About a realistic space combat sim and how I see it...
I just don't get all of the 2D space battles. Not much XY and Z.
What is strange is that this is done wrong even in films. In Star Trek, the Wrath of Khan, Spock states that Khan has a weekness in that he thinks in only two dimensions, but even then, the Enterprise just goes down and comes back up to the same plane and same angle of the other ship. Why not just sit below it, and change the angle to attack the underside?
I'd really like some better 3D in all space games, and I don't mean better rendered graphics.