Re: Opening Moves Tutorial AAR (Prussia-1805)

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

Moderator: MOD_WestCiv

Post Reply
User avatar
steveh11Matrix
Posts: 943
Joined: Fri Jul 30, 2004 8:54 am
Contact:

Re: Opening Moves Tutorial AAR (Prussia-1805)

Post by steveh11Matrix »

Thanks for posting this. I found it very helpful.

Steve.
"Nature always obeys Her own laws" - Leonardo da Vinci
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: Re: Opening Moves Tutorial AAR (Prussia-1805)

Post by terje439 »

Just a question to Gil about something he wrote;

"For example, as Prussia I produce very little wine, so if a province can give me some then I go for it, even if I could be getting iron or horses more efficiently.)"

Either I completely misunderstood something in the manual, or Gil's meaning goes straight over my head here (or it is a small typo by Gil [X(]).
I thought wine, food AND horses came from the same slider? So if you up the agriculture in a province to produce wine, would you not also get horses?

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
SalmanBashi
Posts: 7
Joined: Sun Mar 15, 2009 3:20 pm

RE: Re: Opening Moves Tutorial AAR (Prussia-1805)

Post by SalmanBashi »

I could be wrong but from what I've seen they're all under the agricultural slider yes, but different provinces produce wine better. So you might have a province that produces 1 horse, 30 food and only 1 wine on a 75% slider but another that does 1 horse, 6 food and 8 wine using the same amount of labour. Much more efficient to get a province that is good at producing wine so you can use your labour in other areas.
User avatar
morganbj
Posts: 3472
Joined: Sun Aug 12, 2007 1:36 am
Location: Mosquito Bite, Texas

RE: Re: Opening Moves Tutorial AAR (Prussia-1805)

Post by morganbj »

I think SB explained Gil's point vary well.  Each province has a unique base amount for each resource produced.  That means that some may be good at food and not wine or horses, but others are good at horses and wine, but not food.  Just because a province produces a lot of food does not mean that it'll produce wine very effectively.  So, when you're building farms, you should keep that in mind.  Pick provinces to build farms that are good at all three, if you can.  More bang for your developmment buck.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: Re: Opening Moves Tutorial AAR (Prussia-1805)

Post by terje439 »

Actually if you look at the quote from Gil, he says he will use a province to produce wine at the cost of horses. Unless I completely misunderstood his point. And that is what I am confused about, if you up the agriculture in a province to make more wine, this will not to my understanding lessen the ammount of horses produced since they are from the same slider.
That he has to chose between wine and iron on the other hand makes sense.

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
User avatar
morganbj
Posts: 3472
Joined: Sun Aug 12, 2007 1:36 am
Location: Mosquito Bite, Texas

RE: Re: Opening Moves Tutorial AAR (Prussia-1805)

Post by morganbj »

I think you missed my point.  Some provinces are better at producing wine than horses, so if you need wine, those are the provinces you want to max out the agriculture slider.  That may be at the expense of another provice that produces horses a little better.  WITHIN a province, you are correct; the slider has an effect on both.  I'm sure Gil was referring to finding a second province that was better at wine.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: Re: Opening Moves Tutorial AAR (Prussia-1805)

Post by terje439 »

Oki guess I missed his point then, good thing then will be that I am indeed not too confused after all (well everything is relative [:D])

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Re: Opening Moves Tutorial AAR (Prussia-1805)

Post by Gil R. »

Sorry for all this confusion. I wrote "iron or horses" without really thinking -- I was just trying to come up with examples of resources that Prussia doesn't lack nearly as much as wine (or textiles, wool, etc.). I've just edited the post so that it only mentions iron. Good catch!

So, to repeat the point I was trying to make, if I have a province producing a small amount of something I'm short on I will usually choose to continue producing it, even if I could be getting significantly more of something else. So, to me the best approach is to optimize production in each province, unless doing so would be at the expense of something I really need. (On the other hand, one can make an argument for optimizing ALL provinces, and using the greater amounts of X, Y, and Z produced to trade for A, B, and C.)
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: Re: Opening Moves Tutorial AAR (Prussia-1805)

Post by terje439 »

Yup, kinda guessed for a typo tbh [;)]
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
Post Reply

Return to “Crown of Glory: Emperor's Edition”