Achtung Invasion

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british exil
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Achtung Invasion

Post by british exil »

Seeing that Operation Overload has its 65th anniversary I thought I might play this scenario.

Dropped my airborne units, landed the ground units and a few heavy units (Art and Tanks).

But noticed that my airborne units can't get their HQ's airdropped out. They have to be moved via ship.

Surely a small HQ or leader unit could be modded to do the night drop too.
I mean they did drop a small degree of higher officers in Normandy.I have highly dedicated units out there on foreign soil and no one to give them a small leader bonus.
In the Longest Day there was John Wayne to give the troops a moral backing, in Band of Brothers the Colonel went missing.
I know that these are only films but to some degree there is a bit of reality in them, so why can't we have some leaders in the airborne ready to jump out of planes?
Or am I missing something?
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Jeffrey H.
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RE: Achtung Invasion

Post by Jeffrey H. »

I think it's more of a hardcode issue with the game itself. Only para's get paradropped. HQ's are excluded.
 
There may be some way with events to make and HQ show up where ever the paras are dropped but I'm not an expert with the event code.
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british exil
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RE: Achtung Invasion

Post by british exil »

I'm no expert either.

But they found a way to make Airborne MG, Airborne Mortars, Pathfinders(scouts)and Airborne Bazooka. So there must be a way to create an Airborne HQ.

No idea how much coding is needed to design/create such SFT's.
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Lunaticus_matrixforum
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RE: Achtung Invasion

Post by Lunaticus_matrixforum »

Agree with Jeffrey: HQs can per se not be paratrooped (=dropped on an enemy hex) and not even airlifted (=flown to a friendly city). This to my knowledge is hardcoded and not even moddable afaik. Reason is probably that it will not fit in most scenarios which are more strategic scale and you should not paradrop the whole HQ of an army group somewhere...
However it would be a straightforward and pretty easy job to create a "HQ construction paratrooper" which is then exchanged on the first turn with a HQ by an event. So you might like to discuss this with the the scenario designer....
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