Bocage vs large hedgerows

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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Pzt_Serk
Posts: 92
Joined: Thu Oct 30, 2008 12:31 am

Bocage vs large hedgerows

Post by Pzt_Serk »

Hello,

What is the exact difference between the bocage and large hedgerows elements? Graphics look the same but its impossible to position ATG's in bocage. Any reason for this?

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samarobriva
Posts: 71
Joined: Sat Apr 08, 2006 11:43 am

RE: Bocage vs large hedgerows

Post by samarobriva »

just because it is thick enough that you cannot position an AT. You just need to experience it once to rememeber it forever !!
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Pzt_Serk
Posts: 92
Joined: Thu Oct 30, 2008 12:31 am

RE: Bocage vs large hedgerows

Post by Pzt_Serk »

I'm quite sure boccage is only present in the new maps and it looks like it represent the same thing than large hedgerows in maps imported from gjs for exemple.  Just wanted to make sure if it was intended.  
Tejszd
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Joined: Sat Nov 17, 2007 4:32 pm

RE: Bocage vs large hedgerows

Post by Tejszd »

Element coding for Bocage is like a wall so units can not deploy in it and vehicles can not drive over it. Hedges are more bush like so units can deploy in them and vehicles can drive over them....
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RD Oddball
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Joined: Sat Feb 10, 2007 6:38 pm

RE: Bocage vs large hedgerows

Post by RD Oddball »

Thanks Tejszd.  Correct.  Bocage representing the hedgerows which were impassible to tanks and too tall to see over.
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