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Gabby
Posts: 67
Joined: Fri Apr 26, 2002 7:39 pm

Air Units

Post by Gabby »

Something I noticed that would help would be to add Moral, and fatigue to the List Land/Naval air units screen.

This would provide a quicq way to look at your air units, and quickly tell which ones need to be rotated to the rear.
RayM
Posts: 304
Joined: Thu Oct 19, 2000 8:00 am
Location: Marlton, NJ USA

Post by RayM »

In the opposite direction: How about a scorecard for kills for each sub? We keep track of air kills, etc., so why not something for the subs?
LTC B
Posts: 34
Joined: Fri Jun 07, 2002 4:39 am

Post by LTC B »

under the ships sunk screen, add the date in which the ship sank.
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Spooky
Posts: 801
Joined: Mon Apr 01, 2002 2:16 am
Location: Froggy Land
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Post by Spooky »

Originally posted by LTC B
under the ships sunk screen, add the date in which the ship sank.
Already suggested a long time ago :) BTW, I think it should be the "date ship is reported sunk" for enemy ships because of FOW...
Sonny
Posts: 2005
Joined: Wed Apr 03, 2002 9:51 pm

Post by Sonny »

While we're asking - on the list of commanders for a task force - instead of having to click on each one to find out who is a good invasion fleet commander, just make the list wider and put it in the list. Use that space that is now used to list them when you click on a commander to widen the list. Don't have to get all fancy just several columns with SUR INV CAR etc. for surface, invasion, carrier etc. And make it sortable on these columns.

As you can tell, unlike some of the folks on this forum who can tell you how many rivets went into making a Corsair I don't know a heck of a lot about the commanders and their traits/personalities/habits/sexual preferences and mothers maiden name.:)
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
WW2'er
Posts: 164
Joined: Thu Apr 20, 2000 8:00 am
Location: East Dundee, IL, USA

Oldie, but a goodie...

Post by WW2'er »

Ok, I know this was mentioned many times right after the game was released, but it hasn't been discussed lately and it hasn't been changed in a patch yet, so I will bring it up again to be sure it hasn't been forgotten about.

Add "REST" to the flight options of air squadrons.

Having to set them to "Training" and then set the training level to "0" to have them rest is, quite frankly, ridiculous. If you are going to track "fatigue" and make it an important indicator of mission success, then please make it easy to "Rest" our air crews.

Thanks!
WW2'er

"That [state] which separates its scholars from its warriors will have its thinking done by cowards, and its fighting by fools." — Thucydides, 'The Peloponnesian Wars'
Black Cat
Posts: 604
Joined: Thu Jul 04, 2002 6:46 pm

Re: Oldie, but a goodie...

Post by Black Cat »

Originally posted by WW2'er
Ok, I know this was mentioned many times right after the game was released, but it hasn't been discussed lately and it hasn't been changed in a patch yet, so I will bring it up again to be sure it hasn't been forgotten about.

Add "REST" to the flight options of air squadrons.

Having to set them to "Training" and then set the training level to "0" to have them rest is, quite frankly, ridiculous. If you are going to track "fatigue" and make it an important indicator of mission success, then please make it easy to "Rest" our air crews.

Thanks!
Item # 13 as implemented in the 1.2 Patch takes care of this quite nicely, but not in the way one would want...
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