Maps/Coding/LOS

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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stolidog
Posts: 76
Joined: Sat Nov 01, 2008 2:15 pm
Location: Virginia

Maps/Coding/LOS

Post by stolidog »

Just curious, Were the maps coded the same way as WaR, or were these issues with the coding and LOS's taken into account before Longest Day was released?

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RD Oddball
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Joined: Sat Feb 10, 2007 6:38 pm

RE: Maps/Coding/LOS

Post by RD Oddball »

Taken into account.  Checked in the first pass of coding, rechecked, checked again, then rechecked the checking of the double-checking.[:D]  IIRC we'd gone through them 4 or 5 times.  That's not to say we uncovered every single error but we invested a HUGE amount of effort and time to make sure the coding met expectations.
 
So please point out any errors IF you find any and we'll get them fixed.
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stolidog
Posts: 76
Joined: Sat Nov 01, 2008 2:15 pm
Location: Virginia

RE: Maps/Coding/LOS

Post by stolidog »

Thanks for the response, and thanks for the effort in taking that into account, definitely affects my decision to purchase this game
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