Leadership Variant AAR or how to shovel noodles uphill

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lancer
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by lancer »


Take Two – Initial Starting Pool

Here’s my handpicked pool of generals.

These are the ones that get the DM+1 to their die rolls and, by rights, should be the crème de la crème of my officer corps.

Image

Montgomery, this time around, turns out to be Mr. Average. Slim is – it pains me to say it – a loser. Poor bloke must have peaked in his previous life and has gone into ballistic freefall.

Cunningham and Auchinleck are my two stars. As a bonus both are Skilled Administrators and ear marked for promotion. I’ll have to make sure that neither gets hurt.

Interestingly five out six have the highest seniority rating possible. They must have all gone to Officer school together.

I hope the buggers learned something useful.


To be continued...

Lancer
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Appren
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by Appren »

I have a good feeling about Cunningham, he will do a great job in this campaign I am certain! Can't wait for the AARs! [8D]
lancer
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by lancer »


Turn 66

The Sicilian Peninsular or bust. I did it. Barely.

Ignoring everything but the Peninsular I raced my lead divisions across to the Apennine Mountains as fast as I could.

It wasn’t fast enough. The Italians came straight at me like an enraged bull. Massed armoured cars.

We met head on in the Apennine’s and my men were thrown back to the foothills where they managed – just – to hold the line.

Montgomery, this time around, failed muster (Military skill 3, Seniority 6, Blitzkreig) and was regulated to a rear area command. Auchinleck, learning from his previous mistakes, rose to the challenge (Military 6, Seniority 6, Skilled Administrator). Cunningham (Military 5, Seniority 6, Skilled Administrator) back-stopped him.

So after 4 years of fierce defensive fighting I can report that the Peninsular is secured..

The Italians keep thrusting away and the frontline needs a continual drip feed of reinforcements to cover the ongoing attrition.

We now have a solid defensive perimeter, which while not bulletproof, will probably be adequate

The Greater Sicilian Industrial Development Plan has been implemented and we have six factories belching greenhouse gases from one end of the Peninsular to the other.

Smoking baby, smoking!


Image



To be continued...

Lancer

explorer2
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by explorer2 »

This is a beautiful screenshot.  How did you do the arrows with the beautiful head and smooth lines, and the really nice fonts?  What program, etc...  VERY nice.
 
lancer
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by lancer »

Goodaye,
This is a beautiful screenshot. How did you do the arrows with the beautiful head and smooth lines, and the really nice fonts? What program, etc... VERY nice.

Done with a mouse and Illustrator, courtesy of Mr Adobe, he of the very expensive programs (it was given to me).

The font I think I downloaded from the net. 'Segoe Print' from memory.

Cheers,
Lancer
lancer
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by lancer »


Turn 66 continued


Tech-wise I’m looking good. I’ve got five out of six factories pumping out Political Points which gives me 20 PP’s a turn. I’ve tech’d up in bazookas, artillery, tank destroyers, AT guns and Cruisers.

All of these moves were made to counter the Italian’s tech advances. You could say that we have roughly comparable tech levels with their main advantage being – again – Medium tanks, level 3.

I’ve ordered Auchinleck (Arion – central village on the Apennine front line) to conduct two small offensive actions. Both have met with disaster.

The first was a sortie of my budding division of tank destroyers backed up by some grunts. Auchinleck threw them at the ragtag collection of tanks and infantry in the open country at the far southern end of the Mountains.

The outcome was so bad that I had to suppress the results from the DoopCastle Herald. Not hard to do when you have the newly installed editor by the short and curlies.

I blame myself for the debacle. A rare thing indeed and something not to be repeated but there it is. Even I, Commander Kremin of the Commonwealth, make mistakes.

I console myself with the words of reassurance from the Bishop of DoopCastle that my ascent to the heavens has merely been delayed, not halted.

Yes, in my haste to test out our gleaming new tankdestroyers, I leaned on Claude (Auchinleck) a little to much and insisted that they be sent into battle before they were ready.

The second stuff up I have firmly sheeted home to General Gubbins (Military 3, Seniority 1 ). He had been pestering me for a command for ages. Finally I relented and gave him control of the planned amphibious assault of the southern most Italian village nestled in behind the Apennines.

To achieve this simple goal I gave him our only Cruiser Flotilla (2 ships) and several over strength divisions’ of crack SMG’s with mortar support.

Of he went, full of confidence, hot air and pomposity. Such was his hubris that I immediately went into spasms of regret over my generosity towards him.

The man was clearly fit only to invade the nearest fish bowl.

And so it proved. Guppy Gubbins came, saw and skedaddled backwards as fast as he could. Squawking down the radio that the village was held by massed divisions of Italian and car parks full of tanks.

Utter rubbish. The man clearly has no backbone. I've ordered him to sail back around the Peninsular and capture Balboa from the Plebs.

I've told him that if he sees any more ghost divisions and cardboard tanks there then he’ll be field testing our new artillery tubes from a particularly personal perspective.

Bloody wimp.


Image


Here’s a close look at our defensive works. Note the multiple fall back defensive lines on the Italian front and the seawall fortifications on the northern coast. Most of these are held by minimal strength divisions of riflemen with a handful of machineguns but that should be enough to deter any amphibious landing adjacent to my centers of population or production.

With six factories I’ve almost maxed out the Peninsular’s industrial capacity. At least that gives me an extra 12,000 production points in addition to the 10,000 from my capital.

Not too shabby.

Time to plan my advance.



To be continued...

Lancer
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TheArchduke
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by TheArchduke »

I am impressed. Hang in there.

Wouldn´t a small fleet be wiser to cover your coastline?

Some submarines?
lancer
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by lancer »


Turn 82

Another year and half down the drain and I’m still treading ground, feet stuck in the mud.

Worse, We’ve been pushed back on our hindquarters in several key areas.


Image


The Italians have only us as their focus. We are bearing the full brunt of their war effort.

They have massed artillery in the mountains and are causing fearful casualties every turn despite our high level of fortifications.

Our airforce would have dealt with this promptly had they not been wiped out by the unstoppable Soviets.

Yep, our entire airforce was blasted out of the sky in one turn by overwhelming numbers.

The Soviets have attained local air superiority and anything that moves outside of our Flak coverage is hammered into the ground by their divebombers.

The Ottoman Empire has been roughly shouldered aside to our north as the Soviets whump into our fortifications that straddle the land chokepoint.

They have captured our outer line of defence but Alexander – Harold to his mates – assures me that we can hold. Just in case I’ve sent another couple of Cruisers up the Adriatic to provide naval bombardment capability.

Our technology advantage has withered in the face of two aggressive neighbours, both of whom are on differing technology paths. We have been flat out countering both threats and all but one factory is still pumping out Political points.



To be continued...

Lancer

springer
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by springer »

So Lancer,

It looks like you're caught in a WWI fight and on the loosing side of the resource base.
The good news is trench warfare is probably a great place for incompetent commanders since maneuver is at a minimum. Bureaucracy backed with machine guns and barbed wire can compensate for talent.

It looks like you might have to punch it out on the line until all armies are maxed at Tech level IV. But it seems like a long time before we will get to see the limitations of the officer corps in full force.

Maybe it would be worthwhile restart with less AI firepower, or (as Archduke suggested) trying out the campaign on a new map.

Or, I guess your old men can slog it out on the line until something gives.... I get the feeling that the leadership at DoopCastle is tenacious.
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TheArchduke
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by TheArchduke »

Ouch, I salute you, this is a difficult game. Well the only chance you have against the Italians is to build more artillery then them.
lancer
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by lancer »


Image



Jxai
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by Jxai »

I might observe that well placed paradrops along the roads into the mountains would result in massive paratrooper casualties as well as massive drop in the supply of the italians in the hills.  Along with a ton of artillery, it might make a breakthrough possible.
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Jeffrey H.
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by Jeffrey H. »

ORIGINAL: lancer

Goodaye,
This is a beautiful screenshot. How did you do the arrows with the beautiful head and smooth lines, and the really nice fonts? What program, etc... VERY nice.

Done with a mouse and Illustrator, courtesy of Mr Adobe, he of the very expensive programs (it was given to me).

The font I think I downloaded from the net. 'Segoe Print' from memory.

Cheers,
Lancer

The font is something close to Comic sans MS or one of its ilk.

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
lancer
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by lancer »


Turn 82 Continued


Here’s the strategic situation as assembled by the crack staff (level 2 no less) at DoopCastle supreme headquarters.


Image


As can be seen above the Soviets are running rampant throughout Europastan. They have as many victory points as the Italians, Ottomans and Germans put together.

Apart from the heavy burden they are placing on my northern defences I’m now becoming concerned that if I don’t make my move soon it’ll be too late. Capturing the Italian capital has become a national imperative.

Once their capital is in my possession the Italians will no longer be a threat. It’ll also provide a much needed boost to production. There is currently no other viable strategic option. We take the Pizza capital of the world soon or we’ll be nothing but a greasy smear in the dirt as the Soviets steamroll over the top of us.


Despite the recent setbacks I sense an opportunity. The Italians are weakening their forces in the southern Apennines in order to take the initiative in the north. Perhaps they are worried by the Soviets as well.

After much consultation with my senior commanders ( who am I kidding here? I don’t even consult the tooth fairy) I’ve decided on a major offensive in the south in an effort to turn the flank of the massed Italian forces in the mountains.

Within a couple of turns I’ll be switching my five ‘swing’ factories (one is committed to supply production) across from Political points to balls-to-the-wall military production.

It’s time to go on the attack.

But first I need to reorganise my command structure. I need a Corps level headquarters.

Let’s roll out the big brains.



To be continued...

Lancer
lancer
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by lancer »


Turn 82 Personnel Situation

It’s probably worth pausing a moment and reflecting on how my various generals have performed to date.

While most have kept themselves busy performing the job asked of them there have been some notable exceptions.

(This is a summary of the random & other Leader events over the last 82 turns)



Image


Sadly I’ve had to write a tough luck letter to Harold’s wife. Only a month ago H.Alexander was nervously rushing around FardCrossing organising the defences’ against a two pronged Italian / Soviet attack when he was hit fair square on the head by a 200 lb lump of exploding metal courtesy of a Soviet dive bomber.

He will be missed.

No he won’t. Not really. I’m considering sending a thank you note to Stalin. Harold was a dud (Military skill of 2), but a very well connected one (Seniority 6). Enormously difficult to fire.

I couldn’t shuffle him off to a rear-area command either. The disruption inherent in this means that I needed a turn free of crisis in order to settle in the new commander. Unfortunately Harold is sitting at the epicentre of the battle and I couldn’t risk a turn of non-activation. So it’s bye bye Harold.

Have fun in heaven. Don’t hurry back.

McCulloch has been given the job of holding down the northern corner of our defences. He’s nothing flash but he’s nothing terrible either.

The extended four year duration of our Sicilian struggle has revealed certain cracks in our edifice of efficiency. Both Percival and Cunningham have been found lolling around the floor, dribbling and slobbering, face down in their own vomit.

Arthur and Alan. Out of their tiny minds care of the bottle.

This isn’t good for morale and if they weren’t so capable (less so now as they have taken a -1 hit to the Military skill) and well connected I’d fire their sorry asses.

Cabin fever wrapped its insidious tendrils around Alanbrooke. Fumbling around the rear with nothing to occupy him he finally cracked. I was passing through on my way to somewhere else when I was confronted.

Shirt-fronting me, invading my personal space, spraying spit and smells as he demanded a higher position.

Demanded!

Nobody demands anything in my army. Especially not psychotic Captain Mannering’s with dog turd breath. I told him to buy a toothbrush and shove it where the sun don’t shine. Who knows, it might be an improvement.

Suffice to say that General Alanbrooke didn’t respond positively to my suggestions and he is currently confined to a padded sleeveless jacket with a Military rating of one.

I’ve left the best for last.

Morrison of Dunrossil.

I gave him a job as, believe it or not, this time around the man looked like he could actually command something bigger than a chauffeur driven Bentley.

His resume was impressive (Military 6, Seniority 5, Artillery specialist, Logistically challenged). The last part was a concern but given his automatic activation each turn I was willing to overlook small imperfections.

In fact so taken was I with Morry that I gave him command of our southern flank. A frontline command no less.

Yes, yes, I know that I have taken Morry’s name in jest on a previous occasion but I’m prepared to judge a man by his values rather than his past.

This time around Morrision of Dunrossil had what it takes for high command.

And he did well. Really well. Kept the Italians at bay with localised counterattacks and carefully directed artillery barrages. So well in fact that I assigned the entire southern army group to his headquarters.

Which only makes me feel even angrier given what happened.

I should have known. A wiser man than I would have known. Trust your instincts my mother told me. She was right.

Morrision of Dunrossil. A wanky name and a wanky portrait.

He couldn’t keep up the charade. It all fell in a big heap the day he was caught – out in a Pleb’s paddock – conferring with the local livestock in a manner that wasn’t becoming to an officer and a gentleman.

Pictures were surreptitiously taken. Pictures that emblazoned the front page of the DoopCastle Herald.

Just what I needed. Public outrage burst upwards and outwards, writhing like a multi-headed hydra that encompassed all manner of dissatisfaction with Morrison, the prolonged war and my leadership.

I had no choice. He had to go.

Competent generals can – with the march of time and outstanding performance – overcome many forms of scandal. A man can be redeemed provided he rises above the ephemeral nature of his sins and lunges towards greatness.

People are prepared, eventually, to forgive and forget a general’s eccentricities and foibles. I am proud of the fact that, despite the current hoo-ha, in the great Commonwealth that we live in you can reform yourself.

Yes, the people of DoopCastle are willing to overlook certain weaknesses of the flesh.

Rampant sheep shagging isn’t one of them.

Wigglesworth was whisked out of bed and into the fray. There were several turns of chaos, during which the Italians managed to surge forward into the Apennine foothills but hopefully Wiggles has settled in sufficiently to push them back.

On his Zimmer frame. A mite old is Wigglesworth. Never heard of tank. Or a truck (Old Fogey trait). But he was the best of a bad bunch and a General was needed.

Now.

Right now.



To be continued...

Lancer
lancer
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by lancer »


Turn 82 Chain of Command


As mentioned above I need to reorganise my front line command structure. The hoped for big offensive will entail a more sophisticated chain of command than me back at DoopCastle HQ micromanaging everybody.

I can only do what I can do. From here on in I’m going to be taking a more backseat role in order to focus on overall strategy and optimising supply and production capabilities.

Auchlineck is officially promoted to a three star General and upgraded to a Corps level HQ at Arion. Go Claude go.

I rolled for his Administration rating confident that he’d do well as he gets a DM+1 for his level 6 Military skill and another DM+2 for his Skilled Administrator trait.

Luckily he has a Seniority of 6 – along with a number of others – so I’m not promoting him over the heads of other, less worthy, candidates.

All in all a smooth, well organised transition noted as such in the DoopCastle Herald.



Image


Wigglesworth on the southern flank and McCulloch on the northern will hereby report directly to Auchinleck.

I’ll be entrusting the offensive to Claude. There are certain matters of production to take care of and once they are in hand I’ll be shipping him the necessaries for the assault on the Italian capital.

Turn 82 Production

The plan is to keep five out of six factories pumping out the Political Points until I have enough to research Flak III.

In order to counter the Soviets air supremacy I can either go all out and produce a swag of Fighter III’s (our current level) or take the cheaper option and flood my northern defences with Flak guns.

Seeing as though the Soviets have the capability to outproduce us in fighters (and I need the production capacity to carry the fight to the Italian capital anyway) I’m opting for the Flak approach.

Once this is in place I’m be shutting down Political Point production entirely. The five ‘swing’ factories will move into production and supply.

The two factories on our home island will be tasked with building up a supply stockpile sufficient for one full summer campaigning season (around 15,000 supplies).

The other three will focus on AT-guns, grunts and machineguns. DoopCastle will pump out Medium tank II’s which will spearhead the attack.

The Italians are a level ahead of us here but all their armour is in the Apennine’s and I’m betting that I can swing in behind the mountains and turn their flank before they can react. Once I’ve gained the ground I’ll fill it with machinegun toting grunts and AT-guns (level III).

Hopefully I’ll be able to cut off most of their armour in the mountains, leaving me free to focus on their capital.



To be continued...

Lancer
lancer
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by lancer »



Turn 87 Aaaarrrrgh!!!!!


Five turns is all it took for the Soviets to bust through my carefully fortified northern defences. McCulloch frantically radio’d in that all three levels of fortifications (the last a fortress no less) have been overrun and the FardCrossing has been isolated by the advancing columns of Communists.

Auchlineck is all doom and gloom now that the peninsular’s underbelly is exposed. Worse the Italians have been sited fielding Heavy Tanks II.

Alanbrooke, our resident military mouse (skill of 1) is now front line material. Whether he can manage to rally himself and his diminutive forces while confined to a straitjacket is something that I’m not even going to think about.

Jeez. Beaten to a pulp, yet again.

Is there anything I could have done differently?

Not really. I’m confident that I optimised the situation as much as I could (feel free to tell me otherwise). The Leadership Variant didn’t hinder me to any great extent as I was largely fighting a defensive action.

I think that my failure is largely due to my poor start position which prevented me from rapidly expanding sufficient to keep pace with the AI+ nations.

Then again rapid expansion doesn’t achieve anything when you are only capturing 500 pt villages.

As far as I can figure out the only viable approach is to carve out a defensible tract of land and crank out the factories until you have a reasonable production base. Then you switch to the offense and target the cities that give you a further production boost.

Gobbling up stacks of little villages only spreads you thin and generates a significant overhead in extra HQ’s and transport capacity (Hardcore Logistics option).


Image


Overall I think that I made the game too hard. Deliberately winding back the ‘Cities’ setting so the map basically evolves into Capitols and villages is a serious hindrance.

The only successful rapid expansion strategy that I can see involves capturing a Capitol early which is very difficult – if not impossible – on a reasonable map size given the distances involved and the AI+ production bonus.

On this particular map one nation, the Soviets became ascendant to the point where I really needed to take out the Italians before they overpowered me. Despite achieving a viable industrial base through a six factory set-up on the peninsular I couldn’t tackle the Italians in sufficient time.

Oh well. In previous games on similar settings I have managed to win but only occasionally and with difficulty.

None of this is any fault of the game. It’s excellent. Kudos to Vic for a great and challenging game.

My Leadership Variant – while made for my own enjoyment – worked pretty well and I found that it added a lot of ‘personality’ to the game and some interesting decisions.

It might not be to everyone’s taste but I find the vanilla AT can get very dry after a while. I find the need for some ‘colour’. But that’s just me.

I’m upset that I didn’t last long enough to experience a more involved chain of command. That’s where things would really get interesting.

Maybe next time.

Hope you enjoyed it.


Cheers,
Lancer

LazyBoy
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by LazyBoy »

Great AAR, thanks
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Appren
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by Appren »

I wonder how much easier it would be to beat this particular game without the command touches. Would be interesting to try the map, if you would share the first turn savegame :)
lancer
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RE: Leadership Variant AAR or how to shovel noodles uphill

Post by lancer »

Goodaye,

Anyone who wants a crack at the map will have to PM me as I can't figure out how to upload the file on the forums here.

I have the first turn saved along with the settings as specified at the start of the AAR.

I'd be interested if anyone can do better as it had me beat.

Cheers,
Lancer
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