blockade bug

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ndrose
Posts: 612
Joined: Fri Oct 13, 2006 4:07 pm

blockade bug

Post by ndrose »

I know this has come up before, but can't remember whether it's a known, open bug or one that was supposed to have been resolved:

A blockaded AI fleet sails past the blockade without engaging it. Not only that, it happens during the land phase....
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MarshallEllis
Posts: 5632
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: blockade bug

Post by MarshallEllis »

Was this in the 1.06 BETA?
 
Thank you

Marshall Ellis
Outflank Strategy War Games


ndrose
Posts: 612
Joined: Fri Oct 13, 2006 4:07 pm

RE: blockade bug

Post by ndrose »

ORIGINAL: Marshall Ellis

Was this in the 1.06 BETA?

Yes, new game started 1.06, Grand Campaign France vs. AI.
Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: blockade bug

Post by Dancing Bear »

This type of bug was reported before, but turned out not to be a bug after all. I recall that in the previous example, the fleet was booted out of a blockaded port, but the evacuated fleet was able to defeat the blockading force and procede to a second harbour, all during the land phase. Is this what happened here?
ndrose
Posts: 612
Joined: Fri Oct 13, 2006 4:07 pm

RE: blockade bug

Post by ndrose »

No, it can't have been an evacuation. In this case, the French fleet was blockading London. There were no French land forces anywhere in Britain, and no reason for the fleet to have to evacuate. Also, there was no naval battle reported and no losses on either side. And the French fleet stayed where it was, in blockade. I think part of the GB fleet stayed in London while the rest went on its adventure. They are also able to move back into London freely. All those things are inconsistent with a port evacuation.

This is an old bug, and I'm pretty sure it had been fixed for a while; but it's back.
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MarshallEllis
Posts: 5632
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: blockade bug

Post by MarshallEllis »

Do you have that game?
 
Thank you

Marshall Ellis
Outflank Strategy War Games


ndrose
Posts: 612
Joined: Fri Oct 13, 2006 4:07 pm

RE: blockade bug

Post by ndrose »

I didn't save it at the time, as I thought it might be a known open bug. But I think I can recreate it, and will post it when I do.
ndrose
Posts: 612
Joined: Fri Oct 13, 2006 4:07 pm

RE: blockade bug

Post by ndrose »

In the meantime, I can see that this looks to be the same as bug 325, which was indeed fixed a few versions ago. Something would seem to have undone the fix.
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