Unrest

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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ithuriel2
Posts: 62
Joined: Tue Apr 28, 2009 3:34 pm

Unrest

Post by ithuriel2 »

Would like clear idea of the effects of unrest; how to reduce unrest aside from tying up too many units staying in a province with unrest.
I had two provinces ceded to me via treaty and they started with 9 levels of unrest. Surely this is excessive ? It took 9 turns before I could utilise the resources or build units.
Louis

"One might as well try to charge through a wall."
- Napoleon, on St Helena, regarding the British Infantry
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ericbabe
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RE: Unrest

Post by ericbabe »

Unrest decreases with time.  There is no way to expedite this.

Unrest prevents you from utilizing the resources in a province and prevents units from being produced there.  This is partly meant to model the costs required to establish suzerainty over the new territory -- the investiture of new aristocrats and so forth.  9 months is near the high end of the unrest range for a transfer of ownership, so it is excessive at least in the sense that it is above the average for the range of unrest.

Do you think it's excessive from a game play perspective, or from a historical perspective?  Historically, I think there are examples of territorial exchanges that took around a year for effective governance to be effected in the new territory, though obviously this is rather a subjective thing to measure.  From a game play perspective, it might very well be excessive in a short game, but I think in medium length games captured provinces are still quite worth the effort.
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