Tree v Yammy - The Allied Perspective

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Tree v Yammy / my take on the PH "debate"

Post by DuckofTindalos »

I can't even get mad at herwin any more. He just bores me...[:D]
We are all dreams of the Giant Space Butterfly.
User avatar
kfmiller41
Posts: 1063
Joined: Tue Mar 25, 2003 9:00 pm
Location: Saint Marys, Ga
Contact:

RE: Tree v Yammy / my take on the PH "debate"

Post by kfmiller41 »

I can only hope the JWE and the rest of the Developers and playtesters don't assume that Herwin speaks for the majority of us who enjoy the game for what it is, which is a damn fun historically based wargame. I have gotten more enjoyment out of this one game than of 100's of others I have bought over the years. I find it insulting to the people who have tried to make the game better to have thier efforts verbally trashed by others who don't have to do the work but can sit back and criticize it because they feel it doesn't perfectly reflect history as it happened. DUH it is a game. If you want history as it happened go read a book and let these fine people finish the project. I know I appreciate all the hard work and effort you all put in to make a fun game even better. Thanks

You have the ability to arouse various emotions in me: please select carefully.
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Tree v Yammy / my take on the PH "debate"

Post by Nikademus »

[:'(]


Image
Attachments
aeteam.jpg
aeteam.jpg (24.67 KiB) Viewed 262 times
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Tree v Yammy / my take on the PH "debate"

Post by DuckofTindalos »

ORIGINAL: miller41

I can only hope the JWE and the rest of the Developers and playtesters don't assume that Herwin speaks for the majority of us who enjoy the game for what it is, which is a damn fun historically based wargame.

We know you don't. Back to the AAR.
We are all dreams of the Giant Space Butterfly.
User avatar
Erik Rutins
Posts: 39759
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Tree v Yammy / my take on the PH "debate"

Post by Erik Rutins »

John also does not speak for the whole Dev team and I'm disappointed that chose to vent his frustrations in this way. One of the things that's great about this development team is that we have a lot of dedicated, expert people who have devoted a LOT of their time, experience and expertise to this game. That means they are doers and not salesmen or PR people though and dealing with customers is not everyone's forte. However, we'd rather have the team accessible to you all than not, because frankly we're very proud of what they've accomplished and overall, they can explain it better than anyone else.

I have absolutely no problem with these posts, though I really think that people are beating a completely dead horse. Why? Well, you're over-analyzing a few AAR posts. Do you really think that DBs and TBs hit 90+% of the time in AE? How do you the explain the situations in my tests where I had 0 BBs and a total of 3 other ships sunk? The truth is there's a LOT of variability in AE (just as there is in WITP). Also, playing on Hard with the Surprise rules on makes the Japanese quite effective in that first day's strikes. This is a high end result and analyzing it to extrapolate anything other than that it's a high end result is pointless. Let's move on and please stop worrying and jumping to conclusions.

A lot of folks with a LOT of knowledge of WWII and realistic results have designed and played AE. Nothing will ever be perfectly realistic, but AE is a lot closer to perfect in that regard than the original WITP, IMHO.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
IronWarrior
Posts: 796
Joined: Fri Feb 01, 2008 11:57 pm
Location: Beaverton, OR

RE: Tree v Yammy / my take on the PH "debate"

Post by IronWarrior »

ORIGINAL: JWE
ORIGINAL: herwin

Unbelievable performance given what I remember about pre-war proving ground figures.

1. The best USN dive bombing performance against non-manoeuvring passive targets in peacetime was about 67% hits.
2. Half the US battleships were screened from torpedo attack--hence the use of heavy AP bombs against them.
3. The best USN level bombing performance against non-manoeuvring passive targets in peacetime was about 20-30% hits. This was the reason for the development of dive bombing.
4. The best USN torpedo attack performance against non-manoeuvring passive targets in peacetime was comparable to the level bombing performance. (At 800 yards, the target occupied about 30 degrees if it was stationary, and about 10 degrees if it was moving at 25 knots and had to be led. The pHit for a 10 degree target was about 10%.)

The historical performance statistics make good sense for non-manoeuvring surprised (but hardly passive) targets. 90-100% hits are well over the top.
Well then, we’ll just defer release until you provide us with a pseudo code specification that implements what you think is appropriate.

Since you are so damn smart and are the self anointed professional expert in all these areas, it should be a simple evening’s exercise for you. Otherwise bugger-off.

You are damn right I’m pissed. It’s people like you that make some of us feel like it’s just not worth it anymore. Maybe Joe and Erik and others will proceed, but far as I’m concerned, you and others like you can go whine and try to impress everybody else as much as you like. I’m finished.

Wow... unbelievable. Guess I'll go bugger off as well, so much for a guy trying to help out and make some observations. Apparently the devs of this game are above that. I won't support a game with devs of this mindset. Time for me to retreat to devs such as ageod that appreciate efforts from the community.



You lot should be thankful to have someone such as herwin who is knowledgeable and takes the time to point these things out. Instead of seeing it as an attempt to improve the game, you seem to take it as some immature slight or bruise to your ego. Shameful.
User avatar
Erik Rutins
Posts: 39759
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Tree v Yammy / my take on the PH "debate"

Post by Erik Rutins »

ORIGINAL: IronWarrior
Wow... unbelievable. Guess I'll go bugger off as well, so much for a guy trying to help out and make some observations. Apparently the devs of this game are above that. I won't support a game with devs of this mindset. Time for me to retreat to devs such as ageod that appreciate efforts from the community.



You lot should be thankful to have someone such as herwin who is knowledgeable and takes the time to point these things out. Instead of seeing it as an attempt to improve the game, you seem to take it as some immature slight or bruise to your ego. Shameful.

Please see my post above, JWE does not speak for the whole team and the team is not comprised of salesmen or PR specialists. Quite a few have thin skins, particularly with regard to this labor of love. I don't condone that type of reply, but you'll hear many different voices from the folks who worked on this game - there are a LOT of people on that team. The official voices of the team as far as what you should consider the policy are me and Joe.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: Tree v Yammy / my take on the PH "debate"

Post by Walloc »

Erased
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Tree v Yammy / my take on the PH "debate"

Post by Nikademus »

ORIGINAL: IronWarrior


You lot should be thankful to have someone such as herwin who is knowledgeable and takes the time to point these things out.

There's a difference between being helpful and suggestive and obnoxious and overly critical....and the PH thing has been more beaten to death than my remote-eating pitbull. All involved on the AE team are well aware of the unique conditions of the PH raid. Developers and testers are human beings, same as everyone else. There are limits.



User avatar
Erik Rutins
Posts: 39759
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Tree v Yammy / my take on the PH "debate"

Post by Erik Rutins »

Nikademus,

I disagree. Herwin is operating based on very limited data from the game and (as with some other members of the public and the dev team) seems to have a tendency to overreact. That does not warrant the response he got from John. All it needed was another "don't extrapolate large conclusions from very small data sets" reminder.

If anyone on the team has a problem with this, please feel free to e-mail me and I'll explain in more detail what our forum policies are.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Tree v Yammy / my take on the PH "debate"

Post by DuckofTindalos »

ORIGINAL: Nikademus

ORIGINAL: IronWarrior


You lot should be thankful to have someone such as herwin who is knowledgeable and takes the time to point these things out.

There's a difference between being helpful and suggestive and obnoxious and overly critical....and the PH thing has been more beaten to death than my remote-eating pitbull. All involved on the AE team are well aware of the unique conditions of the PH raid. Developers and testers are human beings, same as everyone else. There are limits.




Your pitbull's been beaten to death? It's a ZOMBIE! AAAIIIHHH!!![:D]
We are all dreams of the Giant Space Butterfly.
sven6345789
Posts: 1072
Joined: Mon Mar 08, 2004 12:45 am
Location: Sandviken, Sweden

RE: Tree v Yammy / my take on the PH "debate"

Post by sven6345789 »

ORIGINAL: Nikademus

ORIGINAL: IronWarrior


You lot should be thankful to have someone such as herwin who is knowledgeable and takes the time to point these things out.

There's a difference between being helpful and suggestive and obnoxious and overly critical....and the PH thing has been more beaten to death than my remote-eating pitbull. All involved on the AE team are well aware of the unique conditions of the PH raid. Developers and testers are human beings, same as everyone else. There are limits.




yup, goes back to 2004 if i reckon correctly! Oh boy...
Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: Tree v Yammy / my take on the PH "debate"

Post by herwin »

ORIGINAL: JWE
ORIGINAL: herwin

Unbelievable performance given what I remember about pre-war proving ground figures.

1. The best USN dive bombing performance against non-manoeuvring passive targets in peacetime was about 67% hits.
2. Half the US battleships were screened from torpedo attack--hence the use of heavy AP bombs against them.
3. The best USN level bombing performance against non-manoeuvring passive targets in peacetime was about 20-30% hits. This was the reason for the development of dive bombing.
4. The best USN torpedo attack performance against non-manoeuvring passive targets in peacetime was comparable to the level bombing performance. (At 800 yards, the target occupied about 30 degrees if it was stationary, and about 10 degrees if it was moving at 25 knots and had to be led. The pHit for a 10 degree target was about 10%.)

The historical performance statistics make good sense for non-manoeuvring surprised (but hardly passive) targets. 90-100% hits are well over the top.
Well then, we’ll just defer release until you provide us with a pseudo code specification that implements what you think is appropriate.

Since you are so damn smart and are the self anointed professional expert in all these areas, it should be a simple evening’s exercise for you. Otherwise bugger-off.

You are damn right I’m pissed. It’s people like you that make some of us feel like it’s just not worth it anymore. Maybe Joe and Erik and others will proceed, but far as I’m concerned, you and others like you can go whine and try to impress everybody else as much as you like. I’m finished.

My apologies.

OK, for dive bombing, the problem was not hitting the target lengthwise, but beamwise. Start with a variance for the system performing optimally, and add in variances for the other factors to get a total variance. Calculate the resulting standard deviation. Use a typical beam for the ship category being attacked and assume a normal distribution. Draw a random number and see whether you hit or got a close near miss. Typically, the standard deviation against a moving target was around 150 feet. Against a static target, it was more like 30-50 feet. AA fire introduced some variance since it distracted the pilot. For level bombing, the analysis would be similar, but with a standard deviation at 10,000 feet dominated by systematic effects rather than motion--about 300 feet based on USN figures. For torpedo attacks, the target was a subtended angle, and motion was a bitch. Systematic factors were big--a standard deviation of about 30 degrees, probably because the pilot had to aim the aircraft. The effect of motion (25 knots) was to reduce the subtended angle to about 10 degrees for a capital ship and about 5 degrees for a destroyer. That happened because you had to lead the ship. Dropping distance was about a half mile.

I assume the assembled multitude has more accurate figures.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Tree v Yammy / my take on the PH "debate"

Post by Nikademus »

ORIGINAL: Terminus

Your pitbull's been beaten to death? It's a ZOMBIE! AAAIIIHHH!!![:D]

As my vet says....."You can't kill a terrier".......not even after she stole my jumbo sized choclate peanut butter cup and ate it all. It just gave her a peculiar series of bowel movements for half a week. [:D]



User avatar
Erik Rutins
Posts: 39759
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Tree v Yammy / my take on the PH "debate"

Post by Erik Rutins »

ORIGINAL: IronWarrior
Wow... unbelievable. Guess I'll go bugger off as well, so much for a guy trying to help out and make some observations. Apparently the devs of this game are above that. I won't support a game with devs of this mindset. Time for me to retreat to devs such as ageod that appreciate efforts from the community.

I should also point out that this dev team came largely _from_ the community and many have devoted their personal time to this true labor of love. We have supported them, we are proud of them, we could not replace them - they really know their stuff. Keep that in mind. A lot of these folks as a result also have a history with other members of the community, which has at times made the dev-community relationship a bit more interesting than usual.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Akos Gergely
Posts: 734
Joined: Thu Apr 08, 2004 1:22 pm
Location: Hungary, Bp.
Contact:

RE: Tree v Yammy / my take on the PH "debate"

Post by Akos Gergely »

Erik,

I feel sympathy for you guys, the pressure is really building on you as release approaches. Please hold out for these last few weeks, I know it was a lot of work for you and I really feel sorry for those who criticize the game before it is even released. I'm sure AE will be as perfect as a game on this level can possibly be but obviously the expectations are very high from the crowd.

So take a deep breath, and please carry on with the AAR and I truly hope JWE won't quit, he is a very nice guy with a lot of knowledge and would be a shame to see him walking away that close to the finish line.
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Tree v Yammy / my take on the PH "debate"

Post by treespider »

Still waiting for the turn from Yammy..but I think this is what lead to the chipped tooth....[:D]. He posted this in the dev forum a couple of days ago.




AFTER ACTION REPORTS FOR Dec 12, 41
--------------------------------------------------------------------------------
Night Time Surface Combat, near Jolo at 73,88, Range 1,000 Yards

Japanese Ships
DD Fubuki
DD Shinonome
DD Usugumo, Shell hits 1
DD Shirakumo
DD Isonami
DD Shirayuki
DD Hatsuyuki

Allied Ships
MTB 11
MTB 26
MTB 27



Reduced sighting due to 35% moonlight
Maximum visibility in Partly Cloudy Conditions and 35% moonlight: 2,000 yards
Range closes to 3,000 yards...
Range closes to 1,000 yards...
Doyle W. gains tactical advantage
DD Hatsuyuki engages MTB 27 at 1,000 yards
DD Shirayuki engages MTB 27 at 1,000 yards
DD Hatsuyuki engages MTB 11 at 1,000 yards
MTB 11 engages DD Shirakumo at 1,000 yards
DD Usugumo engages MTB 27 at 1,000 yards
Range increases to 2,000 yards
DD Usugumo engages MTB 26 at 2,000 yards
MTB 26 engages DD Isonami at 2,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Jolo at 73,88, Range 1,000 Yards

Japanese Ships
DD Fubuki
DD Shinonome
DD Usugumo
DD Shirakumo
DD Isonami
DD Shirayuki
DD Hatsuyuki

Allied Ships
MTB 11
MTB 26
MTB 27



Reduced sighting due to 35% moonlight
Maximum visibility in Partly Cloudy Conditions and 35% moonlight: 1,000 yards
Range closes to 1,000 yards...
DD Isonami engages MTB 27 at 1,000 yards
DD Isonami engages MTB 26 at 1,000 yards
DD Isonami engages MTB 11 at 1,000 yards
DD Shirakumo engages MTB 27 at 1,000 yards
DD Fubuki engages MTB 27 at 1,000 yards
Range increases to 2,000 yards
DD Hatsuyuki engages MTB 27 at 2,000 yards
DD Isonami engages MTB 26 at 2,000 yards
DD Isonami engages MTB 11 at 2,000 yards
DD Shirakumo engages MTB 27 at 2,000 yards
DD Shinonome engages MTB 27 at 2,000 yards
Doyle W. orders Allied TF to disengage
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Singkawang at 56,88, Range 1,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
No Japanese losses

Japanese Ships
CL Kashii, Shell hits 23, Torpedo hits 1, and is sunk
PB Eifuku Maru, Shell hits 2, on fire
PB Sozan Maru, Shell hits 16, and is sunk
PB Naruto Maru #3
PB Tokotsu Maru, Shell hits 5, heavy fires, heavy damage

Allied Ships
CL Durban, Shell hits 6
DD Vampire
DD Electra



Reduced sighting due to 35% moonlight
Maximum visibility in Partly Cloudy Conditions and 35% moonlight: 5,000 yards
Range closes to 2,000 yards...
Range closes to 1,000 yards...
CL Kashii engages CL Durban at 1,000 yards
CL Kashii engages DD Electra at 1,000 yards
CL Kashii engages DD Vampire at 1,000 yards
PB Sozan Maru sunk by CL Durban at 1,000 yards
CL Durban engages PB Eifuku Maru at 1,000 yards
Cazalet, P.J.L. orders Allied TF to disengage
Range increases to 2,000 yards
CL Kashii sunk by CL Durban at 2,000 yards
CL Durban engages PB Tokotsu Maru at 2,000 yards
CL Durban engages PB Naruto Maru #3 at 2,000 yards
CL Durban engages PB Eifuku Maru at 2,000 yards
Range increases to 8,000 yards
CL Durban engages PB Tokotsu Maru at 8,000 yards
DD Electra engages PB Tokotsu Maru at 8,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Singkawang at 56,88, Range 1,000 Yards

Japanese Ships
PB Tokotsu Maru, Shell hits 20, and is sunk

Allied Ships
CL Java
DD Van Nes
DD Evertsen
DD Van Ghent



Reduced sighting due to 28% moonlight
Maximum visibility in Partly Cloudy Conditions and 28% moonlight: 1,000 yards
Range closes to 3,000 yards...
Range closes to 1,000 yards...
van Straelen, Ph.B. crosses the 'T'
Range increases to 2,000 yards
CL Java engages PB Tokotsu Maru at 2,000 yards
DD Evertsen engages PB Tokotsu Maru at 2,000 yards
PB Tokotsu Maru sunk by CL Java at 2,000 yards
Combat ends with last Japanese ship sunk...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Pontianak at 55,89, Range 1,000 Yards

Japanese Ships
PB Eifuku Maru
PB Naruto Maru #3, Shell hits 5, Torpedo hits 2, and is sunk

Allied Ships
PT TM-4
PT TM-5
PT TM-6
PT TM-7
PT TM-8
PT TM-9, Shell hits 1, and is sunk



Maximum visibility in Partly Cloudy Conditions: 7,000 yards
Range closes to 12,000 yards...
Range closes to 6,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 6,000 yards
Range closes to 1,000 yards...
Wanamaker U. gains tactical advantage
PT TM-6 engages PB Naruto Maru #3 at 1,000 yards
Range increases to 2,000 yards
PB Naruto Maru #3 engages PT TM-9 at 2,000 yards
PT TM-7 engages PB Naruto Maru #3 at 2,000 yards
PB Naruto Maru #3 engages PT TM-5 at 2,000 yards
PB Naruto Maru #3 engages PT TM-4 at 2,000 yards
Range increases to 4,000 yards
PB Eifuku Maru engages PT TM-9 at 4,000 yards
PT TM-7 engages PB Naruto Maru #3 at 4,000 yards
PB Eifuku Maru engages PT TM-6 at 4,000 yards
PB Naruto Maru #3 engages PT TM-7 at 4,000 yards
PT TM-6 engages PB Naruto Maru #3 at 4,000 yards
Range increases to 5,000 yards
PT TM-9 sunk by PB Naruto Maru #3 at 5,000 yards
PT TM-6 engages PB Naruto Maru #3 at 5,000 yards
Range increases to 6,000 yards
PT TM-8 engages PB Naruto Maru #3 at 6,000 yards
Range closes to 5,000 yards
PB Naruto Maru #3 engages PT TM-5 at 5,000 yards
PB Naruto Maru #3 sunk by PT TM-8 at 5,000 yards
Range closes to 3,000 yards
PB Eifuku Maru engages PT TM-8 at 3,000 yards
PB Eifuku Maru engages PT TM-6 at 3,000 yards
Range closes to 2,000 yards
PT TM-8 engages PB Eifuku Maru at 2,000 yards
PB Eifuku Maru engages PT TM-7 at 2,000 yards
PB Eifuku Maru engages PT TM-5 at 2,000 yards
orders Japanese TF to disengage
PT TM-7 engages PB Eifuku Maru at 2,000 yards
PT TM-6 engages PB Eifuku Maru at 2,000 yards
PB Eifuku Maru engages PT TM-8 at 2,000 yards
PB Eifuku Maru engages PT TM-7 at 2,000 yards
PT TM-4 engages PB Eifuku Maru at 2,000 yards
PB Eifuku Maru engages PT TM-8 at 2,000 yards
PB Eifuku Maru engages PT TM-7 at 2,000 yards
PT TM-8 engages PB Eifuku Maru at 2,000 yards
Range increases to 6,000 yards
Range increases to 10,000 yards
Range increases to 16,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Singkawang at 56,88, Range 18,000 Yards

Japanese Ships
xAK Hokko Maru, Shell hits 4, heavy fires, heavy damage
xAK Zinzan Maru, Shell hits 7, Torpedo hits 1, heavy fires, heavy damage
xAK Kinkasan Maru, Shell hits 26, and is sunk
xAK Giyu Maru, Shell hits 5, heavy fires, heavy damage
xAKL Hakka Maru, Shell hits 8, and is sunk
xAKL Haguro Maru, Shell hits 11, and is sunk
xAKL Kembu Maru, Shell hits 7, heavy fires, heavy damage
xAKL Kiko Maru, Shell hits 7, heavy fires, heavy damage
xAKL Kaika Maru, Shell hits 8, and is sunk
xAKL Kaishi Maru, Shell hits 4, heavy fires, heavy damage
xAKL Anbo Maru, Shell hits 1

Allied Ships
CL Java
DD Van Nes
DD Evertsen
DD Van Ghent

Japanese ground losses:
2444 casualties reported
Squads: 41 destroyed, 54 disabled
Non Combat: 59 destroyed, 89 disabled
Engineers: 3 destroyed, 12 disabled
Guns lost 16 (6 destroyed, 10 disabled)



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
Range closes to 18,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 18,000 yards
CONTACT: Allied lookouts spot Japanese task force at 18,000 yards
CL Java engages xAK Kinkasan Maru at 18,000 yards
DD Van Nes engages xAK Kinkasan Maru at 18,000 yards
CL Java engages xAK Kinkasan Maru at 18,000 yards
DD Van Nes engages xAK Kinkasan Maru at 18,000 yards
DD Evertsen engages xAKL Kaika Maru at 18,000 yards
DD Evertsen engages xAKL Kembu Maru at 18,000 yards
DD Evertsen engages xAKL Hakka Maru at 18,000 yards
Range closes to 15,000 yards
DD Van Ghent engages xAK Kinkasan Maru at 15,000 yards
CL Java engages xAK Hokko Maru at 15,000 yards
CL Java engages xAKL Kaika Maru at 15,000 yards
DD Evertsen engages xAKL Kiko Maru at 15,000 yards
DD Van Nes engages xAKL Hakka Maru at 15,000 yards
Range closes to 14,000 yards
CL Java engages xAK Kinkasan Maru at 14,000 yards
CL Java engages xAK Kinkasan Maru at 14,000 yards
DD Van Nes engages xAK Kinkasan Maru at 14,000 yards
DD Van Nes engages xAKL Kaishi Maru at 14,000 yards
Range closes to 12,000 yards
DD Evertsen engages xAK Giyu Maru at 12,000 yards
DD Van Ghent engages xAK Kinkasan Maru at 12,000 yards
DD Evertsen engages xAK Kinkasan Maru at 12,000 yards
DD Evertsen engages xAK Hokko Maru at 12,000 yards
DD Evertsen engages xAKL Kaishi Maru at 12,000 yards
DD Van Nes engages xAKL Kaika Maru at 12,000 yards
DD Evertsen engages xAKL Kiko Maru at 12,000 yards
DD Van Nes engages xAKL Kembu Maru at 12,000 yards
DD Evertsen engages xAKL Haguro Maru at 12,000 yards
DD Van Nes engages xAKL Hakka Maru at 12,000 yards
Range closes to 9,000 yards
CL Java engages xAK Kinkasan Maru at 9,000 yards
DD Van Ghent engages xAK Kinkasan Maru at 9,000 yards
DD Evertsen engages xAK Zinzan Maru at 9,000 yards
DD Van Nes engages xAK Kinkasan Maru at 9,000 yards
DD Evertsen engages xAKL Haguro Maru at 9,000 yards
DD Van Ghent engages xAKL Hakka Maru at 9,000 yards
CL Java engages xAK Kinkasan Maru at 9,000 yards
DD Van Ghent engages xAK Kinkasan Maru at 9,000 yards
DD Evertsen engages xAK Kinkasan Maru at 9,000 yards
DD Van Nes engages xAK Hokko Maru at 9,000 yards
DD Van Nes engages xAKL Kiko Maru at 9,000 yards
DD Van Ghent engages xAKL Haguro Maru at 9,000 yards
DD Evertsen engages xAKL Hakka Maru at 9,000 yards
DD Van Ghent engages xAK Kinkasan Maru at 9,000 yards
DD Evertsen engages xAK Zinzan Maru at 9,000 yards
DD Van Nes engages xAK Kinkasan Maru at 9,000 yards
DD Van Ghent engages xAKL Kaika Maru at 9,000 yards
DD Van Ghent engages xAKL Kiko Maru at 9,000 yards
DD Van Nes engages xAKL Kembu Maru at 9,000 yards
DD Van Nes engages xAKL Haguro Maru at 9,000 yards
xAKL Hakka Maru sunk by DD Van Ghent at 9,000 yards
Range closes to 8,000 yards
DD Van Ghent engages xAK Giyu Maru at 8,000 yards
DD Van Ghent engages xAK Kinkasan Maru at 8,000 yards
DD Evertsen engages xAK Zinzan Maru at 8,000 yards
CL Java engages xAK Hokko Maru at 8,000 yards
DD Van Ghent engages xAKL Anbo Maru at 8,000 yards
CL Java engages xAKL Kaishi Maru at 8,000 yards
DD Evertsen engages xAKL Kaika Maru at 8,000 yards
DD Van Nes engages xAKL Kembu Maru at 8,000 yards
DD Evertsen engages xAKL Haguro Maru at 8,000 yards
Range increases to 9,000 yards
CL Java engages xAK Giyu Maru at 9,000 yards
DD Van Ghent engages xAK Kinkasan Maru at 9,000 yards
DD Evertsen engages xAK Zinzan Maru at 9,000 yards
DD Van Nes engages xAK Kinkasan Maru at 9,000 yards
DD Van Ghent engages xAKL Anbo Maru at 9,000 yards
DD Van Nes engages xAKL Kiko Maru at 9,000 yards
DD Van Nes engages xAKL Kembu Maru at 9,000 yards
van Straelen, Ph.B. orders Allied TF to disengage
Range increases to 10,000 yards
CL Java engages xAK Kinkasan Maru at 10,000 yards
DD Van Nes engages xAK Kinkasan Maru at 10,000 yards
xAK Kinkasan Maru sunk by DD Evertsen at 10,000 yards
DD Evertsen engages xAKL Anbo Maru at 10,000 yards
DD Van Nes engages xAKL Kaishi Maru at 10,000 yards
xAKL Kaika Maru sunk by CL Java at 10,000 yards
Range increases to 14,000 yards
DD Van Ghent engages xAK Zinzan Maru at 14,000 yards
DD Van Nes engages xAK Hokko Maru at 14,000 yards
DD Van Ghent engages xAKL Anbo Maru at 14,000 yards
xAKL Haguro Maru sunk by DD Van Nes at 14,000 yards
Range increases to 18,000 yards
CL Java engages xAK Giyu Maru at 18,000 yards
DD Van Ghent engages xAK Zinzan Maru at 18,000 yards
DD Evertsen engages xAKL Kiko Maru at 18,000 yards
DD Evertsen engages xAKL Kembu Maru at 18,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Singkawang at 56,88, Range 20,000 Yards

Japanese Ships
xAK Hokko Maru, heavy fires, heavy damage
xAK Zinzan Maru, Shell hits 1, heavy fires, heavy damage
xAK Giyu Maru, heavy fires, heavy damage
xAKL Kembu Maru, heavy fires, heavy damage
xAKL Kiko Maru, Shell hits 1, and is sunk
xAKL Kaishi Maru, Shell hits 3, and is sunk
xAKL Anbo Maru

Allied Ships
CL Durban
DD Vampire
DD Electra

Japanese ground losses:
53 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 4 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)



Maximum visibility in Partly Cloudy Conditions: 30,000 yards
Range closes to 18,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 18,000 yards
Japanese TF attempts to evade combat
Range increases to 19,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 19,000 yards
Range increases to 20,000 yards...
CL Durban engages xAK Zinzan Maru at 20,000 yards
xAKL Kaishi Maru sunk by CL Durban at 20,000 yards
CL Durban engages xAKL Kiko Maru at 20,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Pontianak at 55,89, Range 1,000 Yards

Japanese Ships
PB Eifuku Maru, Shell hits 2

Allied Ships
PT TM-4
PT TM-5
PT TM-6
PT TM-7
PT TM-8



Maximum visibility in Partly Cloudy Conditions: 3,000 yards
Range closes to 2,000 yards...
Range closes to 1,000 yards...
PB Eifuku Maru engages PT TM-8 at 1,000 yards
Range increases to 2,000 yards
PB Eifuku Maru engages PT TM-8 at 2,000 yards
Range increases to 3,000 yards
Range increases to 4,000 yards
Range closes to 2,000 yards
PT TM-8 engages PB Eifuku Maru at 2,000 yards
PT TM-5 engages PB Eifuku Maru at 2,000 yards
Range increases to 3,000 yards
Range closes to 2,000 yards
PT TM-7 engages PB Eifuku Maru at 2,000 yards
PB Eifuku Maru engages PT TM-4 at 2,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Singkawang at 56,88, Range 20,000 Yards

Japanese Ships
xAK Hokko Maru, heavy fires, heavy damage
xAK Zinzan Maru, heavy fires, heavy damage
xAK Giyu Maru, heavy fires, heavy damage
xAKL Kembu Maru, heavy fires, heavy damage
xAKL Anbo Maru

Allied Ships
CL Durban
DD Vampire
DD Electra



Maximum visibility in Partly Cloudy Conditions: 29,000 yards
CONTACT: Allied lookouts spot Japanese task force at 20,000 yards
Allied TF attempts to evade combat
Range increases to 20,000 yards...
Both Task Forces evade combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Singkawang at 56,88, Range 20,000 Yards

Japanese Ships
xAK Mikasa Maru
xAK Aso Maru
PB Nako Maru #2

Allied Ships
CL Durban
DD Vampire
DD Electra



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
Range closes to 19,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 19,000 yards
Allied TF attempts to evade combat
Range increases to 20,000 yards...
Both Task Forces evade combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Singkawang at 56,88, Range 20,000 Yards

Japanese Ships
xAK Hokko Maru, heavy fires, heavy damage
xAK Zinzan Maru, heavy fires, heavy damage
xAK Giyu Maru, heavy fires, heavy damage
xAKL Kembu Maru, heavy fires, heavy damage
xAKL Anbo Maru

Allied Ships
CL Durban
DD Vampire
DD Electra



Maximum visibility in Partly Cloudy Conditions: 24,000 yards
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range increases to 18,000 yards...
Range closes to 15,000 yards...
Range closes to 14,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 14,000 yards
Allied TF attempts to evade combat
Range increases to 19,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 19,000 yards
Range increases to 20,000 yards...
Both Task Forces evade combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Singkawang at 56,88, Range 20,000 Yards

Japanese Ships
xAK Hokko Maru, heavy fires, heavy damage
xAK Zinzan Maru, heavy fires, heavy damage
xAK Giyu Maru, heavy fires, heavy damage
xAKL Kembu Maru, heavy fires, heavy damage
xAKL Anbo Maru

Allied Ships
CL Durban
DD Vampire
DD Electra



Maximum visibility in Partly Cloudy Conditions: 25,000 yards
Range increases to 20,000 yards...
Both Task Forces evade combat
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Tree v Yammy / my take on the PH "debate"

Post by treespider »

I think Durban ran out of ammo...
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: Tree v Yammy / my take on the PH "debate"

Post by ny59giants »

Too many transports, not enough escorts. [:D] 
 
More evidence of the increased FOW working better.
[center]Image[/center]
User avatar
kfmiller41
Posts: 1063
Joined: Tue Mar 25, 2003 9:00 pm
Location: Saint Marys, Ga
Contact:

RE: Tree v Yammy / my take on the PH "debate"

Post by kfmiller41 »

ouch[X(]
You have the ability to arouse various emotions in me: please select carefully.
Post Reply

Return to “War in the Pacific: Admiral's Edition”