Battlefield Europe

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Moderator: Vic

explorer2
Posts: 468
Joined: Thu Nov 29, 2007 10:45 pm

RE: Battlefield Europe

Post by explorer2 »

I've also been shocked at how long modding takes. Many reasons for this, but one really big one is if you have lots of events or action cards, like in WaW, and many of them interrelate with one another, testing it all can be very time consuming. I'm not sure anything can be done about that though. But if I were designing something from scratch, I would try to keep events and interrelations of events as simple as possible. Problem is, without events, you're not going to be able to "direct" the game in a more historical direction. Difficult choices, but necessary I think.
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Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Battlefield Europe

Post by Bombur »

Even if you only create new units, you will spend a lot of time, as the process of new units development involves new graphics, movements and all these combat statistics. Even worse, for each new scenario you have to change all movement rates based on map scales. This said, I still keep that AT is an excellent game, but the extremely open design that given to the game unprecedent flexibility also makes modding a dauting task. Maybe it´s the fact that modders are too ambitious....anyway, mods with 40 nations are unplayable anyway, because it takes years for the AI to complete a turn and it is impossible to have 40 human players....
Powerslave
Posts: 17
Joined: Sat Jul 26, 2003 6:49 am

RE: Battlefield Europe

Post by Powerslave »

I am way to ambitious. I am still working on this "little project" but since I have both been working almost full time as well as doing my exams there hasn´t really been much time to work on this. I think I will get more time now during the summer but I doubt I will be finish before autumn anyway.

Yes playing with 40 ais are impossible. The first event that fire will make all nations not run by humans to go inactive and then events or players will set nations active themselves. So you could say that with this mod you will be able to create your own wars or scenarios in europe as you wish. I don´t recommend activating all ai nations. With some intricate events you could create very different scenarios from this mod.
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lion_of_judah
Posts: 2306
Joined: Mon Jan 08, 2007 6:36 pm
Location: somewhere over the rainbow

RE: Battlefield Europe

Post by lion_of_judah »

anyone know what has happened to this mod? I'm curious since it did look promising
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: Battlefield Europe

Post by Josh »

Well.. to be honest? I think the deafening silence speaks for itself.
Still, always being the optimist, the scenario could still be finished after a year or two. Heck, if AT2 is backwards compatible with AT, then you could still finish the scenario for AT2 while keeping the work alrady done. It does/did look promising indeed.
Maddoc06
Posts: 58
Joined: Sat Aug 09, 2008 7:33 am

RE: Battlefield Europe

Post by Maddoc06 »

Maybe just post the map, or the scenario as it is and we can help!
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