AI is cheating???

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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Gil R.
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RE: AI is cheating???

Post by Gil R. »

We’ve checked, and what is happening here is that there is a disconnect between the code and the manual. That’s a fancy way of saying that the manual is indeed wrong, and at the “Normal” level the AI gets a bit of a boost. So, those of you who noticed this were absolutely right (and I was wrong to assume that jscott991 hadn’t read the manual). That said, we reject in the strongest terms – without actually using those terms, since this is a family forum! – that this is intended as an “AI cheat.” The fact that the AI gets a boost in resources as the difficulty levels increase is clearly indicated in the manual, it’s just that the manual is wrong about what “Normal” level means, and it turns out that there isn’t a level at which neither human nor AI is getting a boost. But this certainly is not some sort of intentional “cheat,” as has been claimed. Moreover, as has already been pointed out repeatedly during this discussion, these boosts are well in line with what many other games do – and the fact is that some games deliberately hide from the player the economic benefits given the AI, in the case of one prominent game even changing these from turn to turn so that the player can’t (easily) figure out what’s going on. (No, I’m not going to go into more detail, since I have a policy of never commenting on other developers. Except for when I mock a certain other company for making available valentine emoticons in its forum, which strikes me as an odd choice for wargamers.)

With that said, it’s obvious that something should be done, if for no other reason than that the manual as currently written is incorrect. And since multiple players want a “pure” level it’s obvious that we should add one, especially since it’s a very easy programming change to make. Normally, we would have had to wait for the next patch, but it turns out that there’s a strategic AI problem that we need to fix before we can release the patch – something to do with how it purchases units – so we can implement the change now, making it available when this patch gets released. We should note, however, that this new level will not necessarily represent an improvement: remember, the “Normal” level is the one that we recommend to new players, and, more importantly, it is the one around which the game was balanced. Playing a level with neither side receiving a boost might seem ideal to some, but it is not necessarily a better way to play. So all this recent excitement might not lead to an actual improvement in the game, but there’s obviously no harm in making such a simple change. (On a related note, it has correctly been pointed out that the AI is putting some/much of these additional resources into stockpiles, instead of spending it all – so the player isn’t actually subjected to 100% of what those added resources might buy. Since the AI can’t make unit purchases as intelligently as a human it is actually a good thing that it has an extra cushion of resources to play around with, since this ultimately makes the game more challenging. So again, while the idea of a level without an AI boost may seem like a good idea, it isn’t one necessarily. We’ll be curious to know whether players enjoy playing at that level.)

Also, I should repeat what I wrote in one of the five or so threads that have been devoted to this topic: the AI is not any smarter or dumber at the different levels. So a player shouldn’t have to fear that the AI will be less challenging in terms of the moves it makes if he plays at a lower level. The AI becomes more economically desperate, but it’s not anything like HAL9000 as he/it is being lobotomized...
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jscott991
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RE: AI is cheating???

Post by jscott991 »

I won't bother to argue with your editorializing. It is your forum.

I'll just thank you for making this change. It will greatly improve the game in my mind.
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Bonaparte78
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RE: AI is cheating???

Post by Bonaparte78 »

Really interesting news Gil R. My opinion about this kind of issues is always that the more options and parameters you have to customize a game, the better.
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JudgeDredd
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RE: AI is cheating???

Post by JudgeDredd »

Wow....just read all this. Wiped eyes dry of blood and I am confused...what's the stink aboot? [;)]
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Anthropoid
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RE: AI is cheating???

Post by Anthropoid »

ORIGINAL: JudgeDredd

Wow....just read all this. Wiped eyes dry of blood and I am confused...what's the stink aboot? [;)]

Seems the WCS guys are once again proving themselves as some of the most responsive, professional, player-friendly game-makers around!

It doesn't stink, it smells beautiful like freshly cut grass, and rose bud oil
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jscott991
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RE: AI is cheating???

Post by jscott991 »

ORIGINAL: Anthropoid

ORIGINAL: JudgeDredd

Wow....just read all this. Wiped eyes dry of blood and I am confused...what's the stink aboot? [;)]

Seems the WCS guys are once again proving themselves as some of the most responsive, professional, player-friendly game-makers around!

It doesn't stink, it smells beautiful like freshly cut grass, and rose bud oil

I have to second that they were very responsive.
dude
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RE: AI is cheating???

Post by dude »

ORIGINAL: Bonaparte78

Really interesting news Gil R. My opinion about this kind of issues is always that the more options and parameters you have to customize a game, the better.

I agree with this 100%... my preference for difficulty levels has always been to give me the player the options to pick and choose what options/bonus to play with and to give to the AI or other players. I always felt that built in difficulty levels should be limited to how well an AI plays and everthing else (bonuses) should be left as options.

Maybe I want to play with attrition but not give the AI a damage bonus in combat... etc.... let me pick the settings I want to use, not forced to play a "fixed" difficutly level.

The more options the better... [:)]
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