AE, the real game (YH v TS mk IX)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yamato hugger
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RE: Tora, Tora, Tora!

Post by Yamato hugger »

Wake falls. Here is an example of the stacking rule:

All I have at Wake is the 144th regiment and the 15th base force and I am about 2200 over-stacked. I dont consider these 6,000 point islands to be defensible and thus I will concentrate my defenses at bases that can hold at least 30,000.

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Note the "supplys required". The reason this number is so high is because of the over-stacking. If I was willing to pay the supply cost I could leave these guys here with no further ill effects.

A carrier attacked and sank my surface raiders operating in the Suva area. At least I know where he is and I can start my Rabul group on their way knowing I will only be facing 1 enemy carrier at most. A pair of my CVLs attacked a few APs at Ambon and a Dutch CL on the far end of that island. The 33rd div started landing south of Manila. The PoW and Repulse both took several bomb hits in Singapore harbor (5 on PoW and 4 on Repulse). These planes are operating out of Kota Bharu but they dont have an air HQ there (yet). 1 is on the way from Cambodia via rail and should be there in 2 or 3 days.
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Yamato hugger
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RE: Tora, Tora, Tora!

Post by Yamato hugger »

The KB arrived in Truk today and also other fleet units that will make up the escort of my 3 main carrier groups, but as you see, bases can only service so many ships a day. I will have to wait another day or 2 to refuel and reload them before going out again.

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I have replaced all my shorter ranged scouts on my BBs and cruisers with Jakes and Alfs except those at sea with the CVLs (12 Petes on a CS and 2 Daves on the Haruna). This will allow me the freedom to use my Vals as bombers rather than search planes. I include a CS with each of my carrier forces except 1 which has the Tone and Chikuma in it.
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pad152
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RE: Tora, Tora, Tora!

Post by pad152 »

ORIGINAL: Yamato hugger

The KB arrived in Truk today and also other fleet units that will make up the escort of my 3 main carrier groups, but as you see, bases can only service so many ships a day. I will have to wait another day or 2 to refuel and reload them before going out again.

Image

I have replaced all my shorter ranged scouts on my BBs and cruisers with Jakes and Alfs except those at sea with the CVLs (12 Petes on a CS and 2 Daves on the Haruna). This will allow me the freedom to use my Vals as bombers rather than search planes. I include a CS with each of my carrier forces except 1 which has the Tone and Chikuma in it.


So if your ships had 0 fuel and could not refuel due to this limit would they start taking damage?
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Don Bowen
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RE: Tora, Tora, Tora!

Post by Don Bowen »

ORIGINAL: pad152

So if your ships had 0 fuel and could not refuel due to this limit would they start taking damage?

No, not if at a base hex and not given movement orders.


Yamato hugger
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RE: Tora, Tora, Tora!

Post by Yamato hugger »

ORIGINAL: pad152

So if your ships had 0 fuel and could not refuel due to this limit would they start taking damage?

As Don said, if you arent moving you dont take damage, But personally I wouldnt leave them in a TF anyway. While they are waiting, they are disbanded in port. Safe from subs and naval air attacks. The only way they can get hit is if the port is attacked.
Yamato hugger
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hexside control

Post by Yamato hugger »

Heres a handy workaround I have found:

You will see that I just entered Alor Star with 3 units. The NE hexside is red (Jap controlled) while the east and SE are green (other guy controlled). I give the artillery and the armor unit orders to move to the next base (Georgetown) while the remaining infantry unit goes combat mode and will attack the base.

"But you cant move to the next base because of the green hexside" you AFBs cry! This is true, the units ordered to move are moving to the north east (you can see the little movement direction indicator on the unit), but worry not JFBs, after you take the base, NEXT turn all those hex sides will be red, and although the units will still be heading NE, when you re-order them to move to Georgetown, they will point south east like they should and the miles they went THIS turn doesnt re-set. So you are basically getting a "free move". The armor unit will probably move about 15 miles. So you can seriously speed up your advance if the allied player does a "Sir Robin" on you like this.

Image

The bulk of the 18th and 5th divisions are in rail mode sitting in Singora while I advance with these 3 units.

Note: This tactic is only useable by JFBs. AFBs arent allowed.
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castor troy
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RE: hexside control

Post by castor troy »

ORIGINAL: Yamato hugger

Heres a handy workaround I have found:

You will see that I just entered Alor Star with 3 units. The NE hexside is red (Jap controlled) while the east and SE are green (other guy controlled). I give the artillery and the armor unit orders to move to the next base (Georgetown) while the remaining infantry unit goes combat mode and will attack the base.

"But you cant move to the next base because of the green hexside" you AFBs cry! This is true, the units ordered to move are moving to the north east (you can see the little movement direction indicator on the unit), but worry not JFBs, after you take the base, NEXT turn all those hex sides will be red, and although the units will still be heading NE, when you re-order them to move to Georgetown, they will point south east like they should and the miles they went THIS turn doesnt re-set. So you are basically getting a "free move". The armor unit will probably move about 15 miles. So you can seriously speed up your advance if the allied player does a "Sir Robin" on you like this.

Image

The bulk of the 18th and 5th divisions are in rail mode sitting in Singora while I advance with these 3 units.

Note: This tactic is only useable by JFBs. AFBs arent allowed.


while you call that workaround I would call that an absolute exploit and I´m not happy that people already get to know how to exploit the game engine when the game hasn´t even been released... [X(][:(]

hopefully such things get fixed, otherwise it´s just again a "who knows the game engine better and who´s willing to exploit it the most thing"...

having those troops moving NE today and setting them SE tomorrow and the 15 miles movement North suddenly is a 15 miles move South is just ridicoulos...
Dili
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RE: hexside control

Post by Dili »

It is a free move but with a 40miles hex might be legitimate in most circunstances.
Yamato hugger
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RE: hexside control

Post by Yamato hugger »

Its an unoccupied base, so why shouldnt part of the advancing force be allowed to continue to advance while another part secures the area? I dont see a thing in the world "exploitive" about that.
Andy Mac
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RE: hexside control

Post by Andy Mac »

That looks like a bug to me I will take a look
Andy Mac
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RE: hexside control

Post by Andy Mac »

YH I started a thread in devpt forum on this one I think its a unique little issue lets switch the debate to there
Yamato hugger
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RE: hexside control

Post by Yamato hugger »

Need to password this thread - keep them damn devs out [:D]
Dili
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RE: hexside control

Post by Dili »

Its an unoccupied base, so why shouldnt part of the advancing force be allowed to continue to advance while another part secures the area? I dont see a thing in the world "exploitive" about that.

It isn't what i said? If the enemy units are bottled up in a small city there is no problems for the other forces keeping the advance. Of course the ideal was to have % of hex ownership.
Yamato hugger
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RE: hexside control

Post by Yamato hugger »

I was actually referring to Casters comment [;)]
Yamato hugger
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RE: hexside control

Post by Yamato hugger »

I dont think I have even mentioned the combat events report yet. This is what this looks like:

COMBAT EVENTS FOR 12/16/41

ADJUST TASK FORCE MISSIONS
CALCULATE RANGE TO ENEMY
CALCULATE AIR SUPERIORITY
ASSIGN COMPUTER CONTROLLED UNITS
Combat Events:
NAVAL REACTION PHASE
LOADING/UNLOADING TASK FORCES
Amphibious TF 319 unloading at Batangas
Amphibious TF 86 unloading at Kudat
TASK FORCE LOADING/UNLOADING COMPLETE
CALCULATING TASK FORCE PATHS
MINESWEEPING OPERATIONS
NAVAL MOVEMENT PHASE
Task Force 139 encounters enemy Task Force at 56 , 90
Japanese Ships Reported to be Approaching!
Allied TF begins to get underway
Amphibious TF 139 withdrawing to Takao after combat
Task Force 100 encounters enemy Task Force at 72 , 90
ADJUST SHIP FUEL
NIGHT AIR OPERATIONS PHASE
AIRCRAFT LANDING
SHIP CREWS PERFORM DAMAGE CONTROL
AMC Hokoku Maru sinks....
CPT Koh, A. has been KILLED
SURFACE COMBAT CHECK
DIVIDE CRIPPLED TFs
SHIP CREWS PERFORM DAMAGE CONTROL
xAK Syoka Maru sinks....
SHIP CREWS PERFORM DAMAGE CONTROL
Amphibious TF 86 unloading at Kudat
Amphibious TF 319 unloading at Batangas
REPAIRING SHIPS
END 12 HOUR PULSE
DIVIDE CRIPPLED TFs
CHECKING TF FUEL
TF'S RETURN TO PORT
Combat Events:
NAVAL REACTION PHASE
LOADING/UNLOADING TASK FORCES
Troops from 1st Sasebo SNLF Coy lost during loading of TF 159
Amphibious TF 319 unloading at Batangas
TASK FORCE LOADING/UNLOADING COMPLETE
CALCULATING TASK FORCE PATHS
MINESWEEPING OPERATIONS
NAVAL MOVEMENT PHASE
ADJUST SHIP FUEL
AIR OPERATIONS PHASE : AM
E7K2 Alf sighting report: 3 Allied ships at 111,108 near Truk, speed 10, Moving Northwest
E13A1 Jake sighting report: 5 Allied ships at 85,73 near Camiguin, speed 10, Moving Northwest
E13A1 Jake sighting report: 5 Allied ships at 52,93 near Billiton , Speed 23 , Moving Southwest
E13A1 Jake sighting report: Allied xAP at 48,91 near Palembang , Speed 8 , Moving Southwest
E13A1 Jake sighting report: 4 Allied ships at 52,90 near Muntok , Speed 6 , Moving Southeast
Ki-21-IIa Sally reports object under water at 85, 83 near Legaspi
TF 57 observes Allied Light Bomber at 80,73 near Vigan
TF 146 sighted by Allied Aircraft at 80,74 near San Fernando
TF 44 followed by Allied Aircraft at 80,68 near Laoag
TF 240 shadowed by Allied Recon at 81,79 near Atimonan
xAK Yamura Maru observes Allied Light Bomber at 81,72 near Laoag
TF 102 shadowed by Allied Fighter at 79,89 near Cagayan
TF 13 followed by Allied Aircraft at 83,90 near Siargao
Escort of 36 x Ki-43-Ib Oscar from 64th Sentai loses contact with raid, proceeding onto target Singapore
AIRCRAFT LANDING
SHIP CREWS PERFORM DAMAGE CONTROL
DIVIDE CRIPPLED TFs
AIR OPERATIONS PHASE : PM
H6K4 Mavis sighting report: 3 Allied ships at 72,90 near Tawi Tawi , Speed 2 , Moving Northwest
F1M2 Pete sighting report: 6 Allied ships at 82,102 near Morotai, speed 19, Moving Northwest
E13A1 Jake reports diving submarine at 82, 104 near Gebe
E7K2 Alf sighting report: 2 Allied ships at 78,107 near Kofiau, speed 18, Moving Southeast
E14Y1 Glen reports shape below surface at 132, 161 near Suva
Ki-21-IIa Sally sighting report: 2 Allied ships at 50,84 near Singapore , Speed 0 , Moving East
Ki-48-Ib Lily sighting report: 4 Allied ships at 80,66 near Swatow, speed 12, Moving East
TF 117 observes Allied Level Bomber at 57,88 near Sambas
TF 44 observes Allied Light Bomber at 80,68 near Laoag
TF 240 detected by Allied Fighter at 81,79 near Atimonan
TF 120 shadowed by Allied Medium Bomber at 79,83 near Roxas
Escort of 31 x Ki-43-Ib Oscar from 64th Sentai loses contact with raid, proceeding onto target
Escort of 9 x A5M4 Claude from Yamada Det S-2 loses contact with raid, proceeding onto target 108th RAF
AIRCRAFT LANDING
AIR TRANSPORT PHASE
AIRCRAFT LANDING
SHIP CREWS PERFORM DAMAGE CONTROL
SURFACE COMBAT CHECK
DIVIDE CRIPPLED TFs
SHIP CREWS PERFORM DAMAGE CONTROL
SHIP CREWS PERFORM DAMAGE CONTROL
Amphibious TF 319 unloading at Batangas
REPAIRING SHIPS
END 12 HOUR PULSE
DIVIDE CRIPPLED TFs
CHECKING TF FUEL
TF'S RETURN TO PORT
Japanese forces CAPTURE Kudat !!!
Japanese forces CAPTURE Batangas !!!
Japanese forces CAPTURE Kwangchowan !!!
Japanese forces CAPTURE Alor Star !!!
Japanese forces CAPTURE Gorontalo !!!
RECALCULATING ZONES OF CONTROL
SUPPLY REQUIREMENTS PHASE
MOVING OIL AND RESOURCES
PRODUCTION PHASE
SUPPLY MOVEMENT PHASE
CALCULATING SPOILAGE
AIRCRAFT REPAIR PHASE
AIRCRAFT SUPPLY PHASE
UPGRADING SHIPS
UPGRADING AIR UNITS
UPGRADING LAND UNITS
SUPPLY PHASE COMPLETE
END OF DAY
TRAINING SHIP CREWS
ADJUSTING AVIATION SUPPORT
LAND UNIT REPLACEMENT PHASE
AIR UNIT REPLACEMENT PHASE
MERGING SUB UNITS
SUB UNIT MERGE COMPLETE
DIVIDE CRIPPLED TFs
Low garrison leads to damage from partisan attack at Amoy (83, 61)!
Low garrison leads to damage from partisan attack at Chefoo (98, 46)!
Low garrison leads to damage from partisan attack at Paoting (94, 40)!
Low garrison leads to damage from partisan attack at Nakhon Ratchasima (58, 61)!
Low garrison leads to damage from partisan attack at Ubon (62, 63)!
Low garrison leads to damage from partisan attack at Udon Thani (61, 59)!
LEADER REASSIGNMENT PHASE
35th JNAF AF Unit arrives at Tokyo
SEARCHING FOR ADJACENT ENEMY UNITS
REASSIGNING TRANSPORT GROUPS
DISBANDING HUMAN CONTROLLED TASK FORCES
Takao Ku K-1 sub-groups COMBINING at Cagayan
Tainan Ku S-1 sub-groups COMBINING at Cagayan
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castor troy
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RE: hexside control

Post by castor troy »

ORIGINAL: Yamato hugger

Its an unoccupied base, so why shouldnt part of the advancing force be allowed to continue to advance while another part secures the area? I dont see a thing in the world "exploitive" about that.

Because your troops are sitting at New York, today you order them to move to Boston and when you order them to move to Washington tomorrow they have already marched 15 miles South... lol, nothing more to say. And that´s no offense Sir... [8|]
Dili
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RE: hexside control

Post by Dili »

ORIGINAL: Yamato hugger

I was actually referring to Casters comment [;)]

Okay! [:)]
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Barb
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RE: hexside control

Post by Barb »

ORIGINAL: Yamato hugger

Its an unoccupied base, so why shouldnt part of the advancing force be allowed to continue to advance while another part secures the area? I dont see a thing in the world "exploitive" about that.
Note: This tactic is only useable by JFBs. AFBs arent allowed.

Actually, what you said is right, but what I consider bug is that it is possible for Japan only and allies cant do that (as you said).
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String
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RE: hexside control

Post by String »

ORIGINAL: castor troy

ORIGINAL: Yamato hugger

Its an unoccupied base, so why shouldnt part of the advancing force be allowed to continue to advance while another part secures the area? I dont see a thing in the world "exploitive" about that.

Because your troops are sitting at New York, today you order them to move to Boston and when you order them to move to Washington tomorrow they have already marched 15 miles South... lol, nothing more to say. And that´s no offense Sir... [8|]


What the hell? When three batallions arrive at a town, why can't one of them be tasked with securing the town and the other two continuing on if no enemy is present?
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Andy Mac
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RE: hexside control

Post by Andy Mac »

Both sides can do it and the legitimate way of achieving the same result to attack the base with 1 bn and then pursue with the other 2.
 
This is not a bug but a minor interaction issue between new features and old which is relevant in only a few bases - fixing it is more complicated than I first thought as you can do exactly the same thing risk free with attack/pursue it will go on the patch list
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