air supply

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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ddiego
Posts: 20
Joined: Mon Feb 02, 2009 2:36 am

air supply

Post by ddiego »

As i was reading about air supply on the manual i got 2 questions about it.

1. does the unit that was cut off need an airfield nearby so they can get ressuply? and does the supply point need one to like dispatch planes?

2. can air supply be affected by enemy air superiority?

thanks.
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sPzAbt653
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Location: east coast, usa

RE: air supply

Post by sPzAbt653 »

As no one else tried, I'll give you what I have seen.
 
1. No airfield is required, and supply points do not need airfields. What is needed is unused air transport capacity. If the cut off unit is surrounded by enemy zones of control, I don't believe that it will receive any supply.
 
2. Enemy Air Superiority does not affect Air Supply, but the manual does say that Enemy Interdiction does. I don't think that this is calculated separately, rather it is what is normally seen in the Situation Briefing as 'Enemy Interdiction reduces our supply capability by x%'.
ddiego
Posts: 20
Joined: Mon Feb 02, 2009 2:36 am

RE: air supply

Post by ddiego »

thanks for answering, no more doubts, still ill play with the editor later to experiment.
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Curtis Lemay
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RE: air supply

Post by Curtis Lemay »

As far as I know, only units with some sort of Airborne unit symbol benefit from air supply. If isolated from a supply point, they remain "unsupplied" but their unit supply levels are dependent upon friendly air capacities in some fashion.
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Legun
Posts: 209
Joined: Sat Apr 22, 2006 1:15 am
Location: Cracow, Poland

RE: air supply

Post by Legun »

I've studied the problem some years ago. Each cut off unit gets supply as long, as you have some free air transport. Airborne/airlift units and HQs have much more higher level of air supply absorbtion. A HQ can get supply 100 the same time when a regular unit stacking the same hex almost stavres to death [X(] (anyway, quite realistic [8|]). Enemy zones of controls as well as airfileds have no influance . How much the supply ich changing depends on number of cut off equipment, but doesn't depend on: number of turns (air supply starts at once),  distance to supplied airfields (Paulus could be supplied directly from Berlin), escort of own fighters nor presence of enemy fighters [:(]. It looks like next Norm's "procedure-based-on-Allied-experience-in-France-1944".
Ralph - please, give my the composite units!
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1148781589
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