ORIGINAL: barbarossa2
Well, I guess, to me, it would just make sense to require the expenditure of texiles when building divisions as well as armies and corps and avoid all the fancy accounting methods. But I won't worry about this too much.
I believe that beyond an abstraction they are also used as a balancing tool to prevent people fielding huge forces of "special" units. Tons of light infantry, riflemen, guards, heavy artillery, horse artillery, etc etc.
So its a double abstraction.
I would like to see a mod where textile cost was greatly reduced but that certain units had a certain "upkeep" requirement in raw materials to maintain. This way we would see balanced armies raised from scratch the way we did in the Napoleonic times after terrible defeats.
With the current system if a nations army or fleet is completely eradicated its highly unlikely that they recover.
As an example in our PBEM game you demanded the cost in materials of the ships GB and Russia destroyed when they ganged up on you. In reality how many years would it take Sweden to replace those materials?
But I think history shows that maintaining forces is more expensive/difficult than forming them.
According to dude you cant modify upkeep costs and such, so its just a pipedream, but I would love to see a move towards more realistic upkeep and cheaper more realistic costs for raising troops/building ships, containers, etc.