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