Question: Do you have to be allies to allow someone to pass over your territories or to allow them to use your depots?
Notes: I think you should be allies to do this... why? Because then treaty terms which prevent alliances would prevent this kind of behaviour, and there is no other way to do that. At the moment, I am not really sure what forcing a loser to declare war on your enemies does. At least preventing them from inviting people on to their land to attack you through them would be a great benefit of defeating someone. Of course, the third party could always violate the loser's neutrality to get at you, but that's another story.
Suggestion: At the moment forcing someone to declare war on your enemies is kind of weak. Especially if this is a human controlled PBEM opponent. Or? What do people think? Usually this amounts to 1) Breaking treaties, 2) Ending trade (I think...but not sure about that), 3) Battles at sea when the units bump into each other. Perhaps this clause is fine. But I would love to see a "Lend Corps" treaty item (purchased separately) I THINK. What are the thoughts out there?
Suggestion: Allow players to take up to 50% more points than allocated. There is a cost to this! Hate from other European powers. Sure...take it, but you will probably have to pay for it! At the moment, the way the treaty system is set up, it seems to fix the risk taken in the situation to what the designers see as an acceptable level, when I think players should be allowed to adjust the risk level themselves. Alternately, if you take fewer points than allotted to you, in many conditions, you should perhaps gain liking from European monarchs. Of course, there is no way to control a human being's attitude in PBEM, so I don't know if this one is a good idea in multi-player. Let me think about that one.
Suggestion: Allow players to transfer indivudal fleets as part of treaty terms.