ORIGINAL: bo
No AI no sale is a statement of fact not a threat.
Do you not enjoy playing against humans? [:)]
PoE (aka ivanmoe)
Moderator: Shannon V. OKeets
ORIGINAL: bo
No AI no sale is a statement of fact not a threat.
Shut up? Perhaps not. But I've been thoroughly castigated as one of 'the impatient few' for proposing that the first release not worry about the AI quality. The way it stands now, Steve is anxious to finish the AI first because A)He has great faith in his ability to do so and B) He is being goaded by these 'AI first' people. But let me ask you a question; Will the AI be better if it is forced into this MWiF product #1; which has already been re-scheduled to the point of being indefinite? Or would it be better with MWiF product #1 out of Steve's way, allowing him to concentrate on the AI without deadline?ORIGINAL: bo
Yo Mac nobody told you to shut up did they, these forums are just what they are supposed to be a place to get your views across without animosity to anybodys point of view. It is not a threat to say no AI no sale, a person is just saying I can do without this game if there is no AI, that is our perogative as buyers of anything that we have to put out our dollars for. If Steve decides to go without the AI fine with me, but Steve is a little smarter than that, he knows and Matrix knows that there is not enough of you board game players to make a profit and isnt that what its all about with Matrix "make a profit".
No AI no sale is a statement of fact not a threat. I guess I will just have to go through life playing Strategic Command with a very good AI. And by the way Battlefront's sales are booming with the SC series. Oh well!
Willy
I guess I will just have to go through life playing Strategic Command with a very good AI. And by the way Battlefront's sales are booming with the SC series. Oh well!
Willy

ORIGINAL: Prince of Eckmühl
Conversely, I really have to question why someone would PREFER playing a computer over a human.
ORIGINAL: Prince of Eckmühl
ORIGINAL: bo
No AI no sale is a statement of fact not a threat.
Do you not enjoy playing against humans? [:)]
PoE (aka ivanmoe)
I really like that idea [:)] - thanks !ORIGINAL: Shannon V. OKeets
June 1, 2009 Status Report for Matrix Games’ MWIF Forum
Accomplishments of May
...
Player’s Manual
...
I have processed most of my notes on file data structures into the appendices. To complete the appendices I want to list all the files included in the released product, with a simple explanation for why they exist.
...
ORIGINAL: HansHafen
No one has been able to develope an AI worth a darn to date. If you know of a wargame with a good one, tell us.
ORIGINAL: yvesp
The same reason that I have for not playing MMORPG : family constraints...
Do you have a family life ? A baby maybe, who will require your attention at any time and
whose requirements are obviously more important than playing a game ?
As my opponent, how would you react if I quit the game unexpectedly with no other warning that I may quit at any time ? I guess that after trying, you'd just later ignore me as a player.
As for the PBEM part, well ; that could work. But it's just not my way of playing.
I like to have the game proceed at a steady pace (when I can put aside some time to play), and yes,
in netplay I would not bear myself as an opponent.
This mostly leaves the AI as an opponent who will not whine everytime I have to leave, and will
wait patiently for my return.
Guess what ? I'm sure a lot of people around are like me!
Played the game in their twenties, when they had no special constraints, but now married, with
children and a serious social life. And still in love with the game which they'd like to play...
ORIGINAL: Greywolf
As a matter of fact, no I dont.
Except in cooperative games I find that playing against humans had a nasty competitive aftertaste to the game that I dislike. When playing with my brother we usually share the control of each side to lessen the confrontation part.
Humans tend to be not reliable and suffer displeasant emotionnal burst when confronted with extreme statistical results (favorable or not), they usually contest a lot of the rules and are prone to bail out of a game when losing or grumble or cheer and taunt when winning.
There are humans I like to play with, those I know well, with whom I can freely speak and have a drink and laugh while pushing carboard counters around a map. Thoses are not on the internet, they are in real life.
Hi PoE, must be honest with you I have never played against a human on the computer with a hex war game, It just might be the best way to play a game but I would not know, I do play COD2 quite often, in COD2 I was looking for a game where I could experience a liitle bit of what our troops went through in WW2, but you know what I found, ten year olds doing somersaults back flips jumping from high buildings and shooting you between the eyes on the way down, I am sure that is what are troops experienced [:)] in combat. If the game is going to be as good as everyone thinks then maybe I will give PBEM a shot.ORIGINAL: Prince of Eckmühl
ORIGINAL: bo
No AI no sale is a statement of fact not a threat.
Do you not enjoy playing against humans? [:)]
PoE (aka ivanmoe)
Mac I can hear your frustration dripping in every word you write, I am frustrated too, normally when I first heard about this game I could have cared less if it ever came out. Its players like you and many others who have gotten my interest in the game in the many posts I have read, you seem to be taking your frustrations out on some of the people who would like to see a reasonable AI, I think your feelings are a little misguided. I would think if you were honest with yourself that just maybe you could put a lot of blame on Matrix for whats going on. October 23rd 2003 does that ring a bell Mac, thats the day Matrix and ADG agreed to do a computer game of WIF, now if I am correct this October it will be six years in the making, and your going to blame this on AI people.ORIGINAL: macgregor
Shut up? Perhaps not. But I've been thoroughly castigated as one of 'the impatient few' for proposing that the first release not worry about the AI quality. The way it stands now, Steve is anxious to finish the AI first because A)He has great faith in his ability to do so and B) He is being goaded by these 'AI first' people. But let me ask you a question; Will the AI be better if it is forced into this MWiF product #1; which has already been re-scheduled to the point of being indefinite? Or would it be better with MWiF product #1 out of Steve's way, allowing him to concentrate on the AI without deadline?ORIGINAL: bo
Yo Mac nobody told you to shut up did they, these forums are just what they are supposed to be a place to get your views across without animosity to anybodys point of view. It is not a threat to say no AI no sale, a person is just saying I can do without this game if there is no AI, that is our perogative as buyers of anything that we have to put out our dollars for. If Steve decides to go without the AI fine with me, but Steve is a little smarter than that, he knows and Matrix knows that there is not enough of you board game players to make a profit and isnt that what its all about with Matrix "make a profit".
No AI no sale is a statement of fact not a threat. I guess I will just have to go through life playing Strategic Command with a very good AI. And by the way Battlefront's sales are booming with the SC series. Oh well!
Willy
My previous point was that the boardgame WiFers could threaten not to buy if they have to wait several more years and pay extra for an AI that they do not need. But then where would that get us? Alternate threats? Promises, threats, call them what you will -it places unnecessary pressure on Steve; who with Matrix have a better sales projection than you or I.
ORIGINAL: bo
Hi PoE, must be honest with you I have never played against a human on the computer with a hex war game, It just might be the best way to play a game but I would not know,
I do play COD2 quite often, in COD2 I was looking for a game where I could experience a liitle bit of what our troops went through in WW2, but you know what I found, ten year olds doing somersaults back flips jumping from high buildings and shooting you between the eyes on the way down, I am sure that is what are troops experienced [:)] in combat. If the game is going to be as good as everyone thinks then maybe I will give PBEM a shot.
ORIGINAL: Greywolf
To be perfectly right I am waiting for this game since 1999...
... that's when CWiF started... then it become MWiF... and we waited again... now it is due in 3 to 6 month and guess what ? we will still wait...
But, just a question, will the CWiF beta tester be credited in MWiF ?![]()
Working for Australian Design Group, Chris Marinacci worked on putting this on the computer for 7 years starting in 1996. I inherited his 100,000 lines of code when I was hired in July 2005. There are now more than 300,000 lines of code. To differentiate Chris' work from what I have done, I refer to the former as CWIF and the latter as MWIF. CWIF is a commercial product in its own right and can be purchased from ADG.ORIGINAL: bo
ORIGINAL: Greywolf
To be perfectly right I am waiting for this game since 1999...
... that's when CWiF started... then it become MWiF... and we waited again... now it is due in 3 to 6 month and guess what ? we will still wait...
But, just a question, will the CWiF beta tester be credited in MWiF ?![]()
Hi Greywolf, 1999? Did someone attempt to do this game on a computer in 1999?
Willy
ORIGINAL: Prince of Eckmühl
The only real advantages to doing it on a PC is that it's a lot easier to introduce FOW, that, and of course, you can play someone on the other side of the world.

ORIGINAL: Prince of Eckmühl
I want my counters to push around on the map. I believe that those elements are as much a part of wargaming as they are of the monopoly games that I played as a kid:
Hi Steve is CWIF a computer game of WIF? And if so why would ADG want another company to compete against like Matrix?ORIGINAL: Shannon V. OKeets
Working for Australian Design Group, Chris Marinacci worked on putting this on the computer for 7 years starting in 1996. I inherited his 100,000 lines of code when I was hired in July 2005. There are now more than 300,000 lines of code. To differentiate Chris' work from what I have done, I refer to the former as CWIF and the latter as MWIF. CWIF is a commercial product in its own right and can be purchased from ADG.ORIGINAL: bo
ORIGINAL: Greywolf
To be perfectly right I am waiting for this game since 1999...
... that's when CWiF started... then it become MWiF... and we waited again... now it is due in 3 to 6 month and guess what ? we will still wait...
But, just a question, will the CWiF beta tester be credited in MWiF ?![]()
Hi Greywolf, 1999? Did someone attempt to do this game on a computer in 1999?
Willy