Quick Question

This new Commander's Edition of Harpoon Classic includes land units, neutral and unknown sides, an improved radar and area ECM model and a host of other improvements. Rounding that out are over 200 scenarios and the WestPac Battleset. Try out this great new version of the classic Harpoon!
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keeferon01
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Quick Question

Post by keeferon01 »

I know this has been asked before, I just fired up a old Med Battle set scenario and all the russians ships run aground, I know this has been around for ever this bug, Just wondered if there is any chance of it being fixed.
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CV32
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RE: Quick Question

Post by CV32 »

ORIGINAL: Ron James
I know this has been asked before, I just fired up a old Med Battle set scenario and all the russians ships run aground, I know this has been around for ever this bug, Just wondered if there is any chance of it being fixed.

There aren't 'land ships' any longer, but the AI still isn't smart enough to maneuver around obstacles. A great deal depends, therefore, on the scenario author's placement of groups and when opposing forces have contact.
Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner
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keeferon01
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RE: Quick Question

Post by keeferon01 »

yeah fully realize about good scenario design, I love playing Med sets but there just way too many obstacles, thanks for your reply, so don't hold my breath on that being tightened up then [:D]

Warhorse64
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RE: Quick Question

Post by Warhorse64 »

Heh ... I published a scenario a while back set in one of the North Atlantic battlesets. One of the AARs I got indicated that a couple of the Red SSNs had somehow wound up in the Great Lakes, which is rather interesting considering that the nearest such units would have started hundreds of miles east of the Virginia coast ... [X(]
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CV32
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RE: Quick Question

Post by CV32 »

ORIGINAL: Warhorse64
Heh ... I published a scenario a while back set in one of the North Atlantic battlesets. One of the AARs I got indicated that a couple of the Red SSNs had somehow wound up in the Great Lakes, which is rather interesting considering that the nearest such units would have started hundreds of miles east of the Virginia coast ... [X(]

Its possible that the player had checked off 'Ignore Ships Running Aground' under Staff Settings. I do not see any ships or submarines traveling overland anymore, as long as this option isn't checked off.
Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner
VictorInThePacific
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RE: Quick Question

Post by VictorInThePacific »

Russian ships running aground ... Russian subs in the Great Lakes ...

Why is this a problem? [:'(]
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