GPW v6a

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Mehring
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Joined: Thu Jan 25, 2007 8:30 am

RE: Scenario changes and house rules

Post by Mehring »

y, sorry, but when Jay left and the krauts spent god knows how long sorting themselves out I moved on and to be honest, I can't find the time or interest to get back in.
 
A worthwhile experiment but it failed from my point of view. Thanks to all for taking part and sorry for not knocking it on the head sooner.
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
RufusTFirefly
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RE: Scenario changes and house rules

Post by RufusTFirefly »

@Mehring:
 
I can understand that you loose interest when the game takes very long to proceed. And I can understand that some people might have not always as much time to do turns as they wish to have. I can even understand that some people might get a bit tired of playing and decide to quit. And although I think it is a pity when a game ends somewhen without coming to a real end, I know that this is normal in a long-time mutiplayer session.
 
But I dont think it is ok to blame others for that. So, please dont blame Axis players for spoiling the game. We had not taken too much time to reorganize our team. So dont blame us for that. And dont blame anyone when you take really a long time to tell us that you dont continue playing. So please let us be fair players and say the game has come the point where we should stop - without looking for someone to make him responsible.
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british exil
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Location: Lower Saxony Germany

RE: Scenario changes and house rules

Post by british exil »

Shame, but I can understand.

Just one favour to be asked. Seeing as the game is finished can anyone send me a screenshot of the Frontline facing the Russian S Front? Would just like to know what was up against me in my sector.

Thanks for the nice hrs of gaming really enjoyed it.
And I think I would be willing to play the scenario again.
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS
Mehring
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RE: Scenario changes and house rules

Post by Mehring »

I'm not blaming anyone, just telling how it was from my point of view.
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
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Barthheart
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RE: Scenario changes and house rules

Post by Barthheart »

ORIGINAL: british exil

Shame, but I can understand.

Just one favour to be asked. Seeing as the game is finished can anyone send me a screenshot of the Frontline facing the Russian S Front? Would just like to know what was up against me in my sector.

Thanks for the nice hrs of gaming really enjoyed it.
And I think I would be willing to play the scenario again.

Sure.... I'll show you mine if you show me yours.
The first 2 pics are most of the AGS frontlines. The last is the entire front overview.

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but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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Barthheart
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RE: Scenario changes and house rules

Post by Barthheart »

Sev front:

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Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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Barthheart
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RE: Scenario changes and house rules

Post by Barthheart »

Overall:


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Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Mehring
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RE: Scenario changes and house rules

Post by Mehring »

Leningrad and Helsinki

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Mehring
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RE: Scenario changes and house rules

Post by Mehring »

Moskva


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Mehring
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RE: Scenario changes and house rules

Post by Mehring »

Voronezh


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Mehring
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RE: Scenario changes and house rules

Post by Mehring »

Rostov-Boguchar


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Mehring
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RE: Scenario changes and house rules

Post by Mehring »

Crimea


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Jay Doubleyou
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RE: Scenario changes and house rules

Post by Jay Doubleyou »

Not been looking at the forums for a while, so kinda missed this 'end of game' report.
It was nice to participate in this experiment, that saw some other similar games start with either GPW or Operation Barbarossa.
I sometimes really enjoyed it and sometimes frustrated me even more and it came to a point where I quit as overall commander.

The main problem of this multiplayer games is that the more players you include, the chance for delay and people dropping out also increases.
And I prefer to be able to control everything myself :D

Thanks everyone for putting effort into this experiment and thanks for an interesting game.
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