Radar Spotting
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Radar Spotting
DK Brown notes that as late as the end of 1942--if not later--radar was unable to detect shell splashes for gun calibers less than 8 inches. How does this affect the way the game engine handles radar?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Radar Spotting
Are you really expecting that detail in this game? Radar as far as i know doesn't have horizon limit or target size Vs range.
RE: Radar Spotting
I doubt it has any effect on a game of this scale, besides the Japanese could detect ship radar emissions long before radar could even detect/locate the Japanese ships. The Japanese couldn't tell what was out there, only something from a general direction was headed their way. Gun controlled radar made a big difference once the shooting started but, ship surface radar wasn't always that great finding the enemy. Airbone radar gave the allies about a 15 min advance warning of air borne raids when everything worked right.
RE: Radar Spotting
There never were any fire control devices in stock WiTP and there are no fire control devices in AE.
Please respect the purpose of these threads and move techno-IRL discussione to some other appropriate forum.
Please respect the purpose of these threads and move techno-IRL discussione to some other appropriate forum.
RE: Radar Spotting
ORIGINAL: JWE
There never were any fire control devices in stock WiTP and there are no fire control devices in AE.
Please respect the purpose of these threads and move techno-IRL discussione to some other appropriate forum.
I thought there were. Thanks!
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
- jwilkerson
- Posts: 8250
- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
- Contact:
RE: Radar Spotting
Nope no fire control devices in WITP or AE. This is another aspect that is modeled "more abstractly" rather than "less abstractly".
And there are no sonar devices.
And there are not even any bathothermometer devices!!! [:D]
If we ever do a "from scratch" rewrite - some of things things will definitly be on the list (especially sonar) - but for now - for WITP and AE - they are still absent.
And there are no sonar devices.
And there are not even any bathothermometer devices!!! [:D]
If we ever do a "from scratch" rewrite - some of things things will definitly be on the list (especially sonar) - but for now - for WITP and AE - they are still absent.
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
RE: Radar Spotting
ORIGINAL: jwilkerson
Nope no fire control devices in WITP or AE. This is another aspect that is modeled "more abstractly" rather than "less abstractly".
And there are no sonar devices.
And there are not even any bathothermometer devices!!! [:D]
If we ever do a "from scratch" rewrite - some of things things will definitly be on the list (especially sonar) - but for now - for WITP and AE - they are still absent.
Be careful. If you start down that road, you will also have to allow for R&D to develop the tail so you can use sonar below the thermal layers and then a nixie to handle the acoustic torpedos and both a height finding and air search radar and jet engines and all kinds of stuff. By the way, do we get helicopters????
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
RE: Radar Spotting
Sometimes seagulls would give false readings on radar. Have you modeled this?
RE: Radar Spotting
ORIGINAL: Ranger5355
Sometimes seagulls would give false readings on radar. Have you modeled this?
After some debate, we decided to exclude the C-GU11 and other mods of B1-RD from the OOB.
RE: Radar Spotting
That's O.K. I plan on buying the game when it's released. Then I'll patiently await the patch that will rectify this glaring deficiency
RE: Radar Spotting
but we have blimps.
[:)]
[:)]
RE: Radar Spotting
ORIGINAL: Nikademus
but we have blimps.
[:)]
Blimps ? wow, they were in the pacific ?, did they do any thing useful ?
Didnt one sink a uboat once when it surfaced directly below it ,else they were too slow to be of much use ?.
Interesting
cheers
RE: Radar Spotting
ORIGINAL: herwin
DK Brown notes that as late as the end of 1942--if not later--radar was unable to detect shell splashes for gun calibers less than 8 inches. How does this affect the way the game engine handles radar?
hehe, sounds more like HARPOON in the pacific, which of course on a strategic or operational level would be 10000000% unplayable.
groovy.
still, " harpoon" game styled for WWII for specific battles would be very much fun indeed.
RE: Radar Spotting
ORIGINAL: Jorm
Blimps ? wow, they were in the pacific ?, did they do any thing useful ?
Didnt one sink a uboat once when it surfaced directly below it ,else they were too slow to be of much use ?.
Interesting
cheers
well....West coast.....so yes, "Pacific" [:D]
IIRC , U-134 shot down a blimp during an encounter. Ultimately, ultra long range patrolling aircraft proved the best platform for taking on subs. Blimps are great for covering sporting events. [:D]
RE: Radar Spotting
Be careful. If you start down that road, you will also have to allow for R&D to develop the tail so you can use sonar below the thermal layers and then a nixie to handle the acoustic torpedos and both a height finding and air search radar and jet engines and all kinds of stuff. By the way, do we get helicopters????
To model sonar it is enough to have a way to tell the game how much the detection probabilities improve with that equipemnt in a ship/task force. If that value is opened it can even model diferent sonar.
-
CV Zuikaku
- Posts: 442
- Joined: Thu Dec 18, 2008 5:25 pm
- Location: Legrad, Croatia
RE: Radar Spotting
ORIGINAL: Dili
Be careful. If you start down that road, you will also have to allow for R&D to develop the tail so you can use sonar below the thermal layers and then a nixie to handle the acoustic torpedos and both a height finding and air search radar and jet engines and all kinds of stuff. By the way, do we get helicopters????
To model sonar it is enough to have a way to tell the game how much the detection probabilities improve with that equipemnt in a ship/task force. If that value is opened it can even model diferent sonar.
But they didn't do that [:(]
-
Yamato hugger
- Posts: 3791
- Joined: Tue Oct 05, 2004 5:38 am
RE: Radar Spotting
Umm, anything CAN be done. Question is where does it rate on the priority scale and how long would you like to wait? Every one said we want this and this and this and this and...
The guys further up the food chain said ok, you can have that, and maybe that. Anything more and our great grandchildren will be finishing this.
The guys further up the food chain said ok, you can have that, and maybe that. Anything more and our great grandchildren will be finishing this.
RE: Radar Spotting
ORIGINAL: Jorm
ORIGINAL: Nikademus
but we have blimps.
[:)]
Blimps ? wow, they were in the pacific ?, did they do any thing useful ?
Didnt one sink a uboat once when it surfaced directly below it ,else they were too slow to be of much use ?.
Interesting
cheers
At roughly 60 miles per hour, cruising, how fast does a blimp need to move, to be effective against a sub?[;)]

- dazoline II
- Posts: 400
- Joined: Mon Nov 05, 2007 3:59 pm
RE: Radar Spotting
FYI there is a WW2 Harpoon database, WW 2 DB.
I tried it out for a bit but the scenarios I made were a bit spotty in spotting the enemy. 2 different carrier's within 20 miles of one another and zilch on spotting. That was a few years ago when Matrix first put their Harpoon issue out. But looking at the webpage above there are no more scenario additions since then so its probably largely untouched.
Although an interesting idea none the less.
I tried it out for a bit but the scenarios I made were a bit spotty in spotting the enemy. 2 different carrier's within 20 miles of one another and zilch on spotting. That was a few years ago when Matrix first put their Harpoon issue out. But looking at the webpage above there are no more scenario additions since then so its probably largely untouched.
Although an interesting idea none the less.
Moscow by winter? Only if you send Fast Heinz to Kiev.
-
John Lansford
- Posts: 2664
- Joined: Mon Apr 29, 2002 12:40 am
RE: Radar Spotting
Blimps were excellent coastal ASW assets; they could loiter over a spotted sub's location for hours, couldn't be detected by the sub unless it got so close to the surface it could be spotted itself, and carried plenty of ordinance. Speed wasn't a problem; at 60mph they were almost 10x faster than a submerged sub, and had a great range as well. Not so good at escorting a convoy due to weather issues, but coastal ASW patrolling was well within their capabilities.





