ESM issues

Post bug reports, technical support request and store or installation issue reports here.

Moderator: Harpoon 3

Post Reply
makobyte
Posts: 37
Joined: Tue Apr 21, 2009 5:06 am

ESM issues

Post by makobyte »

I was in a mission, and I detected a aircraft near an enemy airbase via ESM on a ship off the coast of Australia.
The area of uncertainty was centered near the airbase as I expected it to be.
Suddenly the ESM track and the area of uncertainty was 180 degrees out, that is on the opposite side of me over central Australia.
It would alter between the airbase and central Australia every few moments.
The aircraft did not have the range to reach Western Australia, let alone Central Australia.
I am curious if this is expected behavior or a bug.
User avatar
hermanhum
Posts: 2209
Joined: Wed Sep 21, 2005 10:48 am
Contact:

Harpoon

Post by hermanhum »

AFAIK, that's always been the way the game has operated.  It calculates the Uncertainty zone according to the sensitivity of the sensor.  Sometimes, the icon bounces all over the place because it cannot be located.  For example, ships and subs can sometimes appear over land because the Game calculates that it 'could' be there according to the range and sensitivity (even though we all know it is impossible).  I don't like all the bouncing around, either, but I think that's just the way the game works.  [:)]
User avatar
Bucks
Posts: 679
Joined: Wed Jul 26, 2006 10:07 pm
Location: Melbourne, Australia
Contact:

RE: ESM issues

Post by Bucks »

makobyte,

What you've probably seen is the ESM system having the previously Active contact go Passive. ESM generates bearing information, so once the contact goes passive the bearing is uncertain. The general line of bearing is maintained but the uncertainty will now extend the line of bearing to what appears to be a 180 degree bearing error.

Check the contact when this happens, select and click "Report" in the Unit Status window. There's a sub-window showing "detected emissions" if the sensor has an " * " preceeding it, the radar is active/emitting. Once that asterisk disappears the contact will have gone passive.



Cheers

Darren

Image
Attachments
Activeemi..display.jpg
Activeemi..display.jpg (8.25 KiB) Viewed 247 times
*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************
User avatar
Bucks
Posts: 679
Joined: Wed Jul 26, 2006 10:07 pm
Location: Melbourne, Australia
Contact:

RE: ESM issues

Post by Bucks »

Now here's the same system once it's gone to passive mode and you're likely to see the issue your reporting.

Cheers

Darren

Image
Attachments
Passiveem..display.jpg
Passiveem..display.jpg (8.19 KiB) Viewed 248 times
*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************
rsharp@advancedgamin
Posts: 430
Joined: Mon Jun 19, 2006 7:39 am
Contact:

RE: ESM issues

Post by rsharp@advancedgamin »

Howdy Makobyte,

What version are you running? There was an issue where an ESM contact with a large Uncertainty Zone would 'flip' from one side of the map to the other. A fix was attempted in 3.9.4 and I haven't seen the same behavior since.

Thanks,

Russell
Russell
Advanced Gaming Systems
Home of Computer Harpoon
Post Reply

Return to “Harpoon 3 ANW Support”